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Edited by x7L7x: 6/20/2016 8:18:32 AM
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Titans, I think I have a solution to the Shoulder Charge dilemma. Can I get your opinions? (Poll)

Yes, I think this would balance Shoulder Charge and wouldn't mind this change.

778

No, I feel the solution you suggested hurts more than helps. Let's find another one.

515

Edit 3: I'll put this here so everyone can see it first If you are going to comment READ THE WHOLE POST FIRST THINGS FIRST I don't want to see you guys nerfed. However, with things the way they are now, the forum babies will begin to cry nerf on your Shoulder Charge which will restart the horrible domino effect that is, "Every class trying to nerf the other one". My suggestion is a simple one. I don't want your perk nerfed but it's been abused lately. So I've been thinking of ways to balance it and finally hit me. We don't need to nerf the target acquisition or the distance, we don't need a cool down timer, we don't need it to take up an energy charge, and we certainly don't need to stop 1hitKOing. However, to stop another nerf war from happening would guys agree to putting a -1 Armor effect on Shoulder Charge? It uses the same principal of the perk Blink, in that it has a -1 Recovery Stat attached to it. This would stop Titans who are abusing it from just running around relying solely on SC, giving other Guardians a chance to stop them before they use it. SC should be used I'm situations where you turn a corner and intercept a guardian who was in the wrong place at the wrong time. It shouldn't be used as a discount pseudo shotgun. You shouldn't be running up to an enemy Guardian who is 100yrds. away, with the intent that you're going to shoulder charge them, rather than use the guns in your hand. So I'll ask again, to prevent another nerf war and for the sake of balance would you be okay with having a -1 Armor Stat attached to shoulder charge? P.s. I think we should discuss all balance issues like this from now on. Rather than demanding a nerf on a perk or class, let's ask that class to negotiate with us and offer a solution to what our problem is and work it out that way until agreeable terms are met. Thanks for listening Guardians :) Edit: A fellow Guardian named COOKIEMONSTER79 has also suggested a -1 to Agility rather than Armor and I think that his suggestion would work just as well if not better than mine. Edit 2: 100 Replies! Thanks Guardians. I'm really glad to see a lot of Titan mains supporting my idea! Edit 4: Over 500 replies!

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  • Edited by PopSkimo: 6/18/2016 11:54:49 PM
    Honestly, it doesn't need to be changed at all -1 armour would make it an even worse choice for PvE. I would argue that skating Titans with juggernaut and shotties are infinitely worse than shoulder charge but I wouldn't cry nerf on them either

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  • I think that sc is fine but if a nerf is required that's the best option

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    • Edited by A Tigerstorm: 6/18/2016 10:15:43 PM
      One recovery nerf I wouldn't mind. Or maybe armor. I don't use it so...

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      • Maybe we should make an organized effort to make sure that if bungie is going to nerf something they do it in a way we agree with. Example: Bungie discusses balancing Titans Post a thread like this, saying "if you're going to nerf them, do it like this"

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        • I think theres alot of things right with this. I main a Sunbreaker, but even when I play Striker I use Unstoppable so I don't really have any bias towards Shoulder Charge. That said I play against it all the time as everyone else does. If I die to SC it is mostly because of my mistake. I either didn't see him coming, or I failed to kill him before he got me, or I should have escaped, because it is obvious they will SC when you see them running at you. I don't think they need a change but this would be a change I think would be reasonable and fair

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          • How about no. Shoulder Charge is fine the way it is. Easily countered. If you say otherwise, please post a video of yourself running around using only Shoulder Charge in a radar enabled gametype and going positive.

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            • Funny thing is this would work and I could really see bungie doing this but giving it more like-2 or 3 to defense. Then they would release an exotic pair of gauntlets that would grant juggernaut and everyone would wear those while shoulder charging so it wouldn't matter lol

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            • Is SC gets nerfed people are going to see a lot more juggernaut shotgun combinations and trust me, that is a lot more effective than shoulder charge. What's worse about it? How about the fact that they can cover the same distance in the same amount of time while tanking a sniper/shotgun/golden gun and then ohk you from a longer distance than SC does. Now I don't think juggernaut is op and I do not think SC is op, I simply believe that the alternative to SC is more destructive than the more enjoyable alternative. I would suggest leaving striker alone before the titans incur their wrath...

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            • No. I don't think there is an issue with shoulder charge whatsoever. It's a high risk, high reward type thing. You HAVE to get close to an enemy and pray you don't come up short. If you can connect, you deserved the kill. If you can't connect, then dust yourself off and try again. For anyone saying all people do is shoulder charge, I love when people do it. I can't tell you how many times I've played a game where there's that one guy that ALL he does is shoulder charge. It's easy to jump out his way or shoot him before he comes. Either way, it's not to a point where we should change anything, even if it's as little as -1 armor (or agility, like someone suggested.)

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            • So what If it were a -1 to Armor but a +1 in another stat, both attached to SC?

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              • I have more problem with juggetnaut thn shoulder charge

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              • Theres nothing wrong w8th shoulder charge, of you cant dodge it you deserve to die. And cant you still spec your armor to survive it anyways?

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                • [quote]It shouldn't be used as a discount pseudo shotgun. You shouldn't be running up to an enemy Guardian who is 100yrds. away, with the intent that you're going to shoulder charge them, rather than use the guns in your hand.[/quote] I read the whole thing and stopped to re-read this line a couple times... If you can't kill me when I have to run in a straight line for 100yrds, then it's not a class issue it's a player issue Shoulder Charge is fine, the only change that makes sense to me is... For Shoulder Charge to be a OHK, it will require a full melee charge, if charge is not full then it does 75%(or whatever) of normal damage SC 'feels' like it should benefit from the Str stat and having the OHK on charge makes sense to me, the uncharged SC would still be a good solid hit but not enough to kill

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                  • I don't care what happens to shoulder charge. I don't use it. I prefer unstoppable for the armor to survive a shoulder charge and also to survive using fist of havoc onto a storm caller or what have you.

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                  • Edited by V4L4KH: 6/18/2016 9:38:38 PM
                    I use SunBreaker basically but when I use the Striker I only hit 40% of the times I use shoulder charge, in fact the shoulder charge have a recovery time, because you land one, then you gotta start running and until at least 3 seconds running the charge is ready, you stop running the charge is gone, you decrease speed the charge is gone, you shot the enemy the charge is gone, yo jump into another direction is not forward the charge is gone, you don't use it in the next 3 seconds, the charge is gone, it would be utterly advantageous to have juggernaut with shoulder charge, but you must chose one or another, and there is no exotic that grants this combination AFAIK, and besides you have a pretty good change to stop a titan than is chargin at you with high rate of fire weapon or shotgun (or at least take him with you)...

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                  • There is nothing wrong with shoulder charge. Just like the tripmines and throwing knives, shoulder charge has been unchanged for 2 years so why change now. If you really suck that bad that you can't counter and kill someone rushing you from over 20 yards away you deserve to take that shoulder right to your face! Most of the time a shoulder charge rushing Titan is gunned down before he reaches the target

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                  • How about just buff all primaries so it doesn't feel like I'm shooting said titan with a pillow gun?

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                  • It's not a terrible idea, but a better idea is to leave SC alone and re-buff some of the things they just nerfed.

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                    • Nothing wrong with it as it is?? It's easy to shutdown! This post is just a carefully worded nerf post

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                      • I like the idea, doesn't really nerf it to much but does a little. This will not change it very much but people will most likely stop calling to nerf shoulder charge after this.

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                      • This option makes no sense and here is why: The counter to Shoulder Charge is a shotgun blast to the face...literally boom end of problem. The Titan has to run the risk of giving up their body for proper positioning. Blink is used to get positioning for attack or escape. You can do that with SC but it's not nearly as effective as blink because it has a built in cooldown of seven steps of sprinting. Also blink is a jump ability in the jump tree...Titans have to sacrifice Unstoppable, or Juggernaut to get Shoulder Charge. You didn't have to sacrifice anything for blink until now. Also you can't stop the nerf wars. Bungie has their data, and will adjust accordingly.

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                        • I think part of the problem is that I feel the PvP maps are quite close quarter, lots of corners which unfortunately mean that shoulder charge is going to excel. On the more open maps shoulder charge is less effective.

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                          • Good well laid out post, but shoulder charge is fine the way it is.

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                            • It should get a armor decrease and less tracking. The tracking is ridiculous

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                              • Either -1 agility or -1 armor That mean I can shoot and hit them with a throwi- Oh wait nvm😔

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                              • Good idea for shoulder charge. The blink nerf was not needed though

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