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originally posted in: ODST not appreciated for what it is:
4/19/2012 5:48:35 AM
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[quote][b]Posted by:[/b] Sector Z 157 It's funny. Generally, the public reception is that "It's not like Halo.". I disagree, Halo Reach is the least Halo-like while ODST neatly falls in line with the rest of Halo canon, and the gameplay is fresh, rather than casual-friendly. [quote][b]Posted by:[/b] JerSagun21 I too agree...ODST is my favorite Halo campaign. Not sure why so much hate for it other than cry babies whining about the price[/quote][/quote] I agree, Halo: Reach is the least like Halo and Halo 4 will soon follow that trend. ODST is basically the last real taste of Halo we'll ever get. Even with Halo Anniversary, I keep getting the feeling while playing it that 343 tried to make it feel more like Halo: Reach. Halo 3: ODST shared the same game engine as Halo 3 which is why they had the same graphics pretty much (though ODST was slightly improved). I feel Halo graphics were the best at Halo 3 in terms of style. Sure Halo: Reach had better graphics and higher resolutions, but I just didn't like the art style of Halo: Reach. Halo 3's style was perfect and reminds people that it's a Halo game. ODST kept that same style. With Halo Anniversary, they just copied and pasted Halo: Reach textures. I'd be ok with that if they used Halo 3 graphics for Halo Anniversary, but in 343's eyes, Halo: Reach is now the new standard for future Halo games. I think ODST could've been a great Halo game if Bungie had made it a full fledged Halo game with its own multiplayer and Forge. But otherwise, it had a great campaign. With Halo: Reach bungie tried to take the Halo story in a new direction/style. I didn't like the direction they went with Reach. However, ODST got it right. It's a new direction for the Halo story, but it doesn't alienate the classic Halo feel.
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