So it seems like auto rifles, pulse rifles, fusion rifles, hand cannons, and shotguns will be updated pretty soon. Being a scout rifle user, this doesn't really affect me that much, but what about you guys?
I know for a fact that a 9.7% damage buff for pulse rifles is going to help out a bit, especially for guns such as the red death & oversoul edict. But for fusion rifles & auto rifles, how much do you guys think the range & projectile spread nerfs are going to affect them? I think it'll most notably be seen in the crucible they're probably the most used weapons there (at least from my own experience, up for anything, suros regime, etc). Maybe they're be less ohk from fusion rifles in midrange.
I just wanted to know your thoughts on this.
-
None of it was needed. Pulse rifles will never be a popular choice because AR's are easier. The only reason The battle rifle in halo was popular is because the AR can't headshot. The AR nerf is the 5-6th time it's been nerfed. The hand cannon nerf was uncalled for. And the range drop+ accuracy nerf is going to smack TLW so hard. Which pisses me off because it's my go to pvp weapon. Sure hand cannons can hit at scout range. But scouts do better at that range both in damage and recoil. The shotguns getting yet another range nerf is stupid. You practically have to point blank in pvp for a one shot unless you have hammer forged. Besides most people run a full auto shotgun in pvp which is not going to be effected by the range nerf at all. And it hurts the pump one's even more. The 2 buffs the patch will bring will not change anything. People use fusion rifles/snipers more then shotties in pve because of their range. And getting in melee range is not worth the damage a pump can give you. And I already addressed the pulse rifle thing at the beginning. They didn't even address the necrochasm.