I understand specific subclass perks and melee abilities but that should require a melee charge. The base range is kind of ridiculous for warlocks. With no melee charge, just raw 122 damage, a hunter shouldn't be losing to a warlock just as weak as him because he can't fully extend his arm for some dumb reason. It's almost like giving a class the ability to throw a grenade farther just because.
EDIT: here's a good example of the different ranges if you skip to around 6:15. Warlock range is pretty insane actually. I'm pretty sure the base range and the actual melee charge of warlocks have the same range, excluding thunderstrike. I think that the current base melee range of warlocks should remain a part of the melee charge of scorch melee and voidwalker and thunderstrike. However, I think the base melee range should be evened out to around the titan level
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Edited by STARWoLF00: 7/28/2016 8:28:17 PMBecause charged melee or no, Titans punch shit. And they have shoulder charge to compensate. Because hunters throw smoke and knives, technically the longest ranged melee or blink knife. Because void walker actually bend space with their melee, akin to a force push. Because sunsingers thwap you with a wall of solar energy. Because stormcallers zap you with a bolt of lightning. Each class has its advantages.