So I had an idea for how leveling, gear, and light could be streamlined.
1. [b]Let all gear drop at all levels[/b], but tie light to level. Yes, a lucky level 2 can get a 30 light Hawkmoon from the Devil Archon in the early game.
2. [b]Tie light on drops to character level/light. [/b]For simplicity sake, we'll give each level a range of 10 with an overlap of 5. At level 1, gear drops at 0-10 light. Level 2, gear is 5-15. Level 3, 10-20, and so on. Engrams, strikes, crucible, etc. would drop at 200-210 at level 40. Raids, Trials, and IB drop two 'tiers' higher than your level, so a 40 gets 210-220 gear.
3. [b]Infusion on all rarities,[/b] with improvement rate based on rarity. Labeling the five rarities 1-5, the amount of levels gained is {Difference}*{Component}/{1+Gear being upped} rounded up. This makes higher rarity gear harder to infuse and worth more as infusion fodder.
To adjust all current gear by new lines, add 10 to the gear's light, then reduce by 1/3. This makes a 320 become 220, the new cap.
edit: in addition, leveling will be slowed down a bit to make it so gear isn't made obsolete as quickly. you should not, through average amount of gameplay, hit Lv 22 before Venus.
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