It's difficult for me to understand why Bungie is so hesitant to fix Blink so that it doesn't stretch the user's hurtbox.
It's kind of depressing because Voidwalkers in particular kind of got shafted over the course of the game.
Nova Bomb (on both top and bottom tree) is outclassed by Blade Barrage in almost every way.
Nova Warp started out as a REALLY powerful super, but it got hit a little too hard and hasn't been touched since.
Really hoping Blink is fixed seeing as how Hunters are getting Shift, as it give a good reason to use Voidwalker over something like top tree Dawnblade.
Thank you for reading and have a nice day :)
Edit: Astrocyte Verse doesn't fix Blink; the user's hurtbox is still stretched throughout the animation. The hurtbox should only be present at the destination, not the trail.
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Edited by Warlock-6127: 10/12/2020 5:03:34 PMInvulnerability Frames during blink seems like a gimmick to me and I main it. It's just a form of movement and shouldn't be a gimmick to not get hit just because less people are using it. I can tell you right now that most people can't deal with blink shotty if you play on 10 sensitivity like me. I think the real problem is the intervals of cooldown between blink during Nova Warp. You get 3 off top then get 2 if you don't wait long enough then if your spamming to get the 3rd, you have to hard reset just to get the 3 consecutive. The hit boxes are fair IMO. If you use it late then it should be punished.