Whatever it is, I imagine it will be like the warpriest in that it will require you to beat him how the devs intended.
That's why warpriest challenge wasn't hard. We all pretty much did that fight as intended already.
Golgo while most of us who took him down week 1 know how to pass gaze, I'll admit I haven't done that strat for a while as one orb is so much more reliable with Randoms. So golgo will be tougher because people will need to adapt, but fair and once people have adapted, not that much tougher. Needs better communication than one orb strat which will be an issue for some.
Oryx will probably be rotate the runner, which will obviously introduce an extra variable. But again is fair. It will make pretty much everyone know how to run relic at oryx in order to beat him.
For me, I think the side effect of CM is that people will understand the raid better, and therefore get better at the raid than they would have been if they'd just stuck doing the same one role in each fight all the time. So I'm all for it.
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Edited by IIvIIyGunUrHead: 12/8/2015 8:30:26 AMI believe this is a solid analysis and mainly why I included requiring different members of the fireteam for gaze swapping/passing/taunting. Challenge mode seems to ensure that all of the fight mechanics are known by more than one person (warpriest ) and hopefully will ramp up with Golgoroth and Oryx on how many must understand the full fight (as the devs intended it).