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#feedback

11/30/2017 8:20:34 AM
24

Common complaints that aren't really problems.

1. The new weapon system. All it needs is better diversity, and perhaps more weapons like Fighting Lion, which is an exotic Grenade Launcher that can be used in the Energy slot instead of the Heavy slot. It would be nice to see other exotics that are "out of slot" for their type, allowing more build diversity. 2. 4v4 PvP. Some people are going to like this format better, some are going to prefer 6v6. This is an opinion, not a problem. Personally, I can't imagine putting 12 people into the current PvP maps; it would be utter madness! 3. PvP time-to-kill. I'm struggling to understand why anyone would want the D1 time-to-kill back. The longer D2 TTK results in more engaging firefights, the ability to make feints and flanks, and generally more exciting PvP. Regardless, this is again an opinion, not a problem. 4. Nightfall Timers. It's there to keep you from creeping through a Nightfall, playing extremely safe, and thereby trivializing the challenge. As an endgame activity, Nightfall Strikes are supposed to be challenging, and the timer is part of that challenge. There are a lot of issues that need to be addressed -- many of which have been recently acknowledged. The game is indeed far from perfect. But these four specific design decisions aren't likely to change and arguably shouldn't.

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  • Edited by Swiftlock: 12/1/2017 4:26:52 AM
    Nah. I don't agree with you. The weapon system is an issue. Sure, keep it in PvP, but in PvE, being reduced to pecking at everything with two primary weapons for a majority of the time just isn't as fun as the more dynamic combat of D1. Let people use a sniper AND a rocket launcher in PvE again. I promise it won't hurt your feelings. It wouldn't kill Bungie to have a separate 6v6 playlist to please the players who just want to relax and shoot people in a chaotic, crowded match. It's just bad design that big groups of 6 players now have to boot out 2 people just to play PvP together. The low TTK's lead to PvP being an awkward slog that is decided by which side can teamshoot better. This can be improved. The timers don't really add anything interesting or fun to the Nightfall experience. It isn't even a legitimate test of the player's skill. It just encourages you to skip whatever enemies you can. There's better ways to make a fun challenge rather than a dull time limit. I had much more fun when there was the risk of being kicked back to orbit. There are certainly improvements that can be made on all 4 of these fronts.

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