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1/23/2019 1:42:23 AM
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What quest are you referring to?
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  • “An ancient black armory frame” is the quest step. I have been grinding for the titan boots but I get everything but the boots. This needs to be fixed.

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  • Keep doing powerful forge frames to get Ada's weekly reward. It gives you a guaranteed piece of armor, and it won't give you a duplicate until you have everything. If all you're missing is boots, you should get them for your next weekly reward.

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  • Pretty sure I got 2 chest pieces for my titan and am missing a few items still.

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  • Oh it definitely give out dupes alright. I’m missing the boots and got 3 bonds in a row.

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  • You wrong. It s give duplicate. If you unlucky, you suck. Bongo gaming.

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  • You are correct if you are going after the armor for the first time. But I am not. And getting armor to drop is not a problem when using the Forge Ploymer. MY problem is getting boots to drop. I have been grinding the forge with Forge Polymer and weapon frames and plenty of armor drops BUT never boots. Only chest, arms and marks. RNG is how this works and Bungie should seriously consider fixing this

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  • Since forge armor is an actual mechanic and not really a quest thing you just got bad RNG.

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  • Well to be fair you did get boots to drop but then you infused them. So it is not really up to rng, it is user error for getting rid of them. Now slow your roll I am not saying that your main point is wrong. Just that in this case they do have a way for you to get all the armor with out rng. Best of luck getting your boots I hope you get them soon.

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  • Point taken but think about the bigger picture and put yourself on the development team at Bungie where your paycheck depends on crafting a game that holds players interest and encourages players to want to buy Bungie games and content because their game play and content all make sense. I will repeat, Quest steps should never be tied to RNG regardless because it hinders the players ability to progress through the game. If Bungie feels the need to make having all the armor to complete a quest step there has to be more than one option to obtain the required materials. This brings up Collections. What’s the point in having collections when there is no way to obtain what you once already had. Get rid of collection or make it meaningful. There are plenty of creative ways to fix these problems.

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  • [quote]ut yourself on the development team at Bungie where your paycheck depends on crafting a game that holds players interest and encourages players to want to buy Bungie games and content[/quote] See here is where you are wrong a bit. They are focusing on player time in game. Most games focus on this because the longer a player plays a game, the more chance they will spend money on micro transactions. This is an industry stander now all companies are doing it. So they are doing their job quite swimmingly in that aspect. Again I am not hating on you or your idea. Just letting you know what they focus on in games like this.

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  • [quote]Most games focus on this because the longer a player plays a game, the more chance they will spend money on micro transactions.[/quote] While I have no doubt there is a lot of truth in this statement. I also think we should keep in mind the health of a persistent world game is, more often than not, tied almost exclusively to some population metrics wrt some period of time. I do think mtx purchases play a role in what Bungie designs and creates. But, it’s my belief, the Much larger acting influence on how our shared world game is played right now is reflective of the daily login numbers. A debate could be had that it shouldn’t be the sole determinant of health. But, pretty much everybody I know, when discussing whether Destiny is succeeding or failing almost always point to population metrics.

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  • [quote]Hamari & Lehdonvirta, in their study, mention game mechanics such as status as ways of enforcing game structures to direct the player behavior. (Ibid, p. 20). They raise inconvenient gameplay elements as another example of game design creating player needs, which is a game product possessing various limitations or inconveniencies deliberately to motivate the player to buy augmenting products [MTXs] to solve the “problem” (Ibid, p. 22). [b]However, Hamari & Lehdonvirta suggest more complex methods for creating player needs by proposing persuasive technology, which is the use of technology to persuade change of behavior in players[/b] (Ibid, p. 27).[/quote] [url=https://muep.mau.se/bitstream/handle/2043/26017/MA%20thesis%20Daniel%20Nielsen.pdf?sequence=1&isAllowed=y]Sauce.[/url] This guy uses J Hamari and J Lehdonvirta's research a lot but it starts to get into just how much phycology is used when making games to entice people to spend more money. J.H. and J.L. have done a lot of research in to video games and their fans/devs/markets from how they are made to why they do stuff. I read a lot of their stuff it is mind blowing. Point is that most game companies use many different ways to put micro transactions in your face as much as possible. While bungie's model is very passive and not predatory, it still uses these same tactics for extra income. Every few hours of playing you visit tess for the new shinny. There you see all the things you can get, and it has it's effect after a while. Like I said below it is like casting a net, they do not expect everyone to buy. But the people that do buy, buy a lot. I did not believe it at first until i researched the hell out of it and I see it in all games now. But it must work they spend a lot of money researching how to get people to spend more. If it was not working they would stop spending the money for the research.

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  • It is a good article, well sourced and sound logic applied, imho. That being said, I would keep in mind that ALL of those “Informants” were Swedish (7), Danish (5), Italian (1), or Dutch (1). The reason I state that is bc unequivocally those nationalities tend to lean much more heavy into the socialism standards toward economies than we do here in the west. Their standards for what constitutes good business practices are much different than ours in the U.S. There were lots of things done well in that bit of research. It however, had a VERY tiny sample pool. And don’t get me started on his sampling methods. lol. Author “chain” sampled his friends, ppl he knew!! You just can’t do that! Attempting to extrapolate that out to the entire global gaming community is completely dismissive of other view points on social interactions and their respective economies modeling. Heck, if I did that to my own wheelhouse of Destiny friends, then Bungie would only be “successful” when Trials returns. My personal friends, from my last clan, ALL quit when Trials went away, they stayed around for a few weeks trying to appease me, but told me they were leaving until Trials returns. They played RDR2, GoW, CoD, Fortnite for a week or two but most haven’t even turned their console on in the last month. Bottom line, it’s a well done article, for that little Swedish corner of the world. It’s myopic at its’ roots though. That is the article’s weakness. But, it was a good read. I laughed a bit over the “Informant A, B, C...,” though. It’s a video game research study done at a European university. lol. We’re not discussing undercover operators in the field attempting to pin RICO charges on a Fortune 500 company. Bottom line for me, it is simply a video game, in a long line of video games, going back to B.R.E on my Tandy 1400HD at midnight in my Army barracks at Ft Clayton, Panama in 1991, actually even before that but hardcore online gaming for me began with Barren Realms Elite and a command prompt followed by ATDT <telephone number> But, fundamentally speaking, they are just video games. Play what you enjoy, for as much as you like. If it isn’t interfering with my personal or professional life, then I don’t need ANY human telling me how to play the games I like. Nor do I care, one single bit about why I play them. I play what I play, I like what I like, it’s that simple. I know the wine and beer I enjoy, and it has ABSOLUTELY nothing to do with the “hoppiness” or the lingering hint of vanilla, strawberries and melon on my palette. Trust me, I didn’t taste a single one of them, but I damn well knew that crap tasted good!! lol It either tastes good..., or not. Very Simple. Same for video games, they are either fun, or they are not. As a side note. Go back and read section 4.1.2 very carefully again. The “Survey” stated there were 15 participants, broken down by nationality. Maybe my calculus skills just ain’t what they used to be but does 14 equal 15? lol. It matters not, it just caught me eye when skimming through. Made me go back and actually try to find that pesky 15th contributor’s nationality. It must have been an “egg”, deliberately thrown in there to “trick” me into a full read!! Those tricky graduate students in Sweden. They must be after the contents of my pocketbook. Or as Mr. Black from Cormac McCarthy’s Sunset limited would say: “Trying to put me in your trick bag”. lol. The world is much more simple than that, and less conniving. But, to each their own.

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  • [quote]Go back and read section 4.1.2 very carefully again. The “Survey” stated there were 15 participants, broken down by nationality. Maybe my calculus skills just ain’t what they used to be but does 14 equal 15?[/quote] It was a research journal. Some researchers add intended typos to help prevent plagiarism. The jornal was more to show you the tactics that game companies employ more than anything else. As I said he leaned hard on J.H. and J.L. and their great research. The west uses the same social engineering tactics as everyone else. Even more so in advertising, because the competition is ultra competitive. Its a world market now anyways, so companies all use what they can get away with legally. So west/east thinking in that aspect is about as outdated as 1st 2nd 3rd world labels that where used in the cold war. I am not saying that the big bad corps are ripping us poor sobs off, we should revolt. I am just amazed at the complex and advance fields of science they use for a video game now a days. From advance math to predict market trends of when to launch, to physiology of what type of micro transactions will make them the most money. Some of it is dirty like loot boxes that prey on our dopamine reward system. But for the most part it is fair game. You would be amazed at all the little tactics that they do. I know I was. It has changed a lot from the days of me being a kid and playing pitfall on the 2600. lolz

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  • meh, it’s ALL a waste of money. Buy what you like, it’s that simple. Multi million dollar Feasibility Studies to determine whether the blood red wrapper is more pleasing than the light blue one is why things cost more. No doubt marketing and psychology play a part in why we buy and use stuff. But, hyper-analyzing every tiny, more often than not innocuous, thought a consumer makes leads to overpriced, poorly designed crap. Homogeneous junk that tries to please everybody, but ultimately pleasing none. I remember “New Coke”. lol There are major differences in socialism and capitalism. And how we design, create and market things. MAJOR differences. Yes, our exchanges are linked along with our currencies. So? A poor product masterfully marketed and socially engineered to perfection will not withstand the test of time. It may sell like hot cakes, but a week later, their entire product line will be in garbage bins and they will be facing numerous legal challenges. I care less what a company tries to do “social engineering tactics” wise. lol You could prove anything by “chain sampling” from 15 ppl you know. In any field of study. And doing so in clearly annotated socialist environments while trying to apply that logic here in a capitalistic society is not even remotely capable of conflation. It just isnt. Believe what you want to believe, but capitalism and socialism are miles apart from each other. It’s THE reason we separated, violently, not even 250 years ago, and have this country. Maybe not you, but some of us don’t like our government (irrespective of political party in charge as I write this) in our lives, in ANY way, shape or form. Doubly so for businesses, Doubly so Again for anything that affects my wallet. Major differences in how a company would target a product to its’ audience wrt socialism/capitalism ideaologies. You are more than welcome to view life’s intricacies in as complex a manner as possible. I see things more simple. Just two different value systems at play. Neither are right, nor wrong. Simply two differing people.

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  • Edited by Rabid Kiwi: 1/23/2019 4:48:38 PM
    1. The only halfway socialist country that competes simi effectively in the world market is Russia. Please do not say China because they are hardcore capitalist when it comes to their eco model. 2. These this topic we are talking about is not about the differences between political systems, but the wide range of tools and tactics video games companies use to make their games. 3. As i stated earlier Microtransactions alone are in the tens of billions of dollars a year. A few million for studies is small change. [url=https://www.statista.com/statistics/558952/in-game-consumer-spending-worldwide/]It has been projected to be around 32 billion in the USA alone for 2020[/url] 4. This is not some conspiracy I have cooked up. These are facts I have given you data and sauce and even two researchers you can look up and read their journals. They do this stuff. Just because you turn the lights off does not mean that everything in the room disappears. I am ending my involvement in, what I thought was a nice talk about this.Mainly because you are trying to turn it into a epen moment. I wish you the best of luck.

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  • “Halfway” socialist? lol Communist China is full blown Communism, governed by the Communist Party of China. I never said you were cooking up a conspiracy theory, never even came close to intimating that. And I truly care less about engaging in a philosophical debate about geo-politics also. But, trying to pass off a student’s research paper from a university in Sweden, questioning 15 European gamers, and attempting to conflate that with millions of gamers is faulty logic. And in this case, the politics can not be separated from the people, because it factor’s into what people accept in our lives, and how we do so. I’m not trying to bash that study at all. Nor your value of it. I think it was very well written and researched. I do NOT think it’s academic to extrapolate 15 opinions from a different section of the world with differing governing principles to millions of people with varying beliefs. Fundamentally, applying static logic to a dynamic and VERY diverse audience is just not a good thing to do, imho.

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  • [quote]The journal was more to show you the tactics that game companies employ more than anything else.[/quote] [url=https://www.youtube.com/watch?v=1RWOpQXTltA]Just research it your self bud. Also Russia is an Oligarchy. Have a good life,[/url]

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  • Who said anything about Russia? I never did, not once.

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  • Interesting you think that way because I’m a player who has spent plenty of time on Destiny with very little micro transactions and have lost interest in playing Destiny because of these poorly design game play. If you want to keep players around you have to give them the light at the end of the tunnel otherwise they will fold up their tent and go home. And don’t worry about offending me or hating on me because I’m not trying to convince you or anyone else for that matter but if Bungie reads these forums they need to know if they do care about feedback. Good night.

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  • It is not just me thinking that way, that is how games are being made now. Micro transactions have been studied to death. [url=https://www.intelligenteconomist.com/economics-of-microtransactions/]Here you can read more about it.[/url] It is like fishing they cast their net with longer play times and hope that a big fish or a whale comes along and get caught up in it. Last I read about it ( about two months ago ) it was like .2% of the people counted for 40% of the transactions. And Micro transactions is a billion ( yes with a b ) dollar income provider now on a global level. I am not a big fan of it but that is how it is. It will just get worse until people stop buying them.

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