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#feedback

10/3/2018 1:48:38 PM
1

Small Hunter QOL Changes I Think Would Be Nice

Ive mained Hunter since D1 Had at least 3500 Hours In D1 About half that time was in crucible Some QOL changes I think Hunters Could Benefit from , from a pvp standpoint: General: - Give a small amount of damage resistance during dodge to all dodges as a base attribute of the dodge, way of wind will simply boost the damage resist further - Make the hitbox of a dodging hunter different than a non dodging one, Ive had many experiences of being Directly hit my a slow moving projectile (rocket, grenade launcher grenade, etc) when I am clearly out of the path of said projectile. Gunslinger: If all knives from a kinfe trick hit from way of a thousand cuts, it should probably be a kill. Its not as easy as it seems to hit with, on another player who is strafing and jumping and crouching as much as you are Arcstrider: - Make tempest strike do more damage, currently it only hits for 130 damage, which is only marginally more than a standard melee strike, and thats assuming it hits at all - make tempest strike more consistant, so it hits enemy's in the crucible more than 40% of the time - make whirlwind guard deflect ALL projectiles, And Block a portion of damage from ALL supers. Its unreasonable to think that a Arcstider player should have to learn and memorise a table of what their brand new super can and can't block, and can and can't reflect. Nightstalker: - This is more personal opinion, but i think corrosive smoke is kinda boring, considering every other new subclass got a shiny new melee. I'd like to see corrosive smoke replaced with blink strike, or something else that's cool, not a smoke bomb with some variables re-arranged. - The time you have to use the super is very short, when not invisible. I think it should be moderately longer, or, that attacks shouldn't consume super energy, but not both. Before you claim Over powered I'd like to point out that the new nova warp super does not consume super energy when attacking, and if I'm not missing anything, is the only super in the game to do so. And uhh, yeah, much higher ease of use than spectral blades. - the hit registration issues are meme worthy at this point, pls fix. I genuinely think that Hunters are lacking In abilities in regards to the other classes. I think that some QOL changes (Not nessessarily these ones) are needed.

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