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#feedback

Edited by AZURPHOENIX999: 12/26/2015 12:23:37 AM
25

Hunters are weak as hell, but that's not the problem...

My Hunter's defense is downright terrible, to the point where 3-4 bullets from a machine gun can kill me. 3-4 bullets is approx. 10% of a magazine. Even with heavy weapons, to die from 3-4 bullets is a little over the top. In PVE, even as a max level character in patrol on earth, the level 2-5 enemies can still deal significant damage (don't get me wrong, it's ridiculously easy to avoid dying provided you pay occasional attention to your health and use your common sense. My point is that even with 300+ gear at level 40, gaining all those levels doesn't seem to help your ability to take damage all that much, whereas in other MMO-style games like ESO or WoW, going to a low level area as a max level character would mean the enemies there could barely scratch you). As many of you pointed out, this is how it's supposed to be. Hunters are weak. The thing about Hunters is that their weakness is supposed to be made up for in agility. The problem I have with Destiny is that Agility doesn't seem to adequately make up for this weakness. As far as I can tell, the only noticeable advantage Hunters seem to have is that they can sprint slightly faster. [b]I think Hunters should get a buff to make them move faster in all areas[/b] I think, in addition to sprinting faster, Hunters should be able to strafe faster, change direction faster, reload faster, and should ascend quicker during jumps. In addition, shadestep should become a default ability for them (its spot in the Nightstalker skill tree could be replaced by something else). I understand that allowing hunters to have shadestep as a default ability would be slightly unfair to the other classes, so maybe they could get dodge abilities of their own (Hunters' dodge would just be quicker and further than the others). [b]Final Words[/b] I don't have a problem with Titans and Warlocks being beefier than Hunters, I recognise that Hunters are supposed to be weak. Titans should be the beefiest class, but they should also be the least agile. Hunters should be the least beefy class, but they should be the most agile. Warlocks should be the middleground in both areas. Titans already are the beefiest of classes by a long shot. Hunters may have the highest sprint speed, but they're not nearly agile enough to compensate for their sheer lack of defense.

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  • Golden Gun: No damage resistance during super Arc Blade: Damage resistance, but not enough to let you get close enough to do anything Shadowshot: It's an instant activation, it hardly makes a difference Yeah, when you think about it, they actually [i]do[/i] have the least armor. Really though, the agility stat needs some considerable buffs in general. Move 6% faster, [i]totally[/i] worth it.

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  • As a hunter main i gotta say, you make no logical sense whatsoever. Zero, nada, at all, there is no sense in this post.

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    • Bumpppppppp

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    • Hunter's statistically have the highest K/D in crucible (Bladedancer and Gunslinger) and are technically best class to run for anything PvE... Hunter master race.

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      • Mg kills everything with 3-4 shots in pvp [spoiler]op is lettuce [/spoiler]

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      • Your -blam!-ing with us right?

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      • Huh, 4 machine gun rounds kills anything in PvP.

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      • So.. two fists to your face is way OP. isnt it? Its a heavy weapon. 1 rocket will kill you. That op? Oh wait.. a heavy machine gun should take a whole clip to take and destroy you huntards. Really think you need to learn to play the class. Go watch some videos. especially about shadestep. And as that one dude said to Ghostrider. "Stick to the shadows" You guys are not supposed to be seen. it even says that in the mission to get the void bow. think it was.. "Strike from the shadows"

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      • Edited by MisterTurkTurkle: 12/26/2015 3:16:16 AM
        I'm sorry, but I already think hunters have 3 of the strongest subclasses in the game, they don't need any buffing (or nerfing). They're good to go.

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        • Well hunter suppose to be weak, but is a killing monster in crucible

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        • Edited by Dampfanator: 12/26/2015 8:17:03 PM
          Idk what you are talking about, honestly I feel no difference from any of the classes. I have all three and besides how I jump on them, the supers I use and my grenades absolutely NOTHING is different. Titans aren't tanks, hunters aren't speed demons and warlocks aren't... Recoverers? We are all just guardians. As regards to hunters being slower when they are supposed to be faster, maybe you have your armor/recovery perks on rather than almost maxed agility and the titans have all of their agility perks on? Idk. Tl;dr : the classes state they are different in regards to armor,recover,speed but they aren't different at all.

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          • Hunters are not build for high defence. They are a agility class. Go titan if you want defence.

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            • Stopped reading at the title. Hunters are still by far the greatest subclass.

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            • 1.) 3-4 bullets kills every class with a MG. No exceptions 2.) Low level enemies damaging you is just how destiny is. After about 4 levels (40 light) either way, your level stops taking effect. You can't damage them if they are 4 levels above, they do the minimum damage the game allows 4 levels below. 3.) Agility does actually make hunters strafe faster and change direction quicker. With Radiant Dance Machines and MIDA, you can get an insanely good strafe. Max agility and MIDA alone cause you to walk at about 90% sprint speed. You can literally outrun titans (not skating of course) backwards. Plus, Hunter jump does ascend quicker than any other classes jump, especially the warlock jump. If you use increased height, you'll go higher in the same amount of time and with the Bones of Eao, you can jump the highest of all the classes in the least amount of time. The differences aren't game changing like warlock regen, but they're there. 4.) The Bladedancer skill "Quickdraw" won't make you reload faster (Gunslinger's "Chain of Woe" skill will,) but it does increase the speed of other aspects of weapon handling including ADS time and weapon swap speed. These skills actually can stack with gun perks like outlaw and snapshot to make you even faster at handling your weapon, and you can always mix-and-match for maximum speed. I've mained a hunter since the alpha, and know that they aren't as weak as you make them out to be, and are also faster than you give them credit for. However, with the new Striker titan total armour buff to allow them a +11 armour stat with the buffed unstoppable, maybe the devs will look at Bladedancers for example, and make the fleetfooted skill grant +2 agility in the near future. It seems likely with Titan skating becoming more popular, so they can get max speed without any agility investment.

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              • Machine guns kill everyone in 3-4 bullets

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              • Edited by gallp13: 12/27/2015 9:22:11 PM
                Actual game stats don't support your proposition as two highest classes by kd are bladedancer and gunslinger. (Cf https://guardian.gg/en/) It probably feels they are the weakest because you are not doing well with your Hunter (Im pretty poor with the Hunter too).

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                • You've not known the weakness of a Warlock, but I'm not bitching.

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                • next time you provide feedback about a class make sure you've played all the other classes

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                • This is more like a you problem. I've used all classes and not once have I felt like hunters were in any way soft.

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                • There are a couple of areas in which this post is uninformed. First is that the attack and defense values of your character relative to an enemy of a certain level are capped in their effectiveness. That's why you are getting damaged by low level enemies on patrol. It just how power scales in Destiny; it has nothing to do with your class. Second is that the Warlock is the class with the lowest affinity for armor. The Hunter is the middle ground when it comes to stacking that stat; Hunters struggle with recovery. Or at least, they do to the extent that any class struggles with a certain stat. There really isn't all that much difference between the classes. Those points aside, agility really is an underwhelming stat, at least in my opinion. The difference between high recovery and low recovery is noticeable, and there are things you can survive with high armor that you cannot survive with low armor, but the difference in movement speed provided by agility is negligible enough not to make a difference, and while the jump height increase can be noticeable it usually only matters in platforming sections where it can be changed afterwards. It just isn't worth playing through the game with a lot of agility right now.

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                • Please play the other classes before you recommend any changes.

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                • I agree. Hunters should be much faster, titans should be slower but able to tank way more damage. And warlocks should have average speed and armor, but incredible recovery.

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                • 3 or 4 bullets kills every guardian.

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                  • Titan skate+ twilight garrison + max agility striker= out run a blade Dance. Tested on my friends ps4 in classic free for all

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                    • I use the raid machine gun and it 4 shots with out a head shot. I only notice hunters having low defense when the first curse 2 shots them to the head. They would haft to have the lowest armor possible but still. I don't think that the hunters are the weakest tho. Not even a little

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