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#feedback

Edited by Calus' Callous Callus: 12/13/2017 4:24:41 AM
13

What Bungie did right, and what they did wrong. What is top priority for you?

Random gear and weapon rolls

34

Light level enabled PvP activities

2

Infinite Forest Horde mode

15

As we all know, Curse of osiris had a fairly shaky launch with most of the community divided between loving and hating it. With this patch that introduced Masterworks, a better reward system, all of the strikes seem to have been updated slightly, Mercury getting vastly more enemies making it a now enjoyable world to kill some time on, was an enormous step in the right direction. But it's still not enough. Some of the activities like Heroic strikes are a tad more intense than their counterparts in Destiny 1, but to me that balances out relatively well taking into account how much grinding we have to do (lack of) in comparison also. To make this game feel like it could possibly hold a candle to the original, I believe there are 3 key elements, or changes, that need to be addressed. This is simply my opinion, from a day one player with over 2500 hours and 100% completion in all areas in D1. 1. [u][b]Random rolls.[/b][/u] This is definitely at the top of the list, and it is certainly what the community is screaming for most. We can deal with the lack of endgame content (which is progressively increasing) IF we have something worth grinding for. Masterworks is but a stepping stone on a long path, that ultimately needs to end in armour and weapons with full random rolls with re-roll capability once again. 2:[u][b] Level enabled PVP activities[/b][/u] I think this one speaks for itself, Iron Banner and Trials of the Nine should be light level enabled. They are meant to be end game content for the players that have already put in a decent amount of hours and are at or near light cap. Catering too much to the casual player damages the endgame experience and sense of achievement significantly for the people who have put in the effort. All PvE activities are light level enabled, specifically so players can progress sensibly. Do the same with PvP 3. [u][b]Triggered, public activities.[/b][/u] The public events in destiny to are a massive improvement over what we were used to in Destiny 1. I'm sure everyone remembers the frustration of tracking warsat events through apps that were less than accurate at the best of times. I can say without a shadow of doubt that the new public event system is one of the best things that Bungie decided to do for its sequel. However, it is simply not enough to keep people hooked long term. Sure, Destiny 1 started out the same, we had 4 expansions that continually added elements and activities to the game like Prison of elders, Archon's Forge, strike modifiers that were actually ENJOYABLE, 4 raids in total etc, and because at the end the veteran players were all used to that large variety of activities they could undertake on a whim, destiny 2 seems like it's lacking a lot of content, when in reality this is how Destiny 1 started out too. So are we the ones having unrealistic expectations in this regard, or should have Bungie considered this and spent more time developing destiny 2 and released it with an abundance of activities from the get go? Anyway, I'm rambling there. My proposition to fix this issue is what has been lurking on forums since Curse of Osiris released: The infinite Forrest Horde Mode This seems like an amazing opportunity that Bungie, somehow, just glanced over. [b]Imagine for a second if you would, what it could have been like[/b]: You're on mercury, alone, bored of killing the same high value target endlessly. The first one in that server instance. You head into the infinite forest, boom, you're met with a procedural generating landscape. Excitement starts welling up, uncertain of what is about to take place, suddenly drop ship after drop ship of Fallen rain down, but this is no problem for you, you're a skilled player, you laugh in the face of prestige nightfall, this is child's play. The enemies realise this, their numbers and ranks increase, soon you find yourself overwhelmed with enemies, on the brink of death, you hear a faint teleportation sound from behind, followed by volleys of rockets from the Wardcliff Coil. Two more guardians have just entered the public space with you. The initial wave of enemies is cleared out with ease, you open a chest, you get some region tokens and a blue engram or 2, you move through the forest pathway to the next landscape that is rendered right before your eyes. Now it's Vex. Everyone is positioned strategically, the vex teleport in at unexpected locations forcing you to break ranks, you begin your assault, mercilessly mowing down wave after wave of vex. By this stage a fireteam of three has joined the fray. The game's not stupid, it know's there's 6 players in, it ups the ante yet again, a dozen Captain-level Praetorian's materialise, thankfully everyone had foresight and hasn't squandered their power ammo, you scoff at the challenge laid before you and decimate them along with the remaining forces, haul your loot which might consist of a few paradox amplifiers, some legendary engrams and 3-5 region tokens, and advance through the next forest pathway. etc etc. An endless, public event, triggered at will, that progressively adapts to the players skill and numbers. The longer you last, the bigger the rewards, perhaps stages even have public event like mechanics eg; take the orb, destroy the shields cubes, stand on the plate, time limits, maybe even some platforming puzzles, similar to what you find in Vault of Glass or King's Fall etc, as the stages endlessly increase in difficulty, until your team wipes or the enemie's numbers cease dwindling. If you agree with any of this, please upvote this post and vote in the poll, what you think to be the first issue that should be addressed. I'm sure Bungie has seen many similar posts, but the more we drill it in, the higher chance we have of our desires and expectations for this game come to fruition. Game on Guardians. PS I haven't mentioned Eververse on purpose. Regardless of how people may feel about micro-transactions, they are not the point of my post, please don't discuss them here. Thank you.

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  • I don't think they could go more wrong if they tried pvp is dull , dedicated servers needed . Customisation none existent weapons or guardian . The Destiny universe should expand with all content able to be run. The list I have of disappointments is so long it's become pretty clear that Destiny as it is not fun. It's a shame many team mates and community have moved on.

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