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#feedback

Edited by SquattingTurtle: 7/11/2016 7:00:56 PM
32

Not enough space magic in this game.

There are many things i was hyped for in destiny. Most of which, well i won't go there. One thing i'd like to touch on is that i feel that your class abilities do not make my character as sci-fantasy as i'd personally like it. I still feel as if i'm playing a generic shooter until i get my super once every 5 minutes or so, and then POOF, gone. I specifically chose warlock thinking that it would be the most space magic type class. I think many exotics and class abilities perk don't mix the game up enough and make it feel unique. SO many perks from exotic armor and class perks simply give you an extra nade, and extra perk already granted in your subclass, or extra agl/rec/arm which is hardly ever noticeable. For example, my main subclass -Sunsinger- is my favorite class because of what i like to imagine it would be not because of how it actually plays. I like to praise the sun and i love support/templary stuff, so i pretend that's what it is, even though it is does not shine enough to be called any sort of support. Its super is to throw more grenades and melees. I try to use song of flame, but allies do not understand that i'm actually running that perk because they think i'm just a grenade machine that probably just revived himself or s running extra armor. Right now the magic of the game seems to just be there to explain how our grenades regenerate, and how our melee abilities (which to be honest most of them are extremely dull) burn people/give us a shield/etc. Many of our exotic and class perks are simply boring and unnoticeable.

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  • Edited by VSM: 7/10/2016 1:47:25 PM
    2
    I agree that this is exactly what the majority of PvE players would love, but if the abilities are too different between classes, PvP would become unbalanced. I would love for this game to become PvE centric, but as the weapon sandbox changes show, it really is PvP focused. There is cool and fun content in PvE, but there will never be interesting abilities and skill trees like Mass Effect or Borderlands because that would make the classes too different for PvP. Same for exotics. To not give anything too much strength in PvP, exotics are basically useless with a small change that isn't really "exotic". Summary: Because Destiny seems to be PvP centric in balancing, the classes will always be boring grenade, boring melee, super that gives a kill or two, and a some subclass perks that don't really change anything.

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