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12/31/2018 11:25:14 AM
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Some extra abilities they could add to titan supers to make them more viable for pve.

Titans have plenty of ad clear supers...actually every single one is and that's not necessarily a bad thing, but when dps is so important for things like raids and the only utility titans have is to use melting point or stand still with their shield...it honestly makes them kind of irrelevant and pretty boring. They are in spoilers to reduce clutter. Sentinel: [spoiler]The ability to just plant their shield. I hate how I have to stand around in my super as a commander just to give my allies the buffs they want from it, but it also sucks when I can't really do anything more than that. If I could just place the bannershield like a BIG barricade and it still functioned as it would as if I were in super it could be so much more valuable as the titan no longer would lose out on dps of their own. Maybe doing the class ability does it? Another idea I had is a sort of aegis blast. I really don't like how if I'm blocking for my allies because things aren't looking too good or it's time for dps, that I can't really do anything other than stand there. If it could just shoot a blast while it's still blocking it could definitely be more viable as well as entertaining. Bubble...do I really have to say anything more, make it a buff machine like it used to be because it's honestly hot garbage. [/spoiler] Sunbreaker: [spoiler] Sunbreakers my baby, but it's utility outside of melting point is...pretty much nothing other than general ad clear. Sunbreaker needs suncharge back. It was fast and high damage that was incredibly useful as an attack. Maybe make it apply melting point for both top and bottom tree to add even more damage potential for the titan and the team. Burning maul could use some sort of high power, instant damage attack. Maybe you can use up the remaining duration of your super to lob your hammer at high speeds at a target, where it explodes and leaves a tornado. The more super energy saved, the more power.[/spoiler] Striker/thundercrash: [Spoiler] Give striker it's ability to do a single large fist of havoc again. Holding the buttons removes it's roaming effects in exchange for all of its damage being converted into a single attack. Allow trample to function like a shards only not as good as that (like 6 kills for a full super or whatever skull does). Thundercrash...it just needs a general buff. Maybe holding the buttons grants higher velocity and damage but reduces the aoe on impact, like a super missile..[/spoiler] In the spoilers I'm more or less asking for special secondary perks like sentinel currently has with bubble. Holding down the super activation button grants a different effect or adding old abilities back altogether. Imagine on Nova bomb where you have attunement of hunger on, but holding the button causes it to fire like lance did, or attunement of chaos allowing for shatter that tracks. So many more older perks that could return as a bonus to the super as well as adding new ones. Like I've seen some one mention before, maybe you can hold the activation button to make your warlocks the "well of radiance" where allies get faster and stronger abilities. Like an enhanced song of flame or something. Things like that. Things that add a new level of utility to the base super without having to make more nodes for the classes.

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  • Just make it so that top tree hammer apply melting point on hit, and bottom tree hammers do more damage when you're in a sunspot.

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    • Edited by FrosttheVII: 1/2/2019 5:51:42 PM
      I mean Sunbreaker Warlocks place their Well of Radiance, you should have the ability to plant the Bannershield similarly. Just turn it into a supersized poppable Barricade kind of how the Well is just a bigger Rift.

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    • Good ideas. However, the devs are creatively bankrupt.

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      • I'm liking the Banner Barricade idea. The single FoH slam could come from a Nighthawk-ish exotic. Single slam with increased damage. Sunbreaker: Top tree seems alright where it's at. Bottom tree could use some tracking added to its hammers, sun spots stack up to 3x on a target to make it a worthwhile boss super, the melee should cause normal melee impact damage as well as the burn DoT (right now it only causes the DoT), and Sun Warrior could just become a timed buff instead of having to stand in sun spots. Nothing breaks your flow worse than having to stop to charge your abilities faster. Burning Maul needs a few tweaks. Throwing hammer needs to simply drop after hitting enemies, not bounce in a random direction. The spin attack on the super either needs buffed or simply taken out of the game because it's hot garbage right now. And the tornadoes caused by the ground slam need to not launch enemies into the air.

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      • Edited by ElectroHail: 1/2/2019 3:29:39 AM
        Good ideas. I made a post a while back about the Burning Maul being able to be tossed for massive damage, and people generally liked the concept. Never would’ve thought about a plantable Banner shield though. I miss having supers actually worth a damn.

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        • Isn't it funny that the class that was the best for PvE in D1 in difficult encounters is now lackluster. I like the shield planting idea, but I'm not a fan of the other changes - some supers are just for ad clearing; every class has a majority of those, not just Titan. While we're discussing supers for titans, can we please make bubble decent again? Seriously, why give us the worst of the 3 D1 options? Who used Armor of Light?

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        • Isn't it funny that the class that was the best for PvE in D1 in difficult encounters is now lackluster. I like the shield planting idea, but I'm not a fan of the other changes - some supers are just for ad clearing; every class has a majority of those, not just Titan. While we're discussing supers for titans, can we please make bubble decent again? Seriously, why give us the worst of the 3 D1 options? Who used Armor of Light?

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        • I agree with these changes mostly planting down the shield

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