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#feedback

3/4/2018 10:06:34 PM
43

(Poll) Destiny's identity crisis. What direction does the community want the franchise to go?? UPVOTE

Bungie had it right in D1. The perfect balance.

247

Bungie should go more hardcore (RPG)

409

Bungie should keep the casual feel of current D2.

17

Bungie should go more casual than D2

7

I just watched this great vid by Houndish that really resonated with me. Lately I've been post a lot of polls on the feedback forums trying to get the community's majority opinions on different topics, and I feel this is another great one to look at. My intent is only to give the devs at Bungie a clearer picture of what their community wants out of the Destiny franchise. I'm also going to link my other polls at the bottom. So, let's not fight. Let's discuss. A) Bungie had it right in D1. The perfect balance of hardcore and casual content and systems. B) Bungie should go more hardcore with the content and systems than D1. C) Bungie should keep the casual feel of current D2. D) Bungie should go more casual with the content and systems than D2. Please check out my other polls https://www.bungie.net/en/Forums/Post/243471969?page=0&sort=0&showBanned=0&path=1 https://www.bungie.net/en/Forums/Post/243541026?page=0&sort=0&showBanned=0&path=1 https://www.bungie.net/en/Forums/Post/243472242?page=0&sort=0&showBanned=0&path=1 https://www.bungie.net/en/Forums/Post/243372635?page=0&sort=0&showBanned=0&path=1

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  • Destiny 1 wasn’t as good as people claim to remember. Destiny 2 isn’t as bad as people insist. The problems that plague Destiny 2 are rooted in the fundamental problems that have plagued this game since launch: too many contradictory notions of what this game [i]should[/i] be; lack of a consistent vision on Bungie’s part; and the unified sandbox failing to meet anyone’s needs. By the end of Y3, Destiny 1 was a pretty good looter-shooter/MMO hybrid. But was a broken mess in pvp. But instead of realizing that the game’s foundation was pve and not pvp, Bungie forced changes onto the game trying to recreate Halo’s MP in the Crucible. The result was Bungie broke the pve end game. So in essence you have a looter shooter with no loot that has any impact on game play. Worse still in trying to please Competitive Halo players they broke everything that made Destiny unique in terms of game play (#power-fantasy). As one poster summed it up, “[i]In Destiny 1 I was a Jedi. But in Destiny 2, I’m basically a stormtrooper.”[/i] That is Bungie’s screwup in a nutshell. [i]They failed to realize that more people were enjoying being that Jedi, than were bitching about dying to space magic in pvp.[/i] And in retooling the game to appeal to a very vocal minority of former Halo player, they alienated the game’s core audience. Solution? Simply? Combine D2s [i]everything else[/i], with a return to D1s play mechanics and weapon systems. Then either go back to random rolls on gear or greatly expand and deepen the mods system (Warframe). Which means accepting that Destiny is a PVE franchise with pvp. Not the other way around. But they can’t go forward with the changes they made to the loot system and the game’s game play. They will lose the the D1 player base permanently, and the current casual fanbase isn’t invested enough in the game to truly replace it.

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