I'd like to see our current stat mods no longer have a cost while introducing stronger ones that have similar costs to current ones but take away from another stat total. (+20/-10)
Keep it simple with ability mods and player stat mods being separate in what stats they can pull from (+20 Intellect can only take from Discipline or Strength as an example) and I think it could work out for both minmaxers and casuals.
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This qould make sense too, at least to get rid on those wasted points