Light could be based on three factors: Strength in armor, agility in armor, and recovery of health.
Weapons will be tied to the actual light of attributes. Meaning? All three above will contain a “spectrum” of attributes which point towards it’s given values in the gun. Maybe one gun like red death will not only help recovery, but actually increase your health. Bad Juju? Will zap a small, insurmountable of health with each KILL, but will add directly to your super. Some guns? Will outperform others. However? Each gun will add to the guardian in different ways. This diversity will show why certain “builds” will be used.
The Light value will determine it’s rarity. Similar to now, light will be based on mobile attributes which can change at a moments notice due to surroundings. For example: Equivalent rare guns? Will be needed to work efficiently in a darkness zone. Otherwise? You are giving yourself a negative handicap.
Light values will no longer be a number of “335” or “365”. Instead, it will be the percentage towards your guardian attributes. This meas light level advantages enabled will see guardians getting their grenades a teeny tiny bit faster then the other guardian with... 3 “light levels” difference. What the number means? Is your light is a little stronger, a little bigger, and a little more “efficient” so you get rewarded.
Guns will be guns. Abilities will be abilities. Health will be health. You want to have a fast, high health build? You need to equip X primary, X secondary, and X heavy each with AGL++, HEA++ (please note those + signs go as high as +++ to signify a single attribute being trained on a gun). And how do you accomplish that? Say you want AGL++? Light scopes, light frames, and low ammo clip to reduce weight. What falls under that? Hand cannons, sidearms, and LMG’s for the heavy category.
Suggestions? Modifications? What would you guys do with Light?
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