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#Gaming

3/21/2018 8:47:19 PM
15

I'm doing some research on Bungie, Halo, and how people feel about various aspects of the 4 original games in terms of multiplayer design choices. Would you like to help me out by answering some questions?

Link is to a Google Forms survey. It's a little on the long side, and is divided into General Questions, Reach Specific Questions, Hypothetical Questions, and Competitive Questions. Basically, I'm trying to discern at what point in time people felt that Halo started to stray away from what they would consider the core formula. I've already done some basic research, and it seems like people feel the following ways about the jump from Halo 2 to Halo 3: * People preferred Halo 2 maps to Halo 3 maps * People preferred Halo 2 hitscan UNSC weapons to Halo 3 projectile UNSC weapons * People appreciated the button glitches in Halo 2 and how they raised the skill gap * People preferred Halo 2's ranking system As for the move from Halo 3 to Reach, it would seem that: * People disliked the implementation of Bloom * People disliked loadouts being a core feature outside of custom games and Invasion * People disliked Armor Lock an extreme amount * People disliked all players starting with Armor Abilities * People disliked the Arena ranking system Now what I'm trying to do is figure out how accurate these statements are in terms of the current population of Gaming, and also at what extent they are willing to leave the "Classic" Halo formula if the deviations are only for custom or social games, and do not affect ranked or competitive. Thanks in advance for any help you can give me!

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