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Destiny 2

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Edited by Wes: 4/15/2021 8:00:05 PM
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Wes
Wes

Buff our Light Supers

Several Light supers need buffs, as well as their subclass trees themselves. This post is going to focus on the supers. Here are my ideas: [b][i]Nova Warp[/i][/b] The problem with this super is it's duration and low armor. It's supposed to be fast and lethal, so the low armor kinda makes sense. I say increase the base speed without teleports and decrease the super usage for teleports so it can remain mobile. Also, the charge rate of the AoE could be increased right after a teleport to really dive into the "teleport and boom" aspect of the super. [b][i]Nova Bomb[/i][/b] The vortex nova bomb needs a much, much larger blast radius. A stompees Hunter or Titan can just, hop over it. [b][i]Stormtrance[/i][/b] Increased movement speed and decreased super usage on ionic blink. Might be good to make ionic blink inherent to the super, both trees, as well. [i][b]Sentinel[/b][/i] Fix the hit detection. It's been years. Also, blocking should happen faster so you can use it as a reaction as a shield is designed. It should also block stasis entirely. Right now if a Warlock melee hits your shield, it freezes you still. Not okay. [b][i]Tether[/i][/b] Make it instantly supress once it lands. The activation period is far too long. Makes it a trade machine. Heck. You can even place it well and a Dawnblade can just fly up to the top of the map and dodge it entirely. Or it won't grab a Hunter until after the Squall comes out or their arc staff smacks you. Thing is a trade machine and it shouldn't be. Heck. A suppressing shockwave upon landing would be very justified. [b][i]Golden Gun[/i][/b] This thing's hard counter is a sword without ammo behind a wall, or a super behind a wall just sitting there. (Golden Gun will run out long before the enemy at that point.) Or a God dang emote. Supers should have counters, but [i]not playing[/i] shouldn't be one of them. I say to give goldy a mobility buff and a solar dodge. A dodge similar to Bakris, but no slow effect or anything like that of course. Just a long range dodge (maybe not a teleport like Bakris) that takes super evergy to counter three peeking. [b][i]Blade Barrage[/i][/b] This thing was neutered. I'm not sure if it's the tracking or damage, but one or the other, or both, need to come up. [b][i]Arc Staff[/i][/b] I think the three arc staffs need to be different in actual style [i]somehow[/i]. One reflecting with the others not just instantly makes one more valuable than the other. Heck. Make one throw the staff like a spear for all I care. Also, a slight increase in movement speed would be warranted with how much the game has sped up. [b][i]General[/i][/b] Roaming supers should not be able to be slowed or frozen by non-super guardians. That right there will buff the other supers significantly. Let me know what you think. And please leave the class elitism at the door.

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  • Edited by Dante: 4/15/2021 12:21:41 PM
    my buff for golden gun would be 60% dmg resistance on initial animation cast so you can push corners with it when you gain enough momentum and use super duration incrased to 15 sec only for 3 shoter mov speed incrased by 30%

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