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#feedback

10/3/2016 4:59:11 AM
109

Trip Mines need to be brought back

While still usable, there are times when a trip mine detonates and nothing happens. Being able to stick a trip mine to another player wasn't broken, it was viable in the kit for Hunters. As well even before almost anything could fully face tank a Trip Mine and keep going- but Bungie said that it was broken that nothing could live through Trip Mines... so damage was reduced so you have a chance to live... so now everything can walk through Trip Mines if they have max armor no matter what class they are. So why is it something easily avoided that you could face tank from the start and still live is 'to strong' for Bungie, but Titan Lightning Grenades are fine? Bungie... why do you hate Hunters?

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  • As someone who has played a hunter main for the better part of two years now, I cannot even begin to fathom why Bungie made the changes that they did to the GS class. Call me bitter if you want, but when Titans were rebalanced, they got all sorts of fun little new goodies to play with, as did Warlocks, things that made each of the classes more viable. What did Hunters get? Some balance in PvE so they actually had more than one useful subclass (long time in coming) and a total bitch slap in PvP. I won't go into the Nightstalker and the Bladedancer at all, but Gunslinger clearly needs to be discussed. Let's start with the grenades. Warlocks and Titans both have a sticky by the name of Fusion Grenade, arguably one of the most OP grenades in crucible right now because of it's ability to one shot and it's absolutely absurd tracking. Hunters have... Well some would say Swarm grenade. Swarm grenade however is not even a fair comparison as it's a VERY noticeable grenade and it doesn't even approach a OHKO. It's more of a grenade that's good for softening a target, perhaps getting them to back off (also it can be outrun if someone is fast enough). It has not been and will never be a grenade that will be a 'throw at person, turn attention elsewhere as they're going to be dead now grenade.' Hunters used to be able to use tripmines as their 'pseudo' sticky, but even then, things like a max armor Ramlock and Striker titan could still even tank being unicorned and unless the majority of people are running a different crucible than I am, those two appear in abundance. Heck, if you had enough agility, you could even run through one stuck to a wall and leave the explosion behind you enough to live through a lessened damage radius, to say nothing of being able to shoot it off a wall our out of the air if lady luck fancied you. So why did they need to be changed in the first place? Well apparently according to Bungie because too many people were using them, not because they were overpowered at all. This raises an interesting question of why the other grenades were not buffed to be better, rather than what most considered to be the only really quality Gunslinger grenade got nerfed. It also raises the interesting question of why Solar Hunters are now the only Solar based class without a legit sticky, never even minding a OHKO sticky no matter your armor with insane tracking. The only people I ever saw who were getting mad about tripmines were people without the awareness to see them and shoot them in the first place. At least Tripmines gave you a chance to live if you shot them or ran max armor, a fusion grenade is just GG. Even in their old state they were anything but OP and now what with the way that people sometimes just run right past them without taking a lick of damage (something I can only assume is a glitch that isn't a high priority to get fixed), they're downright unusable. In a game where TTKs are sub one second in higher ELO brackets, you need your grenades to be reliable and when you can't even count on them to weaken a target, let alone kill them, you're forced to look elsewhere. If Bungie wants to take our tripmine's versatility and killing power, fine, take one of our grenades and give us Fusions instead, I'm sure that's a change that no self respecting Hunter would complain about, PvE or PvP. Except that would likely bring up the catch 22 of Fusions being put on the chopping block because of their already insane tracking, but also because they would suddenly become the go to grenade in our kit, seeing as neither of our other grenades have the sheer stopping power that a Fusion does. We don't want to be OP Bungie, we just want to have a reliable killing tool and right now, the Gunslinger really doesn't feel like any grenade is reliable enough to trust your life to. That said, I don't even have an opinion on why throwing knives got nerfed. In a crucible where shoulder charge was rampant and often a OHKO, where warlock tickle fingers hit you from half a room away with tracking on par with fusion grenades, who was ever complaining that they got killed by a throwing knife? Yes, throwing knives had some tracking to them, but think to yourself about the last time that you actually raged because a hunter headshot you with a knife (something that took a fair bit of skill to do in the first place) and unless you were running super low armor, it was never a OHKO. Just speaking as someone who's been headshot before by a throwing knife, I didn't really ever say anything other than 'dammit' about 99% of the time. It was never the sort of thing that happened more than a time or two a game if it happened at all, so what was the reason to nerf their damage in the first place? I don't think that Bungie ever gave a definitive answer on that other than it just felt like someone's hunter main pissed in a dev's cornflakes.

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