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Destiny 2

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Edited by idioTeo: 12/29/2019 3:34:44 PM
43

Do you remember when, back in destiny one, all of our character had the armors to play the builds we wanted?

New stats system is super bad, points always get wasted on stats we don't want. If i didn't want strenght back in d1, i could simply use int-dis rolls (or int-str if i didn't want dis, dis-str if i didn't want int) We went from 3 combinations to this messed system I still have 80 wasted points on my armor after one season and a month of the new one, my other 2 characters have bad stats In d1 i easily had a 5-1-5 for stormcaller, a 5-5-1 for nova bomb and a 1-5-5 for radiance, a 5-5-1 and a 1-5-5 for sunbreaker and striker, a 5-5-1 for bladedancer and a 1-5-5 for tether Without wasting any point, without dismantling each piece of armor On top of that we need to hope to drop the right affinity We went to play with almost 4 maxed stats in d1 (which was too much and i agree) to 2 maxed stats and a lot of wasted points in d2 Move mobility-resilience and recovery somewhere else (you can tied them to our masterwork tier of armors: each tier can give us 3 points for those stats and we could manage them with a slider, 150 points wouldn't be gamebreaking, but it would make us farm for masterworks) and let us farm only int, dis, str stats (it would nice to see int be more expensive to tier up so we can get max int giving up on dis and str (and vice versa ofc, maxed dis and str gives up int) Or do anything that doesn't make 99% of the loot useless This would really open up to the flexibility you promised, this would make us more likely to farm the new armors on each new season and it would make the grinding much better A messed build isn't rewarding at all and players like to feel rewarded Any update to build our characters easier nd more flexible is appreciated

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  • I for one like Armor 2.0, especially combining some of my 1.0 and 2.0 armor. I dont see why everyone is complaining. 2.0 allows for more stat control, you don't have to farm perks (from my experience so far farming stats is much easier), and more. Majority of my builds feel way smoother, more personal, and tuned than anything in Destiny ever has. Especially with the new Dawn mods and Seasonal Artifact mods. You can do some whack fun stuff that fits your play style. All I really think needs to be done is adjust some values and the affinity system and then the drops themselves and you're set. Its really promising and has been nothing but fun for me. Ive never really sat in my inventory like I have now just speculating what I can do and just swap it at will without even needing another predetermined armor set. Also no points are really "wasted points". Just balance out 3 or 4, drop the one you dont like, and focus 1 or 2. Its good to have a lot of stuff covered. Im currently getting stuff for a build on my Warlock that I know I can pull of like 60 Discipline and Intellect then drop strength and balance the rest out. Run that with bottom tree Voidwalker and Storm of Lead with Edgewise. Demolitionist + Devour + Tons of Super Energy. I also found another really ridiculous MG build that's actually game breaking that I wont mention here its that good. Its like Gladd level good. There's a noticeable gameplay difference with quite a few builds Ive been rocking and how I approach enemies. Me personally I really like having all 6 stats going at once. Makes armor feel more valuable. Too many times in the past has armor felt pretty useless.

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