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#PvP

Edited by MASSive: 6/17/2018 1:39:32 PM
8

New Matchmaking Changes Have Made PvP Experience Worse (and a couple other gripes)

I honestly don't understand what kind of algorithm that you guys are using, but it isn't doing what you claim it is. As I understand it, the new matchmaking system is designed to help solo players that match against teams. This would mean that the teams are generally lower skill than the solo players in order to compensate for the difference between the ability to coordinate. Instead, I don't think I've ever had such a hard time finding good matches. Sure, I have more close matches than in previous seasons. But as a solo player, I consistently find that it is my responsibility to carry a team that has no interest in working together and would rather constantly run into a lane and get shredded by 4 people who are team shooting. This was fine in D1 because THE INDIVIDUAL PLAYER MATTERED. Single players could effect the entire outcome of a match because they weren't being relegated to passive team shooting and were appropriately rewarded for making big plays. This wasn't because there was no radar or some other crap like what has been done to Competitive. It's because INDIVIDUAL SKILL MATTERED IN D1 and that has not carried over to D2 because of the reduction in the overall speed of the game. I digress. The matches I'm most often solo queued in tend to have: 1. More high skilled players on the opposing team, regardless of team size. 2. More stacked teams that consist of high skill players. 3. More low skill solo players that are matched to my team. 4. More frequently placement in games in progress that are unwinnable. All this together has lead me to losing more matches that I ever have in D2 due to other players not contributing to the game. It is significantly less often that I'm matched with or against teams that actually fit the description of how the new matchmaking is supposed to work. I feel like this is the opposite of what was intended for this most recent matchmaking update and needs to be looked at. Update: To be specific, the above issues seem to be primarily a problem with Quickplay. Competitive needs changes as well, but primarily in order to provide real ranking and matches with similar skilled players.

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  • I was told by a pretty reliable source that how the system works is as follows: 4 stack vs solos, if the 4 stack stick together, they do less damage against opponents. If they stay apart, they have normal power. My source was not certain if the 4 stack stay together, if they take more damage or not. To me, its all bullschit. This is a team based game, that used to promote fireteams. You know, a group of friends getting together to play. Now they are punished for it. I understand that some 4 stacks are just looking to pub stomp, but some, like mine when I played pvp, were of varied levels of skill which meant that the only advantage we had was communication. And that was not always an advantage as we didn't always talk about the match.

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