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Destiny 2

Discuss all things Destiny 2.
1/19/2016 7:59:09 PM
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Destiny shows us what doesn't work

Thomas A. Edison purportedly said "'I have not failed. I've just found 10000 ways that won't work." In the same vein, Destiny is also not a failed experiment, because now we know all the ways a shared open world shooter with RPG elements doesn't work. [b]1. RNG doesn't work.[/b] The number 1 complaint of Guardians is the failure of RNG. It seems utterly broken, but in fact it is working as advertised. Random rewards are random, which means some Guardians will [i]never [/i]receive the loot they need.. For Destiny 2, I sincerely hope Bungie plans on scrapping RNG in favor of set loot. [b]2. The light system doesn't work[/b]. The leveling system in Destiny is and has always been dependent on the light level of randomly dropped gear. Leveling is only tangentially related to player experience and at best only mimics true character progression. The light system is the reason 80% of players quit after they hit level 20 and why most players will never hit max level. [b]3. Custom load-outs in competitive multiplayer doesn't work.[/b] The current dominance of a few weapons, a.k.a. "the meta", is a direct result of letting players pick their load-out with the same weapons they use for cooperative multiplayer. It's an endless cycle of finding the weapons with the quickest time to kill, everyone using those weapons, and then Bungie nerfing those weapons. Letting everyone use whatever weapon they want seem like crazy fun but it just doesn't work. [b]4. Peer-to-peer doesn't work (anymore). [/b]Console players have tasted the fruit of dedicated servers and everything else is a lagfest. [b]5. Using websites for matchmaking doesn't work.[/b] The raid, nightfall, and Prison of Failures are the only cooperative activities without matchmaking. Raid completion rates are stagnated at 23%. The new raid has less than a 10% completion rate. If Bungie dropped the raid from Destiny, the vast majority of players wouldn't notice much less care. That seems wrong to me. [b]6. Silence/smugness doesn't work.[/b] A good bulk of the community hate on Destiny and Bungie could have been avoided if Bungie actually talked to the players instead of issuing obtuse and unapologetic updates. [b]7. Bullet sponge boss fights don't work.[/b] I know Bungie said the new bosses in Year 2 wouldn't be bullet sponges, but the shield bros., Restorative Mind, Darkblade, Warpriest, Goloroth, the siters, and all those Taken champions absorbed a lot of bullets so far in Year 2. The only new boss who isn't a bullet sponge is Oryx, and that is because Oyrx is completely resistant to bullets and can only be harmed by his own bombs. [b]8. Gimoire cards don't work.[/b] Seriously, just put the lore in the game. [b]9. Time-gating activities/rewards doesn't work.[/b] Destiny bleeds players over time, making every new exotic or new challenge always too little too late. Or maybe Bungie could let us know the plan for distribution for new material so players know there is an option besides quitting forever. [b]10. Making players play Destiny the Bungie way doesn't work.[/b] Give us the tools. Don't restrict how we can use them. We'll have more fun that way.

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  • Excellent post! I agree with it all.

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  • Making content irrelevant again [b]DOESN'T WORK BUNGIE[/b]

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  • Edited by Thane: 1/21/2016 8:28:22 PM
    Great points, not sure about the 6th though .... They seem to be terrified to say anything anymore (for obvious reasons). They need to realize the position they're in THEN communicate with their player-base. Destiny maintained an insane drop rate in player-count over the past year (a complete cluster-blam!- if not for the vanilla preorders) and most of those who haven't left yet are pissed. So the next time anyone at Bungie feels the need to crack a "throw money at the screen" like joke, they need to STFU. What am i saying ...... This soulless franchise was done before it even started.

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    • This is so right.

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    • I already advised bungie at the beginning of all this long story...they should have hired long time ago a oompa loompa's team in order to fix everything in an hour...now they are suffering all their mistakes

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    • Edited by Legend of Jordy: 1/20/2016 7:32:54 PM
      I don't think we'll see this formula change any time soon. RNG and Timegatting especially. So, If you think there is a better Destiny, tell me how it will run, how it will keep players engaged, and how it will reward players?

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      • you are pretty accurate here and bungie does not care. At most you would get a "I will show this to the developers for review" but in reality that means "f off" i still play simply because of the people I play with. I think its pretty sad how much grind it takes to acquire gear such as a helmet that should not be so hard. its stupid to be honest.

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      • Bump. Well written and spot on.

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      • Everything is geared towards making the average play session duration look good on a report.

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        • Bungie has 0 defense for any of these. Good job.

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        • I especially agree with numbers 3 and 6. I disagree with number 8. An [i]in-game[/i] codex/grimoire is just fine.

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        • Well said, and I agree with everything. This game has so much potential and the basic gunplay and movement mechanics are smooth, but with Bungie continually making poor decisions and dictating to us what, how, and when we should play is driving away the player base.

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        • I agree with most of your points on here. I think that fixing 1 would fix 2 automatically and there are different ways to do it. Removing RNG would be great but even if they just fixed it to make it smart and only drop your level or higher and not so many multiples of a single item (which is what they promised and totally failed to deliver) you would instantly see improvements. I think the new boss fights with TTK were much improved as they weren't as much bullet sponges and the mechanics were better. I can't get on board with removing custom loadouts from PvP though, the issues with balance are entirely Bungie's fault as what should have been minor tweeks turned into ruining an entire weapon class at a time. If they would ignore nerf requests, which they mostly do anyway, and ignore usage numbers to bring everything up to a level where you feel powerful but you aren't one-shotting everyone in PvP I think we'd have that problem solved as well. It's unfortunate that their idea of fresh in the game is nerfing everything but one weapon class, but until they lose enough players they aren't changing their ways there.

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        • Edited by LostConscious96: 1/20/2016 6:43:03 PM
          1,2,4 and 5 I agree with

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        • I would be one of those to jump in and defend bungie, but for the first time in my life I just looked at the game, and turned off the console and went to bed early.

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        • Edited by CaptBarnacles1: 1/20/2016 9:13:33 PM
          So many of the things you've listed are specific to a point of view and ultimately always going to be part of a large game like this. RNG- not too many alternative ways to get a lot of gear to drop without allowing ppl to farm it Time-gating- frustrating , yeah but it was bungies way of letting you do a specific mission to get a gun that wasn't RNG 'The Meta' - one gun is always going to be more powerful than another. If Bungie didn't re-balance from time to time ppl would still be slaughtering each other with the Vex. Grimoire- yeah... In game would be good. Both would be better. Bullet sponge bosses - they are more powerful and take more rounds to kill... They alternative is a boss that takes a particular mechanism to kill.. Ppl will farm it and kill them too quickly (pushing Atheon / Templar off are sort of unintended examples) Dedicated servers- I don't know enough about this but if the server is in the US and I'm in Australia wouldn't I still lag badly? I.e. I play Destiny with a bunch of ppl from Guam and the US but I'm in AU. If I'm on their server I'm still going to lag horribly aren't I? I honestly don't know enough about PvP and servers so this is more of a question rather than a statement

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