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Discuss all things Destiny.
Edited by x7L7x: 7/2/2016 9:37:55 PM
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x7L7x

AN IDEA TO PUT AN END TO (CLASS) NERFS!

Your on to something! Yes this idea will work!

1071

No this idea is terrible! (Explain why in comments)

168

Maybe this will work.... I'm undecided.

194

It's a good start but your idea is missing something. (Explain what in comments)

52

I think this idea is great! But I think this (insert idea) will make it better! (Explain what in comments)

13

Other (Explain in comments)

62

*RULES* -READ ALL OF THIS BEFORE RESPONDING OR VOTING (You don't want to embarrass yourself by asking a question I already answered in the post / debating something before receiving all the information) -NO IGNORANT REMARKS OR NAME CALLING (Just because someone has a different opinion than you doesn't mean they're wrong and it certainly doesn't justify name calling) -RESPOND WITH A MATURE, INTELLIGENT RESPONSE WHEN DEBATING AN OPINION. (Yes, yes. We've all seen your K/D. No one cares. Stop pretending that since yours is higher, you are more correct/the other persons opinion doesn't matter.) [spoiler]Just to reiterate, no one cares about your K/D[/spoiler] -EXPLAIN WHY YOU SELECTED THE POLL YOU CHOOSE (Don't just vote then leave. It doesn't help give proper feedback.) -HAVE FUN AND BE RESPECTFUL (Self explanatory Guardians.) --------------------------------------------------------------------- SO, now that that's out of the way, hear me out. Whenever we think something is overpowered or needs balancing, (whether it actually is op/needs balancing or not) we tend to vocally express that opinion on the forums. Very often this causes a nerf to happen to the thing needing said balance. However, most of the time we nerf something, we fail to realize that that op thing was countering something we couldn't see until we already nerfed it. I have three examples. The first example being in Year One. When fusion rifles were nerfed, there was nothing to keep the shotguns in check. The next example is in Year Two. After the reign of terror that was Thorn, a blanket patch was placed over hand cannons nerfing all of them. This caused Pulse rifles (and certain exotic Hand Cannons) to outperform other weapons because the only thing keeping Pulse Rifles in check were Hand Cannons. ( And the only reason Hand Cannons started reigning supreme was because of the great Auto Rifle nerf. Since the ARs had been nerfed nothing kept the HCs in check) My final example is from the very beginning of Destiny and carries all the way to this year. After Blade Dancers were nerfed, there was nothing to keep Gun Slingers in check. After Sun Breakers were introduced in the Taken King, they stopped the Gun Slingers, but nothing could keep THEM in check. As a result we nerfed Sunbreakers, and suddenly there was nothing keeping Stormcallers and in check. So we nerfed Stormcallers, and there was nothing to keep Night Stalkers in check. So we nerfed Night Stalker, which gave birth to Sunsingers, Gun Slingers, Storm Callers (again) and Blade Dancers reigning over Crucible for awhile being hell to deal with. It was annoying to deal with and Crucible wasn't as fun to play anymore. So we nerfed them all and now Striker Titans seem OP. Because we nerfed every counter to them! And what happens when we nerf them? A new ability will show itself and will be considered OP again and the cycle will continue because even though we don't know it now, the Striker Titan is keeping that ability in CHECK. Do you see the pattern? No matter which class ability we nerf, a new one will appear because the ability we just nerfed, was the only thing that was able to counter the new one that showed itself. (A personal example (and opinion) is I feel that the Sunsinger's old Viking Funeral with Touch of Flame and Firebolt Grenades, and Hunters old Throwing Knives, kept Shoulder Charge in check. Now that they changed the perks, Strikers aren't as worried running in for a Shoulder Charge because the fear of a throwing knife head shot or a high damage burning Firebolt isn't there.) SO HERE'S MY SOLUTION! Rather than nerf the next OP thing let's make a counter for it. Not every class needs a counter to everything and that's OKAY because it will provide balance. In other words let's make a very advanced Rock, Paper, Scissors. This ability has a higher chance to beat this one and so on. Of course we all have our guns to counter abilities, but I feel this way is better of handling it. So for instance which ability would be a good one to counter Shoulder Charge and how do we buff that ability without making it too OP? Examples I personally would pick: Hunters Smoke Grenade. (Slows down the momentum deactivating the Shoulder charge perk.) Hunters Blink Strike (it should be quick enough to hit first and stop the momentum deactivating the Shoulder Charge perk, but not too much as to where the Titan can't Storm Grip your ass if you're to slow.) Sunsinger's Solar Wind (This perk is useless as of right now and the pitiful amount it did push enemies away, I don't even think works correctly anymore. Buff the amount it pushes enemies back and reduce the amount of initial damage it does while keeping the burn damage. I'm not saying like Phalanx strength push but enough to where if the two perks collide at the same time, Sunsinger's will be safe and Strikers will have to readjust.) Defenders Supresion Grenade (Buff radius so when thrown at a running Striker it suppresses the Strikers (or any Guardians) abilities.) Storm Callers Amplitude Melee (We don't need greater range on this melee. It's already long enough. Rewrite it so it blinds the enemy it hits. BUT EXTREMELY TEMPORARY. Enough to disorient but not enough to where your enemy can't do anything. OR make it so it forces your enemy to do a 180 when hit with it. Or just make it so it stops momentum of a moving person for 2 seconds. Kind of like trying to move in a vex detain bubble. You can still aim shoot and use your abilities, but you can't move in any direction very well for like a second and a half. After all it is electricity coursing through you.) Now I'm not saying implement those ideas. Those are just examples I came up with off my head to show that instead of nerfing everything we should apply SMALL buffs to SELECT abilities to counter other one's without making said abilities too OP. Instead of buffing or nerfing whole Classes, lets buff select abilities to help promote better growth for the balance between our subclasses. What do you guys think? Also i know gun balance is a thing but thats a whole other topic for a later time. Let's work on our Characters first. Do you think this idea would work better? Also please like this post if you vote, for I am trying to get as many people to see this as I can to provide proper feed back. Edit1: Spelling Edit2: 253 Votes Guardians!!

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  • Don't stop class nerfs, I'd hate to see a new exotic change because one class mechanic makes it broken. But nerf in the exotic makes it virtually useless

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    • But I can't really think of anything to counter the storm callers exect maybe the suppression gernade

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      • This post is the story of the great battle that speaker didn't say to us... The great battle...of nerfs

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      • You can't keep rebalancing and buffing a game that can't separate itself. What's good for the goose is not always good for the gander. And honestly I think solar push should be the war lock evade

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      • I think that the reason so many needs occur is because of a gravitation towards the 'best' abilities. (Also, strikers aren't op, the buffs don't affect them much) what bungie needs to do is make every ability useful, juggernaut on strikers, Solar wind on warlocks and something on hunters (can't play as a hunter). Everything needs to have an use.

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      • holy potato... someone who posts something intelligent on the bungie forum? fire the "balancing team" at bungie and hire this guy. nice idea and good call on the sunsingers solar wind.

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        • Bump again

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          • Way toooooo long. Please condense it

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            • I think this is actually an amazing idea, bungo nerfs way too much, and it takes away any sort of specialty from the individual classes and subclasses. every class is slowly becoming more and more similar, until we're going to be left with one trash generic brand guardian. everything has a counter and not everyone will have that counter. genius

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              • Bungie should just put everything back to what it originally was. Problem solved.

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              • No matter if it's video games or the government any time something that was fine gets changed its because of whiners the "place company name here " changes it cause there like well people don't like it or its to OP ........... Too op give me a -blam!-ing break every one can pick up the same controller chose the same class and same op this or that you have the same opportunities everyone that like it the way it is isn't like oh hey this is great Ima gonna go online and talk about how great it is every day. They just keep -blam!-ing it up I've got all 3 classes don't use my warlock at all hunter rarely gets used I've not even finished the game with them or iron banner /or a faction .... I use my Titan over all even in crucible then I seen they -blam!-ed up the hunter class there like ohh it's the most used class and most kills we gotta -blam!- it up .... Or Mabie people use it more cause it's faster than everyone else better reaction time etc .. They just are too. Week for my play style "run at em". Just quit it destiny

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                • I never read before I vote!

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                • Hey bro I def like your idea... Early in our destiny careers you could kinda see this implemented. For example, if I was coming around the corner with golden gun a Titan would fist of havoc and kill me... But if I was quick enough on the draw I could pop him with a golden gun shot. Or before the blade dancer nerf... The blink strike would cancel out the shoulder charge( I don't know how many people know about this)

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                  • BUT I DON'T MAKE ANY GOD DAMN SENSE

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                  • [spoiler]I know I main a hunter.[/spoiler] Why don't we just bring back older guns like thorn. Before year two in PvP I used to play a lot of trials. The Ram, head glitching, scorch melee, and suppression grenades gave me hell. But with guns like thorn I could shoot a warlock and he would run instead of charging to get his overshield. Guns like thorn I feel brought balance. [spoiler]This is an opinion from my experience. I may have explained it poorly for my choice weapon brought me victory several times.[/spoiler]

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                  • I agree so much with your ideas but you're missing something: not so much support, but..........idk i can't think of a word but essentially it's ability to let bungie actually see what you're talking about, have them take notice and actually test these things.

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                    • It blows my mind that people will take this much time making a post, and it's still dumb as shit. So much misinformation is used around here lmao

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                      • We already had congers to the other classes, people either didn't know how to use them or didn't care to learn. Bungie nerfed those counters to the ground. The topic is Shoulder Charge. I don't think it's a good idea to make stuff specifically tiered to counter something. Each class had their counters to shudder charge already,mother consisted of Grenades, Throwing Knife, Blink, and of course weapons that didn't shoot peas. We don't need to add counters, we need to restore the counters we once had and people either need to take time to get better at PvP (stop expecting Bungie to make shit easier for you) or just go play PvE. PvP isn't for some people, and if it isn't for you than don't play it... Why should my experience and the experience of many other Crucible lovers get ruined because people want to get babied through everything... Shoulder charge and Sniper rifles were never a problem or complained about to the extent they are today in year one there was a reason for that, a formula to handle them . Find that formula and apply it again, but this time around if people are too lazy to solve the formula even though you give them the tools (weapons/counters) to do so than don't just give them the answer, they have to figure it out on their own.

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                      • All very well but there are elements of both offensive Titan subclasses that are not not remotely balanced. SC is a one hit kill with no cooldown and HoS is a ridiculous random hail-Mary super, FoH is also just a randomized AOE that wipes out anything in the vicinity, even if there is an intended target and that target is 30 feet in the air. I've heard the justification arguments and references to 'skill' in use but if you look at any of the Hunter and Warlock abilities none have such an obvious advantage. Throwing Knife nerf justification compared to SC!? Do me a favor! The only thing that comes close is Stormtrance and unlike HoS it is so easy to counter. Juggernaut: another skill-tree node-not even an ability with associated cooldown- that can tank a whole magazine from The Last Word and half a magazine from Mida (first-hand experience) before the inevitable cornered shot gun to the face: just where in either of the other two subclasses is a skill-tree node that counters that? Even this Iron Banner, SC has done for me more than any particularly OP weapon or ability of any other subclass. A laggy shoulder charging or juggernauting Titan with Peregrine Greaves or Mk 44's is the new meta. Takes you out of any engagement with a free, opportunistic, skill-less, unsporting kill and that is quite 'frustrating'....

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                        • Vanilla: Autos HCs Pulses Scouts Next patch: HCs Pulses Scouts Autos Next: Pulses Scouts Autos HCs Now: Scouts Autos HCs Pulses [b]It's a vicious cycle.[/b]

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                          • [quote]make the guardian do a 180 when hit[/quote] 1. What sense does that make 2. Thats even more op

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                            • I agree with everything but the stormcaller amplitude change... You're contradicting your statement about buffing other sub class perks with nerf to a certain subclass. Warlocks were/are supposed to have a longer ranged melee than the other two classes, hunters have close to mid range melee and titans have the shortest but their higher armor makes up for this in certain situations. As forementioned in your post, nerfs to say the gunslinger tripmine grenade seemed a bit harsh, a dual nerf to both the damage and "sticky" properties of that grenade. If you're someone who is running a low armor build then it should've been no surprise that you died to that grenade or any grenade in general, especially when light lvl is taken into account. If you were to start 3 New characters, one of each class, you would see that a titan has a higher armor stat, a warlock has a higher recovery, and a Hunter has a higher agility. Vanilla crucible before the first nerf patch to autorifles was fairly balanced. I hardly noticed anything "OP" until certain exotics (Suros Regime and Vex Mythoclast[yes the Vex is a fusion rifle but it was a primary and fired in full auto]) started popping up more often in crucible. Something that could've been implemented to have prevented many of the nerfs that we've been dealt with so far is to lock exotics out of certain crucible playlists, I've heard that some of the hardcore "sweaties" actually ban use of exotic gear when they compete against other "sweaties". ... [b]The majority of all the nerfs done to Destiny these past 2~ years have come from crucible related activities.[/b]

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                              • I think bungie has been tryin to balance the classes and just doing a poor job at it tbh. I like the changes to the smoke grenades but the nerf of throwing knives made no sense to me. They hit hard but are a pain to aim to be perfectly honest. Sunsinger NEEDED to be nerfed but now are a mere shadow of what they were before and are underwhelming to say the least. The only thing I think that needs "fixed" are shoulder Titans. I've been talking to my friends a lot about this. Shoulder charge is fine the way it works now, the spammers are just annoying. If they added diminishing returns to it ( for example, if you get a kill with shoulder charge then the next shoulder charge within 20 seconds does ½ damage). That way if you miss you're not punished and if you use it as a crutch you have to outplay the next person you shoulder charge for 20 seconds. Just a thought.

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                                • Being a salty gunslinger I'll obviously say I don't thing we were OP in any capacity but the state I've been in the crucible recently I'll take any help I can get lol. These ideas sound cool but believe me when I say even then people will still complain. Destiny is a great game but it's hard to find a middle ground, especially in pvp. First thing I'd recommend is weapon and class patches affecting PvP and PvE differently.

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                                • Let's be honest.. Bungie could ditch two classes and run with one.. peeps would still find something to complain about

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                                • Actually solar wind should be as capable as taken planaxs and should do bonus damage if you slam something into a wall.

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