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#feedback

Edited by Muddy_Assassin: 4/8/2018 11:27:44 PM
3

Mods 2.0 ideas. Post your own ideas!

So I had a lot of ideas for mods you guys could use for the mod update that would help prevent it from being just a stale addition I’d really appreciate a response because I took a lot of time to think of these and I tried to balance as well as I could. Ty so much. Love your game and would love to see it keep growing. D2 ideas: Mods-armor: -Create a bubble around you for a short time when activating your super. -Decreased headshot damage from enemies in pvp -Axion bolt grenades have two trackers -Double damage for tracking grenades, with half the range -Send a duplicate of yourself out (1hp) (stationary) -activate this (chest) mid to EMP enemies for 1 second. No jump abilities, no grenades -increased precision damage for every headshot(5x multiplier) -two Hunter dodges -activate this (chest) mod to aerial dodge(Titan) -gain an additional grenade (tracking/sticky) charge -give an ally 20pts healing mid battle for every 400-800 precision damage dealt -tag an enemy for 3 seconds -deactivate the enemies radar for 2 seconds -activate a shield at the cost of your super energy -send your (Titan) wall forward and detonate -for every 10 enemies killed give you and an ally a precision buff for 10s -additional jump (hunters) -Boosted glide/jet pack ability(titans/warlock) -snipers deal 100% more damage every 5th shot -handcannon’s range is increased for 10s after a kill -handcannon fire rate is increase for 5 seconds after a kill -scout rifles precision damage buffed for 3 seconds after 10 connected shots -pulse rifle headshot damage leaves a burn for 1 tick and 5 ticks if it’s the last burst in mag -linear fusions deal 130% more damage after a kill with another weapon -shotguns fire rate increased after a kill with another weapon -move faster with shotguns in hand -move slower with shotguns, but deal more damage per slug -Auto rifles precision damage increases 1 point for every critical hit ramps for 6 secs -leave a damaging field around you when you die for 13s -activate an overshield after regenerating 300 hp before -in air accuracy increase -increased regeneration after a kill (or more) -increased movement speed and weapon handling after a precision kill 5s -instantly start regen after a kill for 1s but have slower total regen(after regen buff) -staying grounded for 20s will boost your jump ability (and in-air accuracy) Mods-weapons: -This (pulse) weapon fires 5 rounds/burst -This(Handgun) deals a tick of fire damage every 2-3 rounds in its mag -This (fusion) fires two rounds per shot with less projectiles -this ( sniper) chains damage after two precision kills in a row -This (auto rifle) fires twice as fast -this (smg) leaves a wake of fire after a kill on an enemy that heals you -this (sidearm) has heavier slug rounds that fire slowly but throw the opponent’s aim off -this (any weapon) has no in-air accuracy penalties -
English
#feedback #mods

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  • I like this keep up the good work!

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  • Edited by ThisFuknGurl: 4/9/2018 12:29:43 AM
    [i]Weapon mod [/i][b]Rainbow Burn: [/b]each round fired shoots a different burn [i]Armor mod[/i] [b]Wolf:[/b] After multi grenades and melee ability recharge faster for 3 seconds. [i]Armor mod[/i] [b]Savior:[/b] When health is low and weapon clip it empty gain an overshield for 3 secs. Takes melee and grenade energy. [i]Armor mod[/i] [b]Medic:[/b] Uses super energy, but throwing a grenade heals teammate, If teammates health is full, teammate gains 25% overshield.

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    • People are so salty they haven't seen this? smfh.

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