JavaScript is required to use Bungie.net

#feedback

Edited by SquattingTurtle: 7/11/2016 7:00:56 PM
32

Not enough space magic in this game.

There are many things i was hyped for in destiny. Most of which, well i won't go there. One thing i'd like to touch on is that i feel that your class abilities do not make my character as sci-fantasy as i'd personally like it. I still feel as if i'm playing a generic shooter until i get my super once every 5 minutes or so, and then POOF, gone. I specifically chose warlock thinking that it would be the most space magic type class. I think many exotics and class abilities perk don't mix the game up enough and make it feel unique. SO many perks from exotic armor and class perks simply give you an extra nade, and extra perk already granted in your subclass, or extra agl/rec/arm which is hardly ever noticeable. For example, my main subclass -Sunsinger- is my favorite class because of what i like to imagine it would be not because of how it actually plays. I like to praise the sun and i love support/templary stuff, so i pretend that's what it is, even though it is does not shine enough to be called any sort of support. Its super is to throw more grenades and melees. I try to use song of flame, but allies do not understand that i'm actually running that perk because they think i'm just a grenade machine that probably just revived himself or s running extra armor. Right now the magic of the game seems to just be there to explain how our grenades regenerate, and how our melee abilities (which to be honest most of them are extremely dull) burn people/give us a shield/etc. Many of our exotic and class perks are simply boring and unnoticeable.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • i thought when i first found out about destiny that since warlocks are supposed to be like Gandalf in space then their abilities would be about using space magic all the time, such as instead of grenades our grenade ability would be like firing little void lasers from our palms or having a little flame throwers, that do little bits of damage but can be spammed or sustained to do real damage, then hunters would get abilities that buff their weapons and they would have like timed explosives and mines since they were supposed to be the gunslinger/sneaky spec ops sort of character and titans would get abilities that allow them to go into the fray and wreck face like a dash similar to biotic dash in mass effect, that deals damage to all enemies near the path and deals a ton of damage to an enemy hit directly, then have proper grenades since they are like the "master chief" style character

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    5 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon