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#feedback

Edited by SquattingTurtle: 7/18/2018 5:43:20 PM
1

Dawnblade Feedback: (Request to balance the two attunements, they are very 1 dimensional)

In a nutshell: Attunement of sky has a very fun neutral game (though i'm still not a fan of the melee ability), but the super itself is 10 times worse than the bottom attunement. On the other hand the Attunement of Flame has nearly ALL of it's perks dedicated to the super, which shouldn't be the case since supers only happen once in a while. I'm all for a trade-off, but a trade-off shouldn't involve something that only happens once every 7 minutes IMO. [quote][b][u]Suggestions for Attunement of Flame:[/u][/b] -Igniting touch: increase the size/damage of the explosion drastically, and have it chain to other targets (because it will only ever be good for killing thralls apparently, which die in one hit anyway) -Igniting touch: Make it activate on HIT instead of on melee ability kill ([i]Hold RB to activate[/i]) -Phoenix dive: deals solar damage around it in a wide area, but only enough to kill a red bar target. -Solar ability kills and Phoenix dive kills grant you some ability energy (15-20%). ([i]This puts in more in line with the new attunements coming out in forsaken, which promote the use of regenerations on abilties for warlocks[/i]) [b][u]Suggestions For Attunement of Sky's Super:[/u][/b] -Remove the super energy drain from using Icarus dash and maybe increase the dash distance slightly. -Increase the speed of the flaming swords ([i]Because they lack tracking, regen, and AoE damage[/i])[/quote]

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