Multiple nerfs have been implemented for shottys and fusions but snipers have remained largely unchanged. I'm not a great sniper for PVP so I do have some bias here but I've found many other people have to moved to snipers as the other specials just arent as competitive anymore.
I'm sure that sniper fans will disagree with my thoughts but I have two major problems with snipers and its not aim assist, quick scoping, no scoping or one shot kills.
The first is the fact that when I'm shooting someone with high caliber rounds they still seem to be able to head shot me without much difficulty, this seems like nonsense and that it shouldnt be a thing. To counter this I suggest that either the scope rock when shot should significantly increase and also move you away from where you were aiming or more simply if you get shot it knocks you out of scope completly just like in Halo.
Secondly if you headshot me and I die thats a good shot and I deserved it but what I find is I very often get body shotted and then finished with a primary to the body. This doesnt seem like a way a sniper should work and the only way I can think to counter this is either to lower the amount of damage body shots do (I dont really like that idea though) or just make the times to ready or put away a sniper much longer than it currently is.
They should also get rid of the red light when a sniper is scoped at you to try and balance these suggested changes so you can "hide" better as a sniper would do.
I'd love to hear snipers and none snipers thoughts on these suggestions.
-
Edited by Nicarus86: 1/8/2016 2:32:55 AM[quote]The first is the fact that when I'm shooting someone with high caliber rounds they still seem to be able to head shot me without much difficulty, this seems like nonsense and that it shouldnt be a thing. To counter this I suggest that either the scope rock when shot should significantly increase and also move you away from where you were aiming or more simply if you get shot it knocks you out of scope completly just like in Halo.[/quote] I agree on the knocking someone out of scope when shot, but it needs to be fair. Make it if you get shot up close or hit hard enough from afar (like from a scout rifle barrage), the scope goes good-bye. Also, make it take time for the reticle to actually get accurate (I'm thinking like the accuracy increase of Hyperion snipers from Borderlands). [quote]Secondly... either to lower the amount of damage body shots do (I dont really like that idea though) or just make the times to ready or put away a sniper much longer than it currently is.[/quote] Sniper rifles do look huge, so a change to the weapon drawing would make sense. [quote]They should also get rid of the red light when a sniper is scoped at you to try and balance these suggested changes so you can "hide" better as a sniper would do.[/quote] I wouldn't get rid of it all-together; a reduction in the glare or an increase-over-time mechanic would be fair. In other words if you're scoping for too long in one spot, you are visible 100 miles out.