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#Reach

9/9/2010 3:52:52 AM
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Forge Lessons - Lesson 49-51 (1/19/12)

[url=http://www.reachingperfection.com/p/forge-lessons.html]Download PDF w/ Lessons 1-51[/url] [LAST UPDATED: 11/22/11] [i]Join like minded level designers on my game/level design blog @ [url=http://www.reachingperfection.com]ReachingPerfection.com[/url] where I fill you in on many things in the level design world. You can also join [url=http://www.reachingperfection.com/p/forum.html]our forums[/url] to meet other people that enjoy game/level design just as much as you do. ;)[/i] [b][u]Forge Lesson Index[/u][/b] [url=http://www.reachingperfection.com/2010/08/lesson-1-first-impressions.html]Lesson 1: First Impressions[/url] [url=http://www.reachingperfection.com/2010/08/lesson-2-knowledge-is-power.html]Lesson 2: Knowledge is Power[/url] [url=http://www.reachingperfection.com/2010/08/lesson-3-path-manipulation.html]Lesson 3: Path Manipulation[/url] [url=http://www.reachingperfection.com/2010/08/lesson-4-perspectives.html]Lesson 4: Perspectives[/url] [url=http://www.reachingperfection.com/2010/08/lesson-5-deterrents.html]Lesson 5: Deterrents[/url] [url=http://www.reachingperfection.com/2010/08/lesson-6-incentives.html]Lesson 6: Incentives[/url] [url=http://www.reachingperfection.com/2010/08/lesson-7-combat-congestion-and-traffic.html]Lesson 7: Combat Congestion and Traffic[/url] [url=http://www.reachingperfection.com/2010/08/lesson-8-eye-catching.html]Lesson 8: Eye Catching[/url] [url=http://www.reachingperfection.com/2010/08/lesson-9-perspective-variance.html]Lesson 9: Perspective Variance[/url] [url=http://www.reachingperfection.com/2010/08/lesson-10-spawn-perspectives.html]Lesson 10: Spawn Perspectives[/url] [url=http://www.reachingperfection.com/2010/08/lesson-11-smooth-spawning.html]Lesson 11: Smooth Spawning[/url] [url=http://www.reachingperfection.com/2010/08/lesson-12-path-maps.html]Lesson 12: Path Maps[/url] [url=http://www.reachingperfection.com/2010/08/lesson-13-area-introduction.html]Lesson 13: Area Introduction[/url] [url=http://www.reachingperfection.com/2010/08/lesson-14-essence.html]Lesson 14: Essence[/url] [url=http://www.reachingperfection.com/2010/08/lesson-15-purpose.html]Lesson 15: Purpose[/url] [url=http://www.reachingperfection.com/2010/08/lesson-16-innovation.html]Lesson 16: Innovation[/url] [url=http://www.reachingperfection.com/2010/09/lesson-17-color-contrast.html]Lesson 17: Color Contrast[/url] [url=http://www.reachingperfection.com/2010/09/lesson-18-patience.html]Lesson 18: Patience[/url] [url=http://www.reachingperfection.com/2010/09/lesson-19-threat-zones.html]Lesson 19: Threat Zones[/url] [url=http://www.reachingperfection.com/2010/09/lesson-20-safe-spawning.html]Lesson 20: Safe Spawning[/url] [url=http://www.reachingperfection.com/2010/09/lesson-21-incentive-weighting.html]Lesson 21: Incentive Weighting[/url] [url=http://www.reachingperfection.com/2010/09/lesson-22-rule-of-thirds.html]Lesson 22: Rule of Thirds[/url] [url=http://www.reachingperfection.com/2010/09/lesson-23-static-perspectives.html]Lesson 23: Static Perspectives[/url] [url=http://www.reachingperfection.com/2010/09/lesson-24-advertising.html]Lesson 24: Advertising[/url] [url=http://www.reachingperfection.com/2010/09/lesson-25-investment.html]Lesson 25: Investment[/url] [url=http://www.reachingperfection.com/2010/09/lesson-26-nurturing.html]Lesson 26: Nurturing[/url] [url=http://www.reachingperfection.com/2010/10/lesson-27-reputation.html]Lesson 27: Reputation[/url] [url=http://www.reachingperfection.com/2010/10/lesson-28-perspective-direction.html]Lesson 28: Perspective Direction[/url] [url=http://www.reachingperfection.com/2010/10/lesson-29-degree-of-focus.html]Lesson 29: Degree of Focus[/url] [url=http://www.reachingperfection.com/2010/10/lesson-30-application.html]Lesson 30: Application[/url] [url=http://www.reachingperfection.com/2010/10/lesson-31-immersion.html]Lesson 31: Immersion[/url] [url=http://www.reachingperfection.com/2010/10/lesson-32-cohesion.html]Lesson 32: Cohesion[/url] [url=http://www.reachingperfection.com/2010/10/lesson-33-continuity.html]Lesson 33: Continuity[/url] [url=http://www.reachingperfection.com/2010/10/lesson-34-peer-review.html]Lesson 34: Peer Review[/url] [url=http://www.reachingperfection.com/2010/10/lesson-35-failure.html]Lesson 35: Failure[/url] [url=http://www.reachingperfection.com/2010/11/lesson-36-simplicity.html]Lesson 36: Simplicity[/url] [url=http://www.reachingperfection.com/2010/11/lesson-37-orientation.html]Lesson 37: Orientation[/url] [url=http://www.reachingperfection.com/2010/11/lesson-38-dance-floor.html]Lesson 38: Dance Floor[/url] [url=http://www.reachingperfection.com/2010/12/lesson-39-dedication.html]Lesson 39: Dedication[/url] [url=http://www.reachingperfection.com/2011/01/lesson-40-foreshadowing.html]Lesson 40: Foreshadowing[/url] [url=http://www.reachingperfection.com/2011/01/lesson-41-consistency.html]Lesson 41: Consistency[/url] [url=http://www.reachingperfection.com/2011/01/lesson-42-polish.html]Lesson 42: Polish[/url] [url=http://www.reachingperfection.com/2011/01/lesson-43-lasting-impression.html]Lesson 43: Lasting Impression[/url] [url=http://www.reachingperfection.com/2011/02/lesson-44-aesthetic-noise.html]Lesson 44: Aesthetic Noise[/url] [url=http://www.reachingperfection.com/2011/03/lesson-45-pacing.html]Lesson 45: Pacing[/url] [url=http://www.reachingperfection.com/2011/04/lesson-46-active-engagement.html]Lesson 46: Active Engagement[/url] [url=http://www.reachingperfection.com/2011/04/lesson-47-kleenex-testing.html]Lesson 47: Kleenex Testing[/url] [url=http://www.reachingperfection.com/2011/05/lesson-48-veteran-testing.html]Lesson 48: Veteran Testing[/url] [url=http://www.reachingperfection.com/2011/10/lesson-49-exposure.html]Lesson 49: Exposure[/url] [url=http://www.reachingperfection.com/2011/11/lesson-50-navigation.html]Lesson 50: Navigation[/url] [url=http://www.reachingperfection.com/2011/11/lesson-51-audience.html]Lesson 51: Audience[/url] [b][u]The Short Version... for us lazy folk ;)[/u][/b] The short and skinny of it is that all of the above lessons are level design theories that are used by level designers in order to make their maps play better. Sure anyone can make a map now in Reach, but can you make a map that will get into matchmaking and be better than everyone else's? These lessons cover advanced design techniques that aren't your normal forging tutorials. They will actually improve your map's spawns (Smooth Spawning and Spawn Perspectives), weapon placement (Incentives), and gameplay. I will be updating as I release each of the BNet threads. Use this one as a reference and save it somewhere. [url=http://www.reachingperfection.com/p/forge-lessons.html]Original Source[/url] [b][u]The Longer Version for more info[/u][/b] Are you ready to jump into the powerful tool that is Forge 2.0 to start making maps for you and your friends? Did Halo 3's system frustrate you too much to even try it? Do you aspire to get your map into matchmaking? This will get you prepared for all of those. Let's all admit that with the new Forge system anyone can build a map. No more geomerging, no more interlocking, or any other painful methods. But just because anyone can make a map easily now doesn't mean that the map is going to play well and people are going to enjoy it. I want to help all of you make your maps and gametypes better. I want to help make your maps play well enough to get into matchmaking. You can't even find this much quality map design help at Forgehub, I guarantee it. I write this series of level design theory lessons called "Forge Lessons" to help all designers make their maps play the best that they can. They will teach you about how to make your spawns smooth, how to place your weapons (and other incentives), how to get your map noticed, how to fully control every step that your player takes, etc. I cover advanced level design topics used by professional level designers in all games... though I may name the techniques differently ;). Eye catching, perspectives, incentives, deterrents, path manipulation, color contrast, innovation, and area introduction are just some of the topics I cover. I write a new lesson about once a week, sometimes slower. Some of you may need to ensure that I am actually qualified to teach people. My old GT was AZN FTW. I was one of the original 6 members of Forgehub that turned it from a wordpress blog to a vbulletin forum. I created one of the most popular and iconic gametypes in Halo 3, Conquest. I am one of the two designers of Ravinia, one of the 50+ community maps that got into matchmaking. I am also the designer of Affinity in Halo: Reach's matchmaking system. I have taught many forgers and aspiring designers. These lessons have been used by teachers to teach high school and college game design classes. Several of them have been featured on Gamasutra and various other game/level design sites. But I'm not going to tell you how good they are. I'll let those who support these lessons tell you. Keep an eye on this thread for testimonials of the lessons from all that read them. Many well known figures amongst the Halo community will take their time to stop by here to let you know what they think about these lessons. If you don't want to trust me, then trust what others have to say for them. I will update the top of this thread with a link to all of the lessons as I post them and reply to this thread when I post a new one, so save this thread somewhere. You can find all of the original postings with summaries of the lessons on my blog @ [url=http://www.reachingperfection.com/]ReachingPerfection.com[/url]: [url=http://www.reachingperfection.com/p/forge-lessons.html]Forge Lessons[/url] I hope these lessons help you as much as they have helped everyone who has read them. Enjoy my fellow Halo fans! [Edited on 01.19.2012 11:02 AM PST]
English
#Reach #Halo

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  • Too much reading, bye

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  • Can you add an other? Like how do you shoot with the Forge Ball for a long period of time? I can only do it for like half a second. Is there a specific weapon? Help please.

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  • I know this is (sorta) off topic but r u any good at halo combat?

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  • forge.......for the bad kids

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  • how can i make a griffball map

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  • Here it is, [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18899578&player=choppercan]Mouse Trap[/url]. A Cleverly created map, for SWAT, that literally throws you into the action. This high speed Forge variant starts with everyone in the center racing for a portal that launches you back at the ring. This map will increase your accuracy while moving, and steady your hands. It works with all slayer variants, but was built for [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18875812&player=choppercan]The Big Cheese[/url], [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18899350&player=choppercan]Rat Race [/url] and [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18874470&player=choppercan]Peter Piper's Revenge[/url]. In Rat Race, assassinations are worth extra points for leverage and to further humiliate your opponents! [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18912830&player=choppercan]Mouse Trap[/url] - An Aerial Photo [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18899578&player=choppercan]Mouse Trap Map Download[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18899350&player=choppercan]Rat Race [/url] - SWAT [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18875812&player=choppercan]The Big Cheese[/url] - SWATball [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18874470&player=choppercan]Peter Piper's Revenge[/url] - SWAT Headhunter This non-stop action packed thriller of head shots and flying bodies will transform the way you play HALO! Good Gaming - choppercan

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  • Omg great!

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  • Thank god for the short version.

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  • 47...

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  • Nice.

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  • Apart from his design theory, over the past half-year that I've known him, Godly's always drawn the 'in crowd' of design, which was one of my reasons for following him, his creations, and his lessons closely during the greatest time I've had in my design 'career'. Take it from me that he knows what he's talking about when it comes to this kind of thing, and it would be one of the best things you could do for yourself as an early (or veteran) designer to read his lessons which stem not from personal preference, but from experience and the feedback and mindset of others. Godly's Forge lessons are at core an extension of years of experience and knowledge of the community and mind of the player meshing together to make for some outstanding guides. This is where I throw in the seller line which is "It helped me and it can help you, too!!!!". But seriously, the guides are top-notch. I'm glad to be a part of (and an active part of more than anything) the small but close community of designers he's rounded up for his own group. [Edited on 05.10.2011 3:55 PM PDT]

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  • I'll check it out because I LOVE map design in reach.

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  • Check out my map in my file share... i have worked hard on it and updated versions ARE coming..

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  • Dude, amazing guide you've got here. Many thanks.

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  • This helped me become a better forger, thnx man!

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  • If you cant set somthing up for a game mode go on you tube and look at forge 101 [Edited on 04.27.2011 11:31 AM PDT]

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  • these are awesome, but the problem is yo can only read, you need more visual things for visual learners like me.

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  • Cool. These will really help me! Off-Topic: Did you notice that the download is 666 KB....? A little bit creepy....

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  • [quote][b]Posted by:[/b] nitwitcoffee10 what annoys me the most while forging is that I can never seem to get blocks making up floors to line up perfectly smooth, so that you dont feel a bump walking over them, especially when I need stairs that are longer than just a ramp large peice.[/quote] I have the exact same problem. :( Godly, any tips on how to make a perfectly straight floor like on some of your maps?

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  • what annoys me the most while forging is that I can never seem to get blocks making up floors to line up perfectly smooth, so that you dont feel a bump walking over them, especially when I need stairs that are longer than just a ramp large peice.

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  • Alright folks so I've been slacking with the BNet thread transferring as of late. If you have watched the comm chatter I'm actually up to lesson 46, but haven't updated since lesson 42. So enjoy the update to the lessons folks. Check the OP of links.

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  • [quote][b]Posted by:[/b] DUCKJR94 I love to forge all day all the time[/quote] Thats exactly me! I always forge, I spend almost all of my time forging (which explains my [i]"love of forge"[/i] avatar!), making a little bit of time to matchmake and do some map tests in custom games. [Edited on 03.25.2011 1:32 PM PDT]

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  • Love the post, and I love your maps! They're very original.

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  • [quote][b]Posted by:[/b] sparten 025 Really brilliant post OP, keep up the updates[/quote] Sorry I've felt a bit lazy about updating this thread for a while. I have to do a lot of code conversions and what not, but I will get around to it. If you haven't been keeping up folks, I am up to lesson 45 on RP.

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  • Yay,

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  • Really brilliant post OP, keep up the updates

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