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#Halo

9/9/2010 3:52:52 AM
571

Forge Lessons - Lesson 49-51 (1/19/12)

[url=http://www.reachingperfection.com/p/forge-lessons.html]Download PDF w/ Lessons 1-51[/url] [LAST UPDATED: 11/22/11] [i]Join like minded level designers on my game/level design blog @ [url=http://www.reachingperfection.com]ReachingPerfection.com[/url] where I fill you in on many things in the level design world. You can also join [url=http://www.reachingperfection.com/p/forum.html]our forums[/url] to meet other people that enjoy game/level design just as much as you do. ;)[/i] [b][u]Forge Lesson Index[/u][/b] [url=http://www.reachingperfection.com/2010/08/lesson-1-first-impressions.html]Lesson 1: First Impressions[/url] [url=http://www.reachingperfection.com/2010/08/lesson-2-knowledge-is-power.html]Lesson 2: Knowledge is Power[/url] [url=http://www.reachingperfection.com/2010/08/lesson-3-path-manipulation.html]Lesson 3: Path Manipulation[/url] [url=http://www.reachingperfection.com/2010/08/lesson-4-perspectives.html]Lesson 4: Perspectives[/url] [url=http://www.reachingperfection.com/2010/08/lesson-5-deterrents.html]Lesson 5: Deterrents[/url] [url=http://www.reachingperfection.com/2010/08/lesson-6-incentives.html]Lesson 6: Incentives[/url] [url=http://www.reachingperfection.com/2010/08/lesson-7-combat-congestion-and-traffic.html]Lesson 7: Combat Congestion and Traffic[/url] [url=http://www.reachingperfection.com/2010/08/lesson-8-eye-catching.html]Lesson 8: Eye Catching[/url] [url=http://www.reachingperfection.com/2010/08/lesson-9-perspective-variance.html]Lesson 9: Perspective Variance[/url] [url=http://www.reachingperfection.com/2010/08/lesson-10-spawn-perspectives.html]Lesson 10: Spawn Perspectives[/url] [url=http://www.reachingperfection.com/2010/08/lesson-11-smooth-spawning.html]Lesson 11: Smooth Spawning[/url] [url=http://www.reachingperfection.com/2010/08/lesson-12-path-maps.html]Lesson 12: Path Maps[/url] [url=http://www.reachingperfection.com/2010/08/lesson-13-area-introduction.html]Lesson 13: Area Introduction[/url] [url=http://www.reachingperfection.com/2010/08/lesson-14-essence.html]Lesson 14: Essence[/url] [url=http://www.reachingperfection.com/2010/08/lesson-15-purpose.html]Lesson 15: Purpose[/url] [url=http://www.reachingperfection.com/2010/08/lesson-16-innovation.html]Lesson 16: Innovation[/url] [url=http://www.reachingperfection.com/2010/09/lesson-17-color-contrast.html]Lesson 17: Color Contrast[/url] [url=http://www.reachingperfection.com/2010/09/lesson-18-patience.html]Lesson 18: Patience[/url] [url=http://www.reachingperfection.com/2010/09/lesson-19-threat-zones.html]Lesson 19: Threat Zones[/url] [url=http://www.reachingperfection.com/2010/09/lesson-20-safe-spawning.html]Lesson 20: Safe Spawning[/url] [url=http://www.reachingperfection.com/2010/09/lesson-21-incentive-weighting.html]Lesson 21: Incentive Weighting[/url] [url=http://www.reachingperfection.com/2010/09/lesson-22-rule-of-thirds.html]Lesson 22: Rule of Thirds[/url] [url=http://www.reachingperfection.com/2010/09/lesson-23-static-perspectives.html]Lesson 23: Static Perspectives[/url] [url=http://www.reachingperfection.com/2010/09/lesson-24-advertising.html]Lesson 24: Advertising[/url] [url=http://www.reachingperfection.com/2010/09/lesson-25-investment.html]Lesson 25: Investment[/url] [url=http://www.reachingperfection.com/2010/09/lesson-26-nurturing.html]Lesson 26: Nurturing[/url] [url=http://www.reachingperfection.com/2010/10/lesson-27-reputation.html]Lesson 27: Reputation[/url] [url=http://www.reachingperfection.com/2010/10/lesson-28-perspective-direction.html]Lesson 28: Perspective Direction[/url] [url=http://www.reachingperfection.com/2010/10/lesson-29-degree-of-focus.html]Lesson 29: Degree of Focus[/url] [url=http://www.reachingperfection.com/2010/10/lesson-30-application.html]Lesson 30: Application[/url] [url=http://www.reachingperfection.com/2010/10/lesson-31-immersion.html]Lesson 31: Immersion[/url] [url=http://www.reachingperfection.com/2010/10/lesson-32-cohesion.html]Lesson 32: Cohesion[/url] [url=http://www.reachingperfection.com/2010/10/lesson-33-continuity.html]Lesson 33: Continuity[/url] [url=http://www.reachingperfection.com/2010/10/lesson-34-peer-review.html]Lesson 34: Peer Review[/url] [url=http://www.reachingperfection.com/2010/10/lesson-35-failure.html]Lesson 35: Failure[/url] [url=http://www.reachingperfection.com/2010/11/lesson-36-simplicity.html]Lesson 36: Simplicity[/url] [url=http://www.reachingperfection.com/2010/11/lesson-37-orientation.html]Lesson 37: Orientation[/url] [url=http://www.reachingperfection.com/2010/11/lesson-38-dance-floor.html]Lesson 38: Dance Floor[/url] [url=http://www.reachingperfection.com/2010/12/lesson-39-dedication.html]Lesson 39: Dedication[/url] [url=http://www.reachingperfection.com/2011/01/lesson-40-foreshadowing.html]Lesson 40: Foreshadowing[/url] [url=http://www.reachingperfection.com/2011/01/lesson-41-consistency.html]Lesson 41: Consistency[/url] [url=http://www.reachingperfection.com/2011/01/lesson-42-polish.html]Lesson 42: Polish[/url] [url=http://www.reachingperfection.com/2011/01/lesson-43-lasting-impression.html]Lesson 43: Lasting Impression[/url] [url=http://www.reachingperfection.com/2011/02/lesson-44-aesthetic-noise.html]Lesson 44: Aesthetic Noise[/url] [url=http://www.reachingperfection.com/2011/03/lesson-45-pacing.html]Lesson 45: Pacing[/url] [url=http://www.reachingperfection.com/2011/04/lesson-46-active-engagement.html]Lesson 46: Active Engagement[/url] [url=http://www.reachingperfection.com/2011/04/lesson-47-kleenex-testing.html]Lesson 47: Kleenex Testing[/url] [url=http://www.reachingperfection.com/2011/05/lesson-48-veteran-testing.html]Lesson 48: Veteran Testing[/url] [url=http://www.reachingperfection.com/2011/10/lesson-49-exposure.html]Lesson 49: Exposure[/url] [url=http://www.reachingperfection.com/2011/11/lesson-50-navigation.html]Lesson 50: Navigation[/url] [url=http://www.reachingperfection.com/2011/11/lesson-51-audience.html]Lesson 51: Audience[/url] [b][u]The Short Version... for us lazy folk ;)[/u][/b] The short and skinny of it is that all of the above lessons are level design theories that are used by level designers in order to make their maps play better. Sure anyone can make a map now in Reach, but can you make a map that will get into matchmaking and be better than everyone else's? These lessons cover advanced design techniques that aren't your normal forging tutorials. They will actually improve your map's spawns (Smooth Spawning and Spawn Perspectives), weapon placement (Incentives), and gameplay. I will be updating as I release each of the BNet threads. Use this one as a reference and save it somewhere. [url=http://www.reachingperfection.com/p/forge-lessons.html]Original Source[/url] [b][u]The Longer Version for more info[/u][/b] Are you ready to jump into the powerful tool that is Forge 2.0 to start making maps for you and your friends? Did Halo 3's system frustrate you too much to even try it? Do you aspire to get your map into matchmaking? This will get you prepared for all of those. Let's all admit that with the new Forge system anyone can build a map. No more geomerging, no more interlocking, or any other painful methods. But just because anyone can make a map easily now doesn't mean that the map is going to play well and people are going to enjoy it. I want to help all of you make your maps and gametypes better. I want to help make your maps play well enough to get into matchmaking. You can't even find this much quality map design help at Forgehub, I guarantee it. I write this series of level design theory lessons called "Forge Lessons" to help all designers make their maps play the best that they can. They will teach you about how to make your spawns smooth, how to place your weapons (and other incentives), how to get your map noticed, how to fully control every step that your player takes, etc. I cover advanced level design topics used by professional level designers in all games... though I may name the techniques differently ;). Eye catching, perspectives, incentives, deterrents, path manipulation, color contrast, innovation, and area introduction are just some of the topics I cover. I write a new lesson about once a week, sometimes slower. Some of you may need to ensure that I am actually qualified to teach people. My old GT was AZN FTW. I was one of the original 6 members of Forgehub that turned it from a wordpress blog to a vbulletin forum. I created one of the most popular and iconic gametypes in Halo 3, Conquest. I am one of the two designers of Ravinia, one of the 50+ community maps that got into matchmaking. I am also the designer of Affinity in Halo: Reach's matchmaking system. I have taught many forgers and aspiring designers. These lessons have been used by teachers to teach high school and college game design classes. Several of them have been featured on Gamasutra and various other game/level design sites. But I'm not going to tell you how good they are. I'll let those who support these lessons tell you. Keep an eye on this thread for testimonials of the lessons from all that read them. Many well known figures amongst the Halo community will take their time to stop by here to let you know what they think about these lessons. If you don't want to trust me, then trust what others have to say for them. I will update the top of this thread with a link to all of the lessons as I post them and reply to this thread when I post a new one, so save this thread somewhere. You can find all of the original postings with summaries of the lessons on my blog @ [url=http://www.reachingperfection.com/]ReachingPerfection.com[/url]: [url=http://www.reachingperfection.com/p/forge-lessons.html]Forge Lessons[/url] I hope these lessons help you as much as they have helped everyone who has read them. Enjoy my fellow Halo fans! [Edited on 01.19.2012 11:02 AM PST]
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#Halo #Reach

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  • Once again, thank you.

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  • [quote][b]Posted by:[/b] Xx Niner7 xX [quote]In what way does this pertain to these forge lessons? I'm just wondering... Just to let you know, Niner, all caps means you're screaming.[/quote]I know that. I also know these people from groups It bumps the lessons anyway. They are also put on the main forums spot in addition to the top forum topics[/quote] If you're going to bump the lessons, write about the lessons. Not about [url=http://i48.photobucket.com/albums/f204/hedonisticpleasureseeker/Please_Do_Not_Feed_The_Troll.jpg]trolling[/url] and insults.

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  • [quote]In what way does this pertain to these forge lessons? I'm just wondering... Just to let you know, Niner, all caps means you're screaming.[/quote]I know that. I also know these people from groups It bumps the lessons anyway. They are also put on the main forums spot in addition to the top forum topics [Edited on 11.11.2010 10:09 AM PST]

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  • [quote][b]Posted by:[/b] Godly_Perfection Actually I'm working with a close friend right now to try to get some videos made. We are trying to find a good style for them. Something that is a cross between the escapist and the old Forging 101 videos that Time Glitch did for Forgehub. Hopefully in due time we will get a rough draft working and I will let you guys know and ask your opinion on it. For an example of part of what we are going for... here is a youtube video of an old forging 101 lesson: [url]http://www.youtube.com/watch?v=ufswuEv15kc[/url][/quote] Great idea. Although I'm still trying to figure out why they can't have us make something disappear after a certain amount of time. I know invasion allows us to do this, but I'm talking about slayer, ctf, koth, and all those other gametypes. This would really be great with a gametype such as infection. A house filled with weapons spawns a certaing time into the game and then disappears a minute later. [Edit] [quote][b]Posted by:[/b] Xx Niner7 xX [quote][b]Posted by:[/b] zapzap09 [quote][b]Posted by:[/b] Sepian1148 [quote][b]Posted by:[/b] Xx Niner7 xX [quote][b]Posted by:[/b] Sandwich lol Noob thinks he can make good forge maps and make guides. What a joke.[/quote]lol noob thinks he can troll.[/quote] Lol! I ran into a friend on a hot topic. No troll for either one of you! OP Thanks for the Guide BTW[/quote] Woah hold on, Niner has friends? Utterly shocking![/quote]n0 yUr m0mM iZ m4I fr3nd, zap :P GET IN DA CHAT[/quote] In what way does this pertain to these forge lessons? I'm just wondering... Just to let you know, Niner, all caps means you're screaming. [Edited on 11.11.2010 10:03 AM PST]

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  • [quote][b]Posted by:[/b] zapzap09 [quote][b]Posted by:[/b] Sepian1148 [quote][b]Posted by:[/b] Xx Niner7 xX [quote][b]Posted by:[/b] Sandwich lol Noob thinks he can make good forge maps and make guides. What a joke.[/quote]lol noob thinks he can troll.[/quote] Lol! I ran into a friend on a hot topic. No troll for either one of you! OP Thanks for the Guide BTW[/quote] Woah hold on, Niner has friends? Utterly shocking![/quote]n0 yUr m0mM iZ m4I fr3nd, zap :P GET IN DA CHAT [Edited on 11.11.2010 9:24 AM PST]

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  • Actually I'm working with a close friend right now to try to get some videos made. We are trying to find a good style for them. Something that is a cross between the escapist and the old Forging 101 videos that Time Glitch did for Forgehub. Hopefully in due time we will get a rough draft working and I will let you guys know and ask your opinion on it. For an example of part of what we are going for... here is a youtube video of an old forging 101 lesson: [url]http://www.youtube.com/watch?v=ufswuEv15kc[/url] [Edited on 11.11.2010 7:49 AM PST]

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  • You should make youtube videos :)

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  • This is the best. Bump in disguise, because Godly_Perfection definitely deserves it.

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  • Awesome! Your forge lessons are not only on the top 10 list for forum fopics, but your blog got on the front page! Outstanding, simply outstanding! I can't wait untill lesson 37. But it's strange that [i]no one[/i] has been commenting over last few days until now when these lessons get on the front page. Great job, Godly! You should really have some sort of tag next to your name, like: Forge god or Forge mentor, not just plain old Member. Do you get my point? Again, sweet lessons!

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  • Thanks for the support so far you guys! I couldn't have made the front page without your guys' support. Also sorry for the slow release of the next lesson. I haven't been in the zone enough to right one straight. I should have one out tomorrow though. I will fight through my blankness to provide some more pro tips. Love you guys ;).

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  • 0
    [quote][b]Posted by:[/b] Sepian1148 [quote][b]Posted by:[/b] Xx Niner7 xX [quote][b]Posted by:[/b] Sandwich lol Noob thinks he can make good forge maps and make guides. What a joke.[/quote]lol noob thinks he can troll.[/quote] Lol! I ran into a friend on a hot topic. No troll for either one of you! OP Thanks for the Guide BTW[/quote] Woah hold on, Niner has friends? Utterly shocking!

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  • [quote][b]Posted by:[/b] Xx Niner7 xX [quote][b]Posted by:[/b] Sandwich lol Noob thinks he can make good forge maps and make guides. What a joke.[/quote]lol noob thinks he can troll.[/quote] Lol! I ran into a friend on a hot topic. No troll for either one of you! OP Thanks for the Guide BTW

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  • [quote][b]Posted by:[/b] Sandwich lol Noob thinks he can make good forge maps and make guides. What a joke.[/quote]lol noob thinks he can troll.

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  • lol Noob thinks he can make good forge maps and make guides. What a joke.

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  • Based on your principles and use of my own I've created many outstanding forge maps. I'd like to share on of my personal favorites with the bungie community. Its entitled "The Black Pearl" some of you may know of it from Pirates of the Caribbean. It took about three days to create and setup. Enjoy! http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=9544542&player=KiDzpRO

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  • Congrats for finally getting on the home page! [Edited on 11.10.2010 1:30 PM PST]

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    Congratulations on making the front page, Godly! It's awesome to see that your expertise is being acknowledged by Bungie. I guess we're one step closer to getting Conquest and other great games into Matchmaking!

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  • Godly Perfection, thanks for writing out all of these guides. I just started working with Forge last week and it's been a lot of fun so far. I read through all your columns last week. In addition to reading all these, people can join the group ForgeWorld for tips, a forge-specific forum, and groups organizing almost daily to playtest forge maps. [url]http://www.bungie.net/fanclub/forgeworld/Group/GroupHome.aspx[/url] A simple thing that helped me with my map was playing other people's forge creations. It can help you decide what you like and don't like, what works well, what you think should be avoided. [Edited on 11.08.2010 11:16 AM PST]

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  • [quote][b]Posted by:[/b] dmg04 give me a perfect forge map, and i will go over this guide.[/quote] As one of the guys from the Workplace, you would know better than most that there is no such thing as a perfect forge map. A map can always be improved and always be made better. Taking the time to read all sorts of guides out there can help people improve their design skills by either introducing new concepts to them or giving them a different take on concepts they have already thought about. Whether it is reading Joeski's guide, Carney's guide, a guide by Insane, or a guide from some random on BNet, it is worth the read to open your mind just a little bit more. By your statement, you may never look at this guide. While I hope that you do, I cannot force you to do anything you don't want. However your feedback on the lessons would be greatly appreciated dmg, and I hope that in the future you do take a gander at these lessons. They have benefited thousands, and they may benefit you or one of your friends if you give them a chance. Even a slight benefit will mean that the past three months of writing them have not gone to waste. Each person that finds help from these lessons is just icing on the cake. I am proud of what I have written, and I apologize for any time that it has wasted for anyone. Have a good day, good sir. ;) And good luck in your future endeavors.

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  • give me a perfect forge map, and i will go over this guide.

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  • [quote][b]Posted by:[/b] Godly_Perfection [quote][b]Posted by:[/b] A 3 Legged Goat Godly, could you do a lesson on popular Forge techniques (if you haven't already)? I'm sure it's online somewhere already, but many people could still benefit from it here. For instance, using the corner to light up objects and using Platform XXLs to make buildings are just a few popular ones. Then of course, there are the ladders with Shield Doors, empty Teleporter frame decorations, etc. Just little tricks of the trade to make a map look pleasing. The light-up corner really helped illuminate the Rocket Launcher for version 10 of Downtown. Holding crouch while moving pieces also helped smooth it out (although the map will go off coordinates after a safe; stupid). [/quote] You know Goat, I've gotten a lot of requests for that. I think I may actually end up doing it and calling it Forge Tips and Tricks. I'll use the tricks section for things like the light and the fine tuning. The tips section I will use for a translated forge lessons section that takes a bunch of little tips like don't face spawns towards a wall and make the majority of your map to where you don't have to jump too much. [/quote] Funny, I've been putting stuff like that aside, bulleted list style, so I could use it later. Let me know how it goes on your end, I'd love to add to it.

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  • [b]********** NEW LESSON **********[/b] Today marks another lesson. Inspired by Carney's Map Design 101 guide, I decided to do my take on Simplicity in design. If you missed it, I cover a full analysis and comparison of Carney's guide and my forge lessons. Feel free to read it if you don't mind a long read. Here is the link for that: [url=http://www.reachingperfection.com/2010/11/map-design-101-vs-forge-lessons.html]Map Design 101 vs Forge Lessons[/url]. Also for those of you who enjoy the series I HIGHLY suggest you check out my blog tomorrow to participate in a little social experiment. Here is the link to today's lesson as well as the typical synopsis: [url=http://www.reachingperfection.com/2010/11/lesson-36-simplicity.html]Lesson 36: Simplicity[/url] ------- ([url=http://www.bungie.net/Forums/posts.aspx?postID=52625770]BNet Version[/url]) * By simplifying your map you can amplify the experience that a player is enjoying on your map * A simple map is much easier to learn, meaning that players spend less time learning the map and more time actually playing it and having fun * Sometimes reducing something so that there is less of it can improve your map more than just simply redesigning it

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  • You have helped me understand something that, before I found this thread, was completely and utterly lost about. Thank you for being great. =)

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  • [quote][b]Posted by:[/b] Zhao Yun Happy Birthday to me, Happy Birthday to me XD Anyway, thanks for these. If I get into forge, I'll read all of them :D[/quote] Well happy birthday to you good sir. I hope you enjoy it. Also if you do get into forge, I wish you the best of luck good sir.

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  • Happy Birthday to me, Happy Birthday to me XD Anyway, thanks for these. If I get into forge, I'll read all of them :D

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  • For those interested I wrote up a comparison of Carney's Map Design 101 and my Forge Lessons. It gives a good summary of the lessons thus far and allows you to see level design from both perspectives at once. [url=http://www.bungie.net/Forums/posts.aspx?postID=52577096] BNet Version[/url] [url=http://www.reachingperfection.com/2010/11/map-design-101-vs-forge-lessons.html]Original Version @ ReachingPerfection.com[/url] [Edited on 11.04.2010 3:42 PM PDT]

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