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2/1/2019 5:04:34 AM
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Its not a bad super.The only flaw the super has is the time it takes to slam.As a warlock and hunter i can see it coming a mile way and have ample time to retreat.I would recommend a faster slam and the ability to charge would be cool but then you'd have to find a way to balance it. The middle tree is great for charging like any hammers but significantly slower and isn't as great ay zoning as the others are.Rather than the spin i would swap it out for a sweep.I like support moves it would have been cool to have him throw hammers to allies to give overshields and dmg while burning enemies and add like a stun or CC.
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  • Edited by thesith411: 2/1/2019 6:21:16 AM
    [quote]Its not a bad super.The only flaw the super has is the time it takes to slam.[/quote] Regarding the super, the flaws it has is it currently has no reliable way to close gaps or take out in-air enemies, enemies can easily outrun it and easily avoid its attacks just by jumping over or around it, its uselessly detrimental spin move, and its slow movement speed (it doesn't get a buff in movement speed like other melee supers). Also, the flaws of the spin move inlcude it having weak damage and needing to land >3 hits to kill a neutral-health guardians (yes, this giant flaming war hammer is that weak), having almost no range, can only be activated once while in the air, and has no tracking or melee lunge. It's garbage. Now, all of the issues can be solved by implementing my suggestion of D1's Suncharge or a variation of it, replacing the spin move. It'll offer a reliable way to close gaps. It'll be able to reliably OHK neutral-health guardians, like a melee super should. Enemies won't be able to outrun it as easily. Jumping enemies can be taken care of easier. It'll give purpose to the light attack, effectively getting rid of the burdensome spin move. Lastly, it'll give the super some mobility, but only in bursts, still staying true to the super's style. To balance it, it will cost at least as much super energy as the spin move, can't chain back-to-back like the spin, and will have a small recovery animation at the end of each use. [quote]I would recommend a faster slam and the ability to charge would be cool but then you'd have to find a way to balance it.[/quote] The slam is the heavy attack for a reason. It's meant to deal AOE and point-blank damage, being good for only crowds of slow targets and very close targets. If the slam was to be sped up, it shouldn't be classified as a heavy attack for this slow super and it'd fix none of the issues the super has (listed above). Overall, an ineffective suggestion. [quote]Rather than the spin i would swap it out for a sweep.[/quote] Why continue to have two AOE-oriented moves? The slam already excels at it. You'll end up at square one. This'll fix almost none of the super's issues. [quote]I like support moves it would have been cool to have him throw hammers to allies to give overshields and dmg while burning enemies and add like a stun or CC.[/quote] Based off of the style, abilities, and perks of the subclass tree and its super, this'll destroy the idea and concept behind it. It's entirely meant for self-buffing and bursts of high damage. It's not meant for support. I've mained almost exclusively this subclass tree since its release in Forsaken, using it in both PvE and PvP (comp also). There are still too many inconsistencies with the entire tree, mainly in PvP and no matter the skill a player has, explaining why practically no one continues to use it in any activity.

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  • If its as you say it wasn't meant for support but high burst tha the whole thread is a dead argument because it already has high dmg but its speed is too slow which makes sense because its a maul.Sense a sweep is bad how about a smaller shockwave simlar to the bladedanders arcwave but solar?Im honestly content with the super i just would like to see it more a sieger not something that will replace nova warp and than get nerfed.I don't have all the right answers so hopefully bungie will find away to change it.Good talking with you

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  • I suggested a sweep because that is definitely not an aoe its an extended range.Arcstrider for the hunter uses sweeps which is good fast wide area atks not some short range spin.The charge is nice and all but with how people are suggesting it its going to be broken because let be real OHK charge into a group than slam rinse repeat nobody offered a balenced way they just said give us the charge with no way to balence it.Every super has weakness arcstrider sucks in the air and the only class with aerial supers is the warlock so yea a warlock will check a titan quick but you face wreck hunters and ground supers.If you are going to say my suggestions as well as my 2 cents is flawed at least have a sound counter arguement.

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