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12/14/2017 2:42:23 AM
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There is randomness, but there's only like 5 strikes
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  • The randomness within the strikes is ok, and that fact that there is not many strikes is also fine.. We just need the strikes to not repeat so close to each other as well as have more modifiers and actually have the modifiers be random. Currently the Modifiers are pretty much set in stone depending one the Strike. There seems to be 2 strikes have have alternate modifier sets.. but they are not random. Why can't we get Inverted Spire with Torrent and Killing Time. We just need more modifiers and need them to be random.

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  • You realize it can't be both random but also equally spaced right? You either have it random where the same strike is repeated closely or in sequence

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  • Well yes and no.. I don't mean it has to be equally spaced. I think it should be random, but then have fail safes that will ensure the same strike is not repeated every other week. Though this wouldn't be an issue in general if we had more modifers. That is the biggest issue. I wouldn't playing Savathuns song if it had Torrent or Prism on it instead of Momentum every single time.

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  • With how few there are it's impossible for it to be random without a strike repeated every other week

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  • Sure, If it was true randomness.. for strike Selection.. I want Random Modifiers.. not fully random, yet still kinda random strike selection.. basically each strike could have a limit to twice a month and also not allow for back to back weeks. At that point it wouldn't be very random sure until more stikes where added into the selection pool, but I think you're missing the point which is we need random modifiers so even if we did get the same strike back to back.. it wouldn't be the same every time.

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