JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

#Bungie

7/29/2010 10:09:50 PM
99

Incompetent Cartographer 3

License to Kill. [url=/news/content.aspx?type=news&cid=27548] click for full story [/url]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I love your guy urk, the map looks great too.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If this isn't released on-disk, it should be released via the Bungie Fileshare highlights. It looks so cool but I know that there are geniuses out there who are going to make some epic creations. The future looks bright!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Looks like youve got a man cannon on top of the tower by your red team spawns that shoots onto the roof that you have "off limits." (Also good to know you can set death boundaries specific to teams.. could make for some interesting custom games). Not enough incentive to travel to red spawn. Blue base is completely covered at spawn and red is wide open. (I know youre adding "columns" but that simply isnt going to cut it). Red spawn needs a base of some kind or some incentive for blue team to travel out of their fortress, unless youre going for the high-ground kind of feel. What is the purpose of the side walkways that dead-end into little rooms overlooking red spawn? Definitely need an escape from the room other than going back the way you came. You've got quite a bit of budget left there. I would suggest adding a base to red spawn (of some kind.. not just cover) and possibly a second (or 3rd) level catwalk around the exterior of the map and have it dump off behind red base and into the sides of blue base. This way you will provide a quick, but exposed assault on red from high ground and an overlook of the majority of the map. This will also keep people from traveling up the gut under blue base when going for objectives. Man-cannons will probably get scratched once you start playtesting. People use and abuse the hell out of these things. I cant tell but it looks like they are all facing blue? (Ill have to go look at earlier pics). You're ready for playtesting right now? Can I assume you've accomplished more than 50% of your goal with construction? I also understand the irony of me giving a Bungie employee advice on how to use a feature in their game. But yea, it happens. I often get advice on how to approach the national clinical standards of the time it should take to perform a typical heart valve repair by those far less qualified to do so.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • hi.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Nice little update on your forge map =)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] scruss I'm not Urk, but I'm going to take an educated stab at this one. I think the walls you are referring to are "laser" walls. If the ForgeWorld video was any indication, we will have access to them. There is a very short snippet of a forged base in the gulch that does have the wall you speak of. [/quote] Awesome! I really hope so because this will make creating/designing arena-style maps much, much easier. For example, I'd like to make a map out in an open area, but not have to forge actual objects just to create huge walls or boundaries, so the laser walls, if we can create shapes out of them, will really help!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'm afraid about boosters in forge. =(

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Just keep JURKing it out. Looking neat.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Will Shishka put it in the hopper is the question!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Wait...why does the HUD look different than the other Forge screenshots?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Great little update. Thanks.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Your map is the bomb!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • This map is looking really good man!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The map is looking good Urk! Keep up the good work!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Fix those spawns, Urk! If I wanted to be spawn-killed repeatedly I'd play some other crappy, popular shooter not named Halo. ;)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Loving this, Urk. The step-by step guide as to what Forge 2.0 can do is great, as well as seeing you put together a map in the process. Can we has Reach early, the map keeps getting better and better, and it's making me want to break into forge world.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Map is looking awesome. Hoping we get it with the game :) Congrats on the promotion XD

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • loving this blog! Urk FTW!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'd be willing to give some post game feedback... >_>

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Awesome map. I can't wait to start building my own creations that actually line up! [thread saved] [Edited on 07.29.2010 5:23 PM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Nice job, Urk! I am loving the submerged sections, and blue base is looking bad ass. Are the different weapon placements going to help with the balance from the uphill advantage that the blues will have? Also, can we expect Jurkout in Matchmaking? I'd love to play around in it most definitely! (that's what she said)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Posted by:[/b] Killgunner27 I'm afraid about boosters in forge. =( bungie has already thought of that, they made somethin that can tell if you are not even at the Xbox or if you are just goofin off. Bungie is freakin awesome and smart [Edited on 07.29.2010 6:22 PM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I am looking forward to playing this map and adding a few things of my own. I will be using your map as a guide on how to build mine. A great inspiration! I can't wait to see the final product! Thanks Urk. -X

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Homeboyd903 Looks like youve got a man cannon on top of the tower by your red team spawns that shoots onto the roof that you have "off limits." (Also good to know you can set death boundaries specific to teams.. could make for some interesting custom games). Not enough incentive to travel to red spawn. Blue base is completely covered at spawn and red is wide open. (I know youre adding "columns" but that simply isnt going to cut it). Red spawn needs a base of some kind or some incentive for blue team to travel out of their fortress, unless youre going for the high-ground kind of feel. What is the purpose of the side walkways that dead-end into little rooms overlooking red spawn? Definitely need an escape from the room other than going back the way you came. You've got quite a bit of budget left there. I would suggest adding a base to red spawn (of some kind.. not just cover) and possibly a second (or 3rd) level catwalk around the exterior of the map and have it dump off behind red base and into the sides of blue base. This way you will provide a quick, but exposed assault on red from high ground and an overlook of the majority of the map. This will also keep people from traveling up the gut under blue base when going for objectives. Man-cannons will probably get scratched once you start playtesting. People use and abuse the hell out of these things. I cant tell but it looks like they are all facing blue? (Ill have to go look at earlier pics). You're ready for playtesting right now? Can I assume you've accomplished more than 50% of your goal with construction? I also understand the irony of me giving a Bungie employee advice on how to use a feature in their game. But yea, it happens. I often get advice on how to approach the national clinical standards of the time it should take to perform a typical heart valve repair by those far less qualified to do so. [/quote] I am also not Urk, but I play one while he is watching tv. I agree that the bottom spawns need more cover. I also agree that it needs a base. However, I would much rather see two smaller fortified positions than an actual base. Imagine this map divided as a "Y". Take what Urk has got going on here and expand it out farther, kind of like a set of wings. Adding a small encampment on either corner will help with spawn protection. Also, consider giving them a little height advantage with said positions so that they can dominate the middle down-low area. This map has good potential, it just needs some balance and lovin'. Also, Urk you want to give the defending team a reason to come out of their shell. When placing power weapons make sure to keep them out of that base. One on the side isn't going to kill it, as long as it draws them out of cover or else I foresee some controller throwing in a CTF match.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Looks great. Hope to play it when Reach drops.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'm loving the look of this map and really look forward to being able to hopefully play it. One suggestion I have is that the Red Team might be a bit too easily taken out by some grenades. I would suggest adding a bit more of a building to their side of the map, rather than just some crates, columns, and arches for cover.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2 3 4
You are not allowed to view this content.
;
preload icon
preload icon
preload icon