Agree, but only after a certain time. That said, it is a difficult balance. How do you keep people playing, but happy at the same time.
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Have -blam!-ing depth and don't have a soulless world made to fit a color scheme with courtesy response vendors and no -blam!-ing NPCs to interact with. The game is DEAD. This game exists to BE game mechanics. There's no world, hardly any in game lore. No exploration. Locations have no differences beyond a color pallet. Bosses are often bullet sponges. Balance is ass. RPG is non -blam!-ing existent. Shooting is laughably bad with so many hit detection problems it's a wonder this game was ever considered a king of shooters when 90's unreal tournament ran better. Jesus, old Quake had better hit detection.