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Edited by Legend of Jordy: 9/1/2016 2:21:41 PM
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Hunter Subclass Mastery | New Ability Nodes #Concept

GUNSLINGER - my new favorite subclass

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BLADEDANCER - my new favorite subclass

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NIGHTSTALKER - my new favorite subclass

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[i][u]TL;DR[/u] - open up the spoiler box of your favorite subclass below.[/i][quote][url=https://www.bungie.net/en/Forums/Post/212056973]Link to Titan Mastery Thread[/url] [url=https://www.bungie.net/en/Forums/Post/212057228]Link to Warlock Mastery Thread[/url][/quote][i]Below you will find the list of new abilities obtainable for Hunters; for the list of Titan and Warlock abilities, refer to the links above.[/i] I spent well around 50+ hours designing this concept, which I started a couple months ago. Again, [u]this is a concept[/u] and not an actual future update to the game. Remember, all these perks are optional as they add onto your subclass skill tree as a new row. ___________________________________________  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ [url=https://www.bungie.net/en/Clan/Post/775352/132552706/0/0]GUNSLINGER[/url] | [b]Solar subclass[/b] [i]"Summon a flaming pistol which disintegrates enemies with Solar Light."[/i] [spoiler][i]Column 1, Grenade node[/i][quote]☐ [b]Homing Grenade[/b] ★ A grenade that re-aligns itself mid flight towards its target, detonating on collision.[/quote] [i]Column 2, Jump node (shared with Nightstalker subclass)[/i][quote]☐ [b]Wall Jump[/b] ★ Upgrades Double Jump, allowing you to run up, run across, slide down, and jump from walls.[/quote] [i]Column 3, Super node[/i][quote]☐ [b]Ricochet[/b] ★ Shots fired from Golden Gun deflect off of hard surfaces multiple times. Increases damage resistance while aiming down the sights of Golden Gun.[/quote] [i]Column 4, Melee node[/i][quote]☐ [b]Disarm[/b] ★ Non-precision hits with Throwing Knife greatly reduce the damage dealt by the target for a short time.[/quote] [i]Column 5, training node (shared across all Hunter subclasses)[/i][quote]☐ [b]Path Absurd[/b] ★ Training focused on maximizing Intellect, Strength, and Discipline.[/quote] [i]Column 6, passive node[/i][quote]☐ [b]Lawless[/b] ★ Reduces the severity of movement impairing effects you receive. Allows reload while sprinting. _____ ☐ [b]Dead or Alive[/b] ★ A portion of super energy is refunded per unused shot when Golden Gun expires.[/quote] [i]Column 7, training node (shared across all Hunter subclasses)[/i][quote]☐ [b]Way of the Outlaw[/b] ★ Training focused on raw speed.[/quote] [i]Column 8, passive node[/i][quote]☐ [b]Mercenary[/b] ★ Picking up ammo during Golden Gun immediately extends its duration. Improved hip-fire accuracy during Golden Gun. _____ ☐ [b]Take Cover[/b] ★ Grants damage resistance when aiming behind cover. Press (B+B) to roll to and from cover.[/quote] [i]Column 9, final node (unlocked after obtaining all Gunslinger nodes, selecting this node locks your subclass build, you may only deselect this node in Social Spaces or in Orbit)[/i][quote]☐ [b]Gunslinger Mastery[/b] ★ Kinetic weapons deal Solar Burn damage and active Solar Burn weapons gain slight bonus damage against minions of the darkness. Increases Agility stat.[/quote][/spoiler] [url=https://www.bungie.net/en/Clan/Post/775352/132521646/0/0]BLADEDANCER[/url] | [b]Arc subclass[/b] [i]"Charge your blade with Arc Light and consume your foes with lightning."[/i] [spoiler][i]Column 1, Grenade node[/i][quote]☐ [b]Flashbang Grenade[/b] ★ An explosive grenade that disorients the enemies it damages.[/quote] [i]Column 2, Jump node[/i][quote]☐ [b]Triple Jump[/b] ★ Upgrades Double Jump with a third jump.[/quote] [i]Column 3, Super node[/i][quote]☐ [b]Payload[/b] ★ Press (RT) during Arc Blade to Blink through an enemy, leaving behind a cluster grenade which detonates an explosion soon after.[/quote] [i]Column 4, Melee node[/i][quote]☐ [b]Pickpocket[/b] ★ Hitting an enemy with Blink Strike refills your primary weapon magazine and has a chance to provide special ammunition.[/quote] [i]Column 5, training node (shared across all Hunter subclasses)[/i][quote]☐ [b]Path Absurd[/b] ★ Training focused on maximizing Intellect, Strength, and Discipline.[/quote] [i]Column 6, passive node[/i][quote]☐ [b]Assassin[/b] ★ Deal bonus damage when attacking from camouflage. _____ ☐ [b]Sleeper Agent[/b] ★ On revival, respawn with stronger shields and increased agility for a short time. Increases the radius in which allies can revive you.[/quote] [i]Column 7, training node (shared across all Hunter subclasses)[/i][quote]☐ [b]Way of the Outlaw[/b] ★ Training focused on raw speed.[/quote] [i]Column 8, passive node[/i][quote]☐ [b]Feign Death[/b] ★ If you take fatal damage during Arc Blade, survive with minimal health and gain active camouflage. _____ ☐ [b]Cloak and Dagger[/b] ★ You are harder to detect on enemy radar and attract less attention from minions of the darkness while camouflaged. Extends the distance Blink Strike can travel. Blink no longer deactivates camouflage.[/quote] [i]Column 9, final node (unlocked after obtaining all Bladedancer nodes, selecting this node locks your subclass build, you may only deselect this node in Social Spaces or in Orbit)[/i][quote]☐ [b]Bladedancer Mastery[/b] ★ Kinetic weapons deal Arc Burn damage and active Arc Burn weapons gain slight bonus damage against minions of the darkness. Increases Agility stat.[/quote][/spoiler] [url=https://www.bungie.net/en/Clan/Post/775352/147062973/0/0]NIGHTSTALKER[/url] | [b]Void subclass[/b] [i]“Draw a Void Light bow to hunt and trap foes, and lead your allies safely through the Darkness.”[/i] [spoiler][i]Column 1, Grenade node[/i][quote]☐ [b]Suppressor Grenade[/b] ★ An explosive grenade that prevents enemies from using abilities for a short time.[/quote] [i]Column 2, Jump node (shared with Gunslinger subclass)[/i][quote]☐ [b]Wall Jump[/b] ★ Upgrades Double Jump, allowing you to run up, run across, slide down, and jump from walls.[/quote] [i]Column 3, Super node[/i][quote]☐ [b]Poison Tipped[/b] ★ Shadow Shot deals lingering damage, inflicting all enemies tethered by its Void Anchor. Reduces the mobility loss of tethered targets.[/quote] [i]Column 4, Melee node[/i][quote]☐ [b]Smokescreen[/b] ★ Increases the opacity and radius of Smoke.[/quote] [i]Column 5, training node (shared across all Hunter subclasses)[/i][quote]☐ [b]Path Absurd[/b] ★ Training focused on maximizing Intellect, Strength, and Discipline.[/quote] [i]Column 6, passive node[/i][quote]☐ [b]Howl of the Pack[/b] ★ Killing tethered targets boosts weapon damage for you and nearby allies. Stacks up to 3 times. _____ ☐ [b]See Through the Void[/b] ★ Crouching in place for a short time emits a pulse that unveils nearby enemies behind cover, outlining their position to you until uncrouched.[/quote] [i]Column 7, training node (shared across all Hunter subclasses)[/i][quote]☐ [b]Way of the Outlaw[/b] ★ Training focused on raw speed.[/quote] [i]Column 8, passive node[/i][quote]☐ [b]Gratuity[/b] ★ Picking up Orbs of Light shares a portion of its effect and replenishes health for nearby allies. Increases the pick-up radius of Orbs of Light. _____ ☐ [b]Blighted Light[/b] ★ Inflicts lingering damage onto enemies who pass through Spike Grenade or Voidwall Grenade. While enemies are inflicted, they cannot regenerate health or benefit from stat boosting effects.[/quote] [i]Column 9, final node (unlocked after obtaining all Nightstalker nodes, selecting this node locks your subclass build, you may only deselect this node in Social Spaces or in Orbit)[/i][quote]☐ [b]Nightstalker Mastery[/b] ★ Kinetic weapons deal Void Burn damage and active Void Burn weapons gain slight bonus damage against minions of the darkness. Increases Agility stat.[/quote][/spoiler]___________________________________________  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ Thank you so much for your comments, It's helpful to hear praise, but its also really helpful to hear constructive feedback. I appreciate and take note of the comments that point out a potential flaw of one of these ideas and provide an alternative. Obviously some of these perks are still out of balance, but it really depends on how it is implemented. Any ideas or changes you have please let me know, 50% of this list has been modified because of constructive feedback. Some comments are hilarious even when aimed at me, but I don't want to see any Ninja Justice entering this thread. Thank you.

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  • Bump for later please

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    • I would use bladedancer in pvp, and nightstalker in pve. You could use nightstalker in pvp, especially with the seeing behind walls thing.

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    • Give meee!

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    • Wall running. Get back to cod. Don't ruin this game with that idea.

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      • Personally I just want teathered kills to grant orbs and replace the one that gives orbs on kills with something to make tethered kills explode. All kills while tethered should count as super kills anyway. It is just flat out stupid that they don't.

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        • Love the payload idea. Reminds me of the live action destiny trailer and I've always wanted to do that

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        • I'm still wagering to buy Titanfall 2 or buy Rise of Iron. Titanfall is was winning by a longshot but I really wanna get a feel with all these new abilities.

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          • Edited by Phunkr: 9/1/2016 8:15:14 PM
            Wall running seems like more of a Bladedancer ability than a Gunslinger one.

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          • Amazing job

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          • Hunters are overpowered *cough cough shade step *

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            • Excellent job.

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            • Job well done.

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            • These are amazingly cool and interesting.

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            • Great ideas man. I hope Bungie gives players more options like this with Destiny 2. POWERFUL and diverse class options.

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            • This is really cool, I have only looked at bladedancer but i will look at the other later.

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            • Nights talker would be very aggressive and good for team play. The problem now is that everyone doesn't want to be a team player. That's why everyone runs quiver. So they can kill three people with their arrows.

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            • Edited by Mav: 8/31/2016 10:17:29 PM
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              Just to point out some pros and cons, mostly cons. Because who doesn't love playing devils advocate. [quote]Homing grenade: A grenade that re-aligns itself mid flight towards its target, detonating on collision.[/quote] So you basically want to add a fusion grenade to the GG skill tree? I'm all for it but you'll have to remove flux grenades from BD. Each Class has one subclass that has a sticky grenade. And since We're gonna have the Memory of Felwinter I'm sure more people are gonna start spamming skip grenades so I'm sure bungie wouldn't mind taking away the flux grenade [quote]Wall jump: Upgrades Double Jump, allowing you to run up, run across, slide down, and jump from walls.[/quote] Will you be able to double jump, wall jump, then double jump again? If so that is mighty OP. People could barely handle players using two shadesteps. Can you imagine, being able to double jump, wall jump and shadestep or "take cover" right after the other? People will complain about it I guarantee you. [quote] Ricochet: Shots fired from Golden Gun deflect off of hard surfaces multiple times. Increases damage resistance while aiming down the sights of Golden Gun.[/quote] So now I don't even have to aim at my target? I can just shoot into a room and hit someone? Might as well have HoS hammers make a huge explosion so I can hit people too. The damage resistant is fine where it is. [quote]Disarm: Non-precision hits with Throwing Knife greatly reduce the damage dealt by the target for a short time.[/quote] Just use incendiary blades. They'll do damage overtime. [quote]Lawless Reduces the severity of movement impairing effects you receive. Allows reload while sprinting.[/quote] This should be made into an artifact. Cause honestly, most of the new artifacts are shit. [quote]Take cover: Grants damage resistance when aiming behind cover. Press (B+B) to roll to and from cover[/quote] So now GG gets shadestep? [quote]Triple Jump: Upgrades Double Jump with a third jump[/quote] Just use bones of Eao, you'll have 3 jumps. With this people will have 4 jumps, I can see were people will be complaining about this. [quote]Payload: Press (RT) during Arc Blade to Blink through an enemy, leaving behind a cluster grenade which detonates an explosion soon after[/quote] So now it'll even be harder to kill an arc blade? How far is the range? I'm a gonna be shooting at you one second then out of nowhere you blink through me and kill me? [quote]Assassin: Deal bonus damage when attacking from camouflage. [/quote] So that one beetle exotic armor then? [quote]Sleeper agent: On revival, respawn with stronger shields and increased agility for a short time. Increases the radius in which allies can revive you[/quote] This should be more of a SS perk. And honestly idk why bungie weakened the res shield, res aoe, and the timer to begin with. It was stupid. [quote]Feign Death: If you take fatal damage during Arc Blade, survive with minimal health and gain active camouflage.[/quote] So now I can't even kill a BD? Might as well give all the classes the node. [quote]Cloak and Dagger: You are harder to detect on enemy radar and attract less attention from minions of the darkness while camouflaged. Extends the distance Blink Strike can travel. Blink no longer deactivates camouflage.[/quote] You're already off the radar completely when you're invis, how harder do you want it to be? Blink is fine the way it is, blink should deactivate invis. If you don't want invis to get deactivated just use higher jump or better control. [quote]Poison Tipped: Shadow Shot deals lingering damage, inflicting all enemies tethered by its Void Anchor. Reduces the mobility loss of tethered targets.[/quote] Na people hate DoT, don't you remember the whole firebolt and thorn fiasco? Plus isn't there a node that already tranfers damage to all tethered targets? Just use that and shoot one, you'll be good. Although it would be good in a PvE standpoint. [quote]Smokescreen: Increases the opacity and radius of Smoke.[/quote] Smoke is fine the way it is. [quote]See Through the Void :Crouching in place for a short time emits a pulse that unveils nearby enemies behind cover, outlining their position to you until uncrouched.[/quote] Don't you have a node already that allows you to track people? Plus people were complaining about firebolts showing where you're at. So now I don't even have to catch you with a grenade or see you but crouch and know where you are? [quote]Blighted Light :Inflicts lingering damage onto enemies who pass through Spike Grenade or Voidwall Grenade. While enemies are inflicted, they cannot regenerate health or benefit from stat boosting effects.[/quote] So basically what firebolts did? Again people complained and b1tched about that. I can only imagine how many people will complain about this. Can you imagine a voidwall mixed with the upgraded smoke you want. It'll basically be OP as -blam!-, much like the original wombocombo. Now imagine a hunter with the memory of felwinter and the sealed ahamkara grasps, with a high disc and strengt build? Two wombo combos back to back for days. Edit: There are also some other cons with your other ideas with the other subclasses. Hopefully if you re-read them you will see the pros and cons of them. I'll post another for each when I get the chance.

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              • NIGHTSTALKER MASTER RACE BITCHES!!!!!!!

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                • [quote][b]Howl of the Pack[/b] ★ Killing tethered targets boosts weapon damage for you and nearby allies. Stacks up to 3 times.[/quote] How much blood from a headless duck do i need to sacrifice to see this happen?

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                  • This is lit where do I sign

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                  • Edited by mus: 9/1/2016 12:04:52 AM
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                    Wow you even picked awesome names for them. You could've been lazy and made some unoriginal shit but you took your time to pick names that I wouldn't be surprised if they were in the game

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                  • I don't think enough people realize how much effort you put into making all of these posts. Well, I want to thank you for making a good read and some good entertainment! Your efforts don't fall upon blind eyes!

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                  • For anyone interested I am doing a raffle for followers on twitch every Friday at 10pm cst for a free rise of iron preorder and or cash value if already ordered. www.Twitch.tv/wrinkledcabals thanks for your time!

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                  • I don't think that the subclasses need retooling, but I do think that a 4th system should be implemented called "class mastery," and would be unlocked upon fully upgrading all three subclasses. Mastery would allow you to mix and match perk trees, ie: bladedancers using smoke melee and solar grenades, shadestepping gunslingers, using quickdraw or scavenger as a nightstalker. Each column would give you a choice between each subclass ability, but would be the whole tree for that column and not just single perks.

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                    • Wall jump no scope snipes. ~[i]TheGreatNike[/i]

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                    • Feign death...one of my favorite monk abilities from original Everquest.

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