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Destiny 2

Discuss all things Destiny 2.
12/31/2018 11:25:14 AM
8

Some extra abilities they could add to titan supers to make them more viable for pve.

Titans have plenty of ad clear supers...actually every single one is and that's not necessarily a bad thing, but when dps is so important for things like raids and the only utility titans have is to use melting point or stand still with their shield...it honestly makes them kind of irrelevant and pretty boring. They are in spoilers to reduce clutter. Sentinel: [spoiler]The ability to just plant their shield. I hate how I have to stand around in my super as a commander just to give my allies the buffs they want from it, but it also sucks when I can't really do anything more than that. If I could just place the bannershield like a BIG barricade and it still functioned as it would as if I were in super it could be so much more valuable as the titan no longer would lose out on dps of their own. Maybe doing the class ability does it? Another idea I had is a sort of aegis blast. I really don't like how if I'm blocking for my allies because things aren't looking too good or it's time for dps, that I can't really do anything other than stand there. If it could just shoot a blast while it's still blocking it could definitely be more viable as well as entertaining. Bubble...do I really have to say anything more, make it a buff machine like it used to be because it's honestly hot garbage. [/spoiler] Sunbreaker: [spoiler] Sunbreakers my baby, but it's utility outside of melting point is...pretty much nothing other than general ad clear. Sunbreaker needs suncharge back. It was fast and high damage that was incredibly useful as an attack. Maybe make it apply melting point for both top and bottom tree to add even more damage potential for the titan and the team. Burning maul could use some sort of high power, instant damage attack. Maybe you can use up the remaining duration of your super to lob your hammer at high speeds at a target, where it explodes and leaves a tornado. The more super energy saved, the more power.[/spoiler] Striker/thundercrash: [Spoiler] Give striker it's ability to do a single large fist of havoc again. Holding the buttons removes it's roaming effects in exchange for all of its damage being converted into a single attack. Allow trample to function like a shards only not as good as that (like 6 kills for a full super or whatever skull does). Thundercrash...it just needs a general buff. Maybe holding the buttons grants higher velocity and damage but reduces the aoe on impact, like a super missile..[/spoiler] In the spoilers I'm more or less asking for special secondary perks like sentinel currently has with bubble. Holding down the super activation button grants a different effect or adding old abilities back altogether. Imagine on Nova bomb where you have attunement of hunger on, but holding the button causes it to fire like lance did, or attunement of chaos allowing for shatter that tracks. So many more older perks that could return as a bonus to the super as well as adding new ones. Like I've seen some one mention before, maybe you can hold the activation button to make your warlocks the "well of radiance" where allies get faster and stronger abilities. Like an enhanced song of flame or something. Things like that. Things that add a new level of utility to the base super without having to make more nodes for the classes.

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