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#feedback

Edited by OriginsStaffs: 11/10/2016 1:31:00 AM
14

Best way to balance PVP

Hello fellow guardians: Ive come with various ideas on how to balance pvp once and for all. First I would like to apologize for my english but i hope you guys can understand what im suggesting. PRIMARIES: -Pulses: Buff mid rate of fire pulses(red death,nirwens archetype) not with damage, with more stability range and increase the way you make flinch other weapons while shooting with this pulses. At the same time buff the other archetype of pulses Low rate-high impact with the capabilities of killing guardians with 2 burst. -Auto Rifles: Buff doctrine of passing the way it was in TTK a very strong weapon to counter shotguns. buff the suros archetype too with more stability and increased magazine size -Scouts: Nobody uses scout rifles except Mida and Jade rabbit I dont even know what to do with the legendaries...LOL Hand Cannons: If you are not removing ghost bullets increase a little bit the range and give the ill will archetype more stability SECONDARIES: -Snipers: Return all of them like the way they were before april update with the exception of the flinch or maybe a little less flinch, they were just fine before the last patch plus make no land beyond users to shut down supers with it -Shotguns- They are fine overall maybe reduce magazine size on matador64 -Sidearms- They feel awesome you guys did an excelent job with them -Fusion Rifles- Maybe more accuracy while shooting from the air but you guys did an excellent job balancing fusions HEAVY -Rockets- Make GNH Great again LOL or come with another perk better, cluster bombs are not good and nobody uses it -Machine Guns- They are fine... maybe the exotic ones should feel really EXOTICS -Swords- nothing wrong EXOTICS -Hard Light- counter balance as instrinct perk -Last Word- better hip fire accuracy -Hawk Moon-No ghost bullets LOL -No Land Beyond- Less flinch, gain hability to take down supers at least with the master perk active -Bad Juju- more stability and range plus the hability to regen grenades and melee while using the felwinter artifact -Mida-instrinct perk high caliber rounds -Thorn- More range -Universal Remote- less ammo capacity and more range -Jade rabbit- hability to 2 shot kill low armor guardians while exotic perk is active -Queensbreaker- Increase fire rate -Lord of wolves- increase stability -Hereafter-make it a low scope type of sniper ARMOR -REMAKE ALL TITAN EXOTICS THERES ONLY 3 GOOD ONES FOR PVP AND ARE GARRISON,ARMAMENTARIUM,NO BACK UP PLANS -Shinobus Bow-they are way to strong now,takes no skill to throw a skip grenade seriously if you dont wanna nerf them give us warlocks sunsingers our old firebolts CLASSES -Titans: make defender and sunbreaker a viable class striker is by far the only good pvp subclass -Warlocks:Make sunsinger great again how they were on ttk Now they are just a fusion nade machine -Hunters - Make bladedancer Gunslinger and shadestep great again thats it just like the way they were before on ttk

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