Seriously. Look at duskfield grenade. It pulls me out from behind cover, slows and potentially freezes me, takes away my jump, takes away my movement abilities, and does a little damage, causing me to flinch.
Why does it have to limit my ability to fight back too? Slow literally makes clear as day shots miss entirely.
Don't belive me? Watch from 5:16 to 6:40. https://youtu.be/ZNvm4jDsoNE
-
Edited by Vizio: 1/29/2021 5:24:41 PMIt's terrible if you use a bow. Literally every moving part of using a bow is affected and it practically kills the function of the weapon mid gun fight
-
Because they don’t play test or have common sense
-
If you're implying it's broken, you're 100% right. Even its radius is overtuned and the pulling effect should not work on players. Too many times have I won a 1v1, then while I'm backing up to cover I get dragged from cover and 1 shot. I picked my fight, I won my engagement, yet i still get punished. I did not over extend. I did not rush. What kind of Overwatch shit is this?
-
Because why not make it more annoying than it had to be? Not being able to jump, reload or quickly swap weapons was enough.
-
Agreed. Remove stasis from pvp.
-
What I dont understand is why the heck a duskfield grenade pulls you in, but vortex grenades and nova do not (like what?)
-
Don’t forget slow also works on SUPERS
-
I’ve been wondering this for weeks. Why does one hunter melee or titan grenade instantly send me back to taken king hand cannon accuracy? I realize RNG is at the core of this game but having your shots hitting become a coin flip when you’re within 5 feet of a hunter dodge is maddening