JavaScript is required to use Bungie.net

#feedback

11/20/2018 7:06:28 PM
4

Buff/nerf idea for one eyed mask and ursa furiosa

I personally don't think either of these exotics deserve nerfs as they are more reliant on the users ability to either out kill or outsmart the enemy (in terms of baiting them into shooting your shield). If anything, I think their power is sometimes TOO much when playing against those that have a hard time countering it, so I think I have the dumbest solution to this. Which is a buff/nerf. One eyed mask grants an overshield, the tiniest damage buff known to man (other than autos of course heheh), and it instantly fully restores your health. Not regen, from zero to 100 instantly. This perk can completely negate the nightfall health regen diminishing perks like momentum and uh...im pulling a blank but the one that makes you regenerate REALLY slow. The biggest complaint about it is the health regen and overshield. Me personally, I think the health regen is fine but the shield is overkill. I think getting rid of the overshield is fair considering just how good an instant full heal already is. But I don't think nerfing it like that without a somewhat pair replacement is unjustifiable. So instead of the overshield, maybe it restores a portion of your magazine for the weapon you killed them with from reserves. It would still be INCREDIBLY powerful as an exotic, but it wouldn't make it as crazy as it is with the overshield. Onto ursa: This exotic...woo man is it a hit or miss. With trigger happy players, this exotic becomes so op in crucible, but it's not unbeatable. All supers that attack ursa don't restore ANY super energy and dying mid super will cause you to gain nothing. This is more or less the trade off. In pve, it's a fantastic exotic because ai are constantly firing at you, so it should be fairly good there, but I feel like it's kind of...akward to get your super, block for a bit, then do it again. Rather than it just restoring super energy while you block. So this is where the buff/nerf comes into play. With ursa, I think since it requires twitchy fingers that it can be pretty useless at times, but against them it can be ridiculous. So maybe instead of it granting super energy after you end your super, maybe it would be best for that damage you absorb be just completely transferred to the duration of your super, aka refilling it during it's use rather than after. This would obviously balance it a lot as it would prevent 6-8 supers per game, but I think this is a huge nerf that should be justifiably buffed as well. In pve, this change will make it more valuable for continuously blocking, but not as much in PvP. So they could do this:: Allow this super to infinitely generate orbs as it blocks. Small ones of course. This would promote blocking as well as play a much bigger part in the support role for pve. In PvP, they could change it to be more cumulative. If you get shot by a golden gun and it breaks your shield, generate orbs. If your Bubble gets hit by damage it should continuously generate small orbs. A throw back to that one perk on defender in d1 but obviously a lot more consistent. Keep in mind, I really don't want to change the exotic, but here's an idea for it.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon