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Destiny 2

Discuss all things Destiny 2.
10/5/2017 6:21:06 AM
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Why did our Guardians become mute in D2?

In D1 my Guardian was not the most talkative person but they did talk. In D2 my Guardian hasn't spoken a single word, why??? In the credits you have voice actor's listed for all the Guardian types so why when they don't speak now? Did those voice actors mime lines or something? However much I love Nolan North's rendition of Ghost I still would have loved to have my Guardian speak maybe even more than they did in D1 (as Ghost's and Guardian's friendship would have grown through the events of D1) but instead you have become like Master Blaster from Mad Max 3 where Ghost (Master) is the brains and the Guardian (Blaster) are now just the dumb, mute brawn. To highlight my point, Guardian lines in D1: "will it fly?", "there's nothing left", "what happened to it?", "what can I do?", "who is that?", "out where?", "we go down", "you're here", "who are you?", "is that why you brought us here?", "can you help us find it?", "so, how do we find the Awoken?", "no, little light", "where did all this come from?", "it's a graveyard", "how did the Awoken survive?", "we are from Earth, we are here to seek the counsel of the Awoken", "looks like we're in the right place", "we've come to ask for help", "I am a Guardian from Earth, we're searching for the Black Garden", "we seek to destroy the Darkness at its heart", "do you know where it is?", "can you help us?", "why do you want a Vex head?", "we will return", "we didn't run", "ghost", "we need to find the Black Garden", "I understand", "your grace" and "don't think I have a choice" Guardian lines in D2: Point made.

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  • This was my 2nd biggest complaint with D2 after 4v4 crucible. They're bringing back 6v6 so HOPEFULLY they bring back guardians voice. Cutscenes are ridiculous...

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  • Still mute, #2018 soon to be 2019

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  • Why this also concerns me is that it can feed into the suggestions that the Traveler is not as benign as we are all lead to believe. There has been suggestions that the Traveler uses species in its efforts to fight and evade what we call the "Darkness". There is material in the lore that suggests that at the collapse the Traveler tried to flee and leave humanity alone to fight the Darkness but Rasputin attacked and disabled the Traveler to stop it. Why did the Traveler in its then dying moments create the Ghosts to hunt down and reanimate dead warriors and effectively create a near immortal undead army? Why is it that our Guardians can remember how to walk, talk and use their old combat skills and yet have no memories of their previous lives? Are Guardians simply puppets really controlled by their Ghosts and thus the Traveler? 'Ghost Fragment: Darkness 4' summed up this issue really well talking about Guardians: [i]This war is all there is for you. What else do you have? You walk among mortals and immortals, a creature lost in time. Your only purpose is the struggle. Does it seem unfair? To be brought back into this, the end of days, the long dwindling exhalation of an ancient corpse? You were at peace. Now you are a dead husk charged with war. Do you remember anything of freedom? Fight on, then. The war IS everything. But consider the choices before you[/i]

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  • they became speechless of how the sequel turned out

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  • Edited by SmashvilleViking: 10/5/2017 7:28:13 AM
    It doesn't bother me. I've played some of the greatest games ever made, and they have silent protagonists. The Legend of Zelda series being at the top of that list. Then there's Half Life, Doom, Portal, Chrono Trigger, Bioshock (we only hear Jack at the beginning), Samus didn't talk for a while in Metroid, Mario was silent for a little while. There are more games out there. Also, our Guardian hasn't spoken since HoW. Even when they did speak, it was short one-liners.

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  • 1. Its cheaper - They had a handful of high up VAs like Crispin Freeman, Peter Dinklage/Nolan North and Bill Nighy which probably cost them a pretty penny by themselves. 2. Time - Its easier just having to record and implement 1 set of lines for the whole dialogue than 2 for each race. 3. Retakes - If its to be believed much of the original story was cut up and spliced together after the original was taken/scrapped a few months before release date so it was easier just having 1 set of lines as referred to reason 2. 4. Immersion - You could argue that by not having a voice this lets the player immerse themselves into their character more rather than having static dialogue no matter the race or sex. 5. Availability - There's a chance that the VAs may not have had the schedules to come back to the studio for recording. This would be more likely in D1s case if reason 2/3 was true.

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  • Edited by Xetheus: 10/5/2017 6:43:25 AM
    Guardian voice credits are for any noises your character makes in game. Such as the grunts or yells from damage. All of these lines likely came straight from D1. As others said it's more cost effective to not have three voice actors of both genders (six total) to record dialogue for the entire game and future content compared to just having Nolan north expound stuff for you. There's even a point in the game where your character moves to speak and ghost talks over him so even bungie know they are going out of their way to keep your character mute and the simple answer is money.

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  • Guardians have been mute since the first expansion in year 1. Bungie didn't/doesn't want to pay for extra voice actors to keep coming back and record new dialog everytime there's a new expansion, so they just feed all of the dialog lines to Ghost instead. Personally I miss the guardians being able to speak.

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  • There were no new lines since the dark below.

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