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#Gaming

7/26/2016 7:42:25 AM
15

So Doom's Multiplayer had an update. Not much has changed

https://community.bethesda.net/thread/61250 [quote]Because folks have asked, our MP team has delivered new insights into our new multiplayer update for weapon balance. Here’s the download:   [b]Combat Shotgun and Super Shotgun[/b] We slightly reduced effective range for both the Combat Shotgun and the Super Shotgun, so players will need to be closer to their targets to deal the most damage. We also adjusted the speed that players can switch away from these weapons to prevent a player-identified exploit for massively shortcutting reload timings when paired together.   [b]Chaingun[/b] The player is no longer slowed down for spinning up their weapon, allowing them to evade within an encounter at a speed that matches the other weapons.   [b]Plasma Rifle[/b] Increased the rate of fire so that players are able to hit more targets more consistently, but also dropped damage slightly to compensate. This should be a much more effective “hose” tool for the player as long as they can stay on target.   [b]Heavy Assault Rifle[/b] Slight increase to how quickly the player can draw the weapon, which should allow players to use it more effectively when reacting to incoming long range threats. [/quote] Not too impressed by the looks of it, but on the bright side they did fix some issues on the PC and PS4 (Although the important ones are still untouched). Also the game mode Freeze Tag now requires the team to win 5 rounds to achieve Victory, so there ya go. Your thoughts on the update?
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