I would hardly say that control is an objective game type. Sure it's important to take and control zones, but getting kills is more important. You could theoretically win a game without capping a single zone, but you'll never win by solely capping zones. On the other hand, in games like zone control and rift, throw yourself at the objective if it means preventing a cap/spark ignite, even if it kills you.
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Scrubbiest scrub coming in with that crucible advice. Lol
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A lot of people say this, but it's only really true in the abstract. If you want to win in the absence of controlling any zones, the team's overall KD would have to be more than 3 times that of the other team. That's just not a very likely scenario. So if you die capturing that zone, and one of your teammates then kills the guy that got you, it's a net gain for your team.
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Both are important, but I feel getting kills is a little more important in control
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Feelings are cool, and all, but the numbers say otherwise.
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indeed, unless you're in a pre-made group with friends and good communication skills (like a giant Trials' Team). Playing the objective is [u]always[/u] the safer alternative. [spoiler]unless you're that one dude who can single handedly slaughter the other team alone. Some of those matches are hilarious[/spoiler]
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