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Destiny

Discuss all things Destiny.
Edited by x7L7x: 7/2/2016 9:37:55 PM
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x7L7x

AN IDEA TO PUT AN END TO (CLASS) NERFS!

Your on to something! Yes this idea will work!

1071

No this idea is terrible! (Explain why in comments)

168

Maybe this will work.... I'm undecided.

194

It's a good start but your idea is missing something. (Explain what in comments)

52

I think this idea is great! But I think this (insert idea) will make it better! (Explain what in comments)

13

Other (Explain in comments)

62

*RULES* -READ ALL OF THIS BEFORE RESPONDING OR VOTING (You don't want to embarrass yourself by asking a question I already answered in the post / debating something before receiving all the information) -NO IGNORANT REMARKS OR NAME CALLING (Just because someone has a different opinion than you doesn't mean they're wrong and it certainly doesn't justify name calling) -RESPOND WITH A MATURE, INTELLIGENT RESPONSE WHEN DEBATING AN OPINION. (Yes, yes. We've all seen your K/D. No one cares. Stop pretending that since yours is higher, you are more correct/the other persons opinion doesn't matter.) [spoiler]Just to reiterate, no one cares about your K/D[/spoiler] -EXPLAIN WHY YOU SELECTED THE POLL YOU CHOOSE (Don't just vote then leave. It doesn't help give proper feedback.) -HAVE FUN AND BE RESPECTFUL (Self explanatory Guardians.) --------------------------------------------------------------------- SO, now that that's out of the way, hear me out. Whenever we think something is overpowered or needs balancing, (whether it actually is op/needs balancing or not) we tend to vocally express that opinion on the forums. Very often this causes a nerf to happen to the thing needing said balance. However, most of the time we nerf something, we fail to realize that that op thing was countering something we couldn't see until we already nerfed it. I have three examples. The first example being in Year One. When fusion rifles were nerfed, there was nothing to keep the shotguns in check. The next example is in Year Two. After the reign of terror that was Thorn, a blanket patch was placed over hand cannons nerfing all of them. This caused Pulse rifles (and certain exotic Hand Cannons) to outperform other weapons because the only thing keeping Pulse Rifles in check were Hand Cannons. ( And the only reason Hand Cannons started reigning supreme was because of the great Auto Rifle nerf. Since the ARs had been nerfed nothing kept the HCs in check) My final example is from the very beginning of Destiny and carries all the way to this year. After Blade Dancers were nerfed, there was nothing to keep Gun Slingers in check. After Sun Breakers were introduced in the Taken King, they stopped the Gun Slingers, but nothing could keep THEM in check. As a result we nerfed Sunbreakers, and suddenly there was nothing keeping Stormcallers and in check. So we nerfed Stormcallers, and there was nothing to keep Night Stalkers in check. So we nerfed Night Stalker, which gave birth to Sunsingers, Gun Slingers, Storm Callers (again) and Blade Dancers reigning over Crucible for awhile being hell to deal with. It was annoying to deal with and Crucible wasn't as fun to play anymore. So we nerfed them all and now Striker Titans seem OP. Because we nerfed every counter to them! And what happens when we nerf them? A new ability will show itself and will be considered OP again and the cycle will continue because even though we don't know it now, the Striker Titan is keeping that ability in CHECK. Do you see the pattern? No matter which class ability we nerf, a new one will appear because the ability we just nerfed, was the only thing that was able to counter the new one that showed itself. (A personal example (and opinion) is I feel that the Sunsinger's old Viking Funeral with Touch of Flame and Firebolt Grenades, and Hunters old Throwing Knives, kept Shoulder Charge in check. Now that they changed the perks, Strikers aren't as worried running in for a Shoulder Charge because the fear of a throwing knife head shot or a high damage burning Firebolt isn't there.) SO HERE'S MY SOLUTION! Rather than nerf the next OP thing let's make a counter for it. Not every class needs a counter to everything and that's OKAY because it will provide balance. In other words let's make a very advanced Rock, Paper, Scissors. This ability has a higher chance to beat this one and so on. Of course we all have our guns to counter abilities, but I feel this way is better of handling it. So for instance which ability would be a good one to counter Shoulder Charge and how do we buff that ability without making it too OP? Examples I personally would pick: Hunters Smoke Grenade. (Slows down the momentum deactivating the Shoulder charge perk.) Hunters Blink Strike (it should be quick enough to hit first and stop the momentum deactivating the Shoulder Charge perk, but not too much as to where the Titan can't Storm Grip your ass if you're to slow.) Sunsinger's Solar Wind (This perk is useless as of right now and the pitiful amount it did push enemies away, I don't even think works correctly anymore. Buff the amount it pushes enemies back and reduce the amount of initial damage it does while keeping the burn damage. I'm not saying like Phalanx strength push but enough to where if the two perks collide at the same time, Sunsinger's will be safe and Strikers will have to readjust.) Defenders Supresion Grenade (Buff radius so when thrown at a running Striker it suppresses the Strikers (or any Guardians) abilities.) Storm Callers Amplitude Melee (We don't need greater range on this melee. It's already long enough. Rewrite it so it blinds the enemy it hits. BUT EXTREMELY TEMPORARY. Enough to disorient but not enough to where your enemy can't do anything. OR make it so it forces your enemy to do a 180 when hit with it. Or just make it so it stops momentum of a moving person for 2 seconds. Kind of like trying to move in a vex detain bubble. You can still aim shoot and use your abilities, but you can't move in any direction very well for like a second and a half. After all it is electricity coursing through you.) Now I'm not saying implement those ideas. Those are just examples I came up with off my head to show that instead of nerfing everything we should apply SMALL buffs to SELECT abilities to counter other one's without making said abilities too OP. Instead of buffing or nerfing whole Classes, lets buff select abilities to help promote better growth for the balance between our subclasses. What do you guys think? Also i know gun balance is a thing but thats a whole other topic for a later time. Let's work on our Characters first. Do you think this idea would work better? Also please like this post if you vote, for I am trying to get as many people to see this as I can to provide proper feed back. Edit1: Spelling Edit2: 253 Votes Guardians!!

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  • 180 when hit with it. Or just make it so it stops momentum of a moving person for 2 Ehhhh?

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    • A lot of your examples are only partial...in particular. Pulse rifles got a huge buff before hc were nerfed. That played a big part in them becoming OP. Remember Hopscotch pilgrim and The Messenger?

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    • Wait? So my kd doesn't matter? I can't wield it around like it's the size of my dick?

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      • Your idea sounds great only thing i would not implement is the supressor radius increase. Keep in mind these grenades do shut down supers as well so incrementing their size might mean chaos for supers like the bladedancer, stormcaller and sunbreaker since they require you to get close to attack the oponent. Currently it is not hard to shut down a super with them but it does require precise aiming/timing so incrementing their size might make them broken since it could allow a more forgiving shut down when you should have died by a super.

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      • It is a terrible idea because the game will always change. The developers need to keep up and nerf/buff what they need to when they need to. Even if they don't make the right decision (cough cough nerfing hunter subclasses instead of Titan hammers cough). But they work it out most of the time. They need to keep doing this otherwise you would see one cookie-cutter PvP build with only 3 guns being used.

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        • The main course of action bungie should take is to buff the counters to the issue. You sir, deserve a cookie

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        • In my opinion, just restore the subclasses to they once were. Like you said all subclasses has the ability to counter each other, restoring the subclasses should balance out the game more.

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        • Sunsinger didn't need Nerf, it needed a counter. Maybe smoke vanish has a bonus to when used will stop burn, maybe bubble will have a counter when going into it. Right now, storm caller doesn't seem to have much of a counter, but it seems like sunbreakers, golden gun, nova, tether have a counter. So there is not point to saying that. If your charging, you could easily get sniped out of it. Sunsinger is now bad because you can get Rez sniped, burn does literally nothing, so rip sunsinger.

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        • Dang it he shut me down on my kd attacking in the comments

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        • Doesn't matter how you feel about K/D if someone's is higher than yours they are more correct than you in the realm of PvP.

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        • Edited by Toxic_Chimera: 7/2/2016 5:23:40 PM
          I feel like this would be able to balance crucivlble more, but I have an idea that could help. Instead of a perk doing the same thing in pve as pvp why not make to sections to each perk where only certain atributes will work in PvP that don't work in pve. So of they do buff or nerf certain aspects of PvP it wont ruin the pve gameplay if they mess up.

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        • This really makes sense, but it sucks that bumgie wont listen to the community (other than cries for nerfs pretty much). Granted, theres small things (vault space, [i]some[/i] y1 guns returning, etc.), but they fail to look at the larger side of things. For some reason they add more subtle details, but fail to fix the game.

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        • Why do you people insist Bladedancer was nerfed? It wasnt!

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          • The problem is that Bungie isn't looking for balance (Going off of the interview conducted by Crucible Radio) as a result Bungie will knowingly leave something in the game that outperforms everything else. In addition Bungie goes off of usage rate with very little consideration for the why that results in the usage rate of what is being changed.

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          • Bump

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            • If strikers get nerfed, voidwalker is next on the block. Just saying.

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              • Oh and NERF SHOULDER CHARGE

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                • Bump for opinions/feedback.

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