https://community.bethesda.net/thread/61250
[quote]Because folks have asked, our MP team has delivered new insights into our new multiplayer update for weapon balance. Here’s the download:
[b]Combat Shotgun and Super Shotgun[/b]
We slightly reduced effective range for both the Combat Shotgun and the Super Shotgun, so players will need to be closer to their targets to deal the most damage. We also adjusted the speed that players can switch away from these weapons to prevent a player-identified exploit for massively shortcutting reload timings when paired together.
[b]Chaingun[/b]
The player is no longer slowed down for spinning up their weapon, allowing them to evade within an encounter at a speed that matches the other weapons.
[b]Plasma Rifle[/b]
Increased the rate of fire so that players are able to hit more targets more consistently, but also dropped damage slightly to compensate. This should be a much more effective “hose” tool for the player as long as they can stay on target.
[b]Heavy Assault Rifle[/b]
Slight increase to how quickly the player can draw the weapon, which should allow players to use it more effectively when reacting to incoming long range threats.
[/quote]
Not too impressed by the looks of it, but on the bright side they did fix some issues on the PC and PS4 (Although the important ones are still untouched). Also the game mode Freeze Tag now requires the team to win 5 rounds to achieve Victory, so there ya go.
Your thoughts on the update?
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RIP Doom
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I feel like I'm the only one who actually likes the multiplayer in this game.
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Edited by Jordan: 7/26/2016 6:53:53 PMRemember when multiplayer games would come out and there weren't updates to nurf or buff weapons and abilities? Back in the day: this weapon dominates...better change tactics to combat it Today: whaaaaaaa! That gun killed me too many times...make unusable so I can do better...whaaaaaaaa and buff my favorite gun so I can kill all the things. Multiplayer is a joke of what it used to be, too may whining entitled babies. *edited to add more Today's multiplayer games take no skill what so ever and the devs cater to the loudest...crybaby especially so that everyone can "feel special" I miss the old days of quake and other multiplayer games where skill was king
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So really all they did was Nerf my combat shotgun and "buff" my assault rifle.. Superb.
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Still totally shit then, yeah?
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Dang, I sometimes used that double shotgun trick >.>
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Lol I can't even play doom mutiplayer
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Edited by TreeMan_X: 7/26/2016 3:57:24 PMIt barley feels any different besides the combat shotgun being better than super and the plasma gun shooting a little faster. The HAR feels no different, but it doesn't look like much was changed. I'm just waiting for that classic death match mode or FFA at this point.
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I like dooms multiplayer, but I don't play it because I assume nobody else does lol. I feel the community is really small.
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So multiplayer is still kinda stupid? Ok. Haha I love DOOM campaign but the multiplayer is horrible.
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Thank you for reminding me to finish the campaign.
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Pretty dumb. They need to remove loadouts and add skill ranking for me to love it
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They need to put an anti cheat system in the pc version. Can't believe they didn't do that from the start.
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Explain this.. "freeze tag".. to me. Depending on what it is, I may grab Doom.
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It's nice to hear that they are supporting the multiplayer. Even though I'm never playing it again.