When you're playing Clash, then all you have to worry about is getting a good K/D and the W. However when you're playing Control/Zone Control/Rift it's the OBJ. The question is, are you willing to go full Leeroy Jenkins to prevent a cap/dunk the spark/cap a point?
I looked at my profile the other day and saw that while my K/D wasn't anything for MOM to grab the camera for, I was at least getting a lot of caps and control preventions. I've gone full Leeroy and I can tell you, that even though you may die and get some Warlock Lipton Service, it's worth it if you're team capitalizes on the strike and makes the play. However when you go in, prevent the cap/almost make the cap only to see a blueberry just stroll on by looking for another kill, it makes me want to reach through the interwebz and choke him with his ethernet cable. I'll leave it at that as Micless Blueberries is another topic entirely and would take pages without end to thoroughly vent upon.
So for the TLDR crowd:
To Leeroy, or not to Leeroy, that is the question:
Whether 'tis Nobler in the mind to suffer
The Slings and Arrows of outrageous Fortune,
Or to take Arms against a Sea of troubles,
And by opposing end them: to die, to sleep
No more
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Edited by A Syrian Refugee: 11/22/2016 10:54:10 PMPeople who think k/d doesnt matter even in Objective games have no clue what they are talking about One of the traditional roles in Competitive Objective games has always been the "Slayer". The slayer clears paths for the OBJ players. Its imperative the slayer(s) has a high k/d or else he isnt doing his job Trying to fit a sqaure peg in a round hole doesnt work. If one guy is very good at killing then thats what he should do just like if one guy is very good at OBJ thats what he should do