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Destiny

Discuss all things Destiny.
Edited by lynk: 4/9/2016 5:29:29 PM
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lynk

A message to Sage...

Your Sunbreaker change sucks. #TitanMasterRace

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  • Raiden_Roy22 facepalms

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    • This is the first, non-salt, post-nerf post I've seen in ever. 8/8

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      • So it's ok that other classes have 1.06 overall k/d subclass but when a Titans subclass hit that number they get nerfed?

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        • Not perfect, but good enough

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          • Defender Titans are still going to be at a big disadvantage in PVP. At least they could have made Defenders a little tankier. Nightstalker Hunters, the other support class, get several abilities that helps with actual gameplay, like multiple simultaneous grenades, shade step, and tracking opponents through walls. I'm not sure why those very lackluster PVP stats for Defender Titans was considered appropriate. I don't see this minor buff as being much of a change for Defenders.

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            • Jon's done a great job, look at how much more balanced destiny is in comparison to CoD, even though destiny has a farm large sandbox of weapons.

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              • Lmao next 2 weeks: "Nerf Striker!!!!"

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              • Count your luck, because Sage was the idiot behind lolreach and armor abilities.

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              • As much fun as I have throwing hammers (even if it wasn't OP, its still fun) I can't wait to try the new striker melee. I'm finally looking forward to punching something with my Titan.

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                • Edited by puppyk1sses: 12/5/2015 4:45:28 AM
                  Everything looks like a minor nerf on paper. Remember the patch that took ARs from Godmode to trash in Vanilla Destiny? The patch notes said it was like a "5% nerf in damage." Remember the patch that crippled HC? That was a very small tweak to range/accuracy Remember the patch that brought Pulses to Godmode? That was a "9% damage buff along with an accuracy nerf" I think their multipliers are completely jacked up. If you hear a "-1% hammer speed nerf and a 9% damage resistance nerf", get ready for Sunbreakers to be walking around with wiffle ball bats. TL;DR don't judge based on the percentages they give you - wait until the patch goes live and you see it for yourself.

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                  • Minor? You on crack? It was nerfed everywhere. Only minor nerf was the speed of the hammer

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                    • Premature op. Wait til you use/get wrecked by strikers.

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                      • I like how in the beginning the classes fulfilled specific roles now they want them to all be equally good at everything

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                        • I've been a Defender Titan since the game came out only switching classes long enough to upgrade them. I have a hard time believing the Hammer Titan was op, instead I just think they made the change to please little crybabies that wine for anything. I hate being killed by Blade dancer after I shoot them point blank with a shotgun but you don't see get crying for a nerf. Instead I just learned to change my play style when they were nearby.

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                          • Lol I get where you are coming from but you should have waited for the patch to go live and then given praise or not...

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                            • Edited by Elitespear: 12/5/2015 4:04:40 PM
                              Hey let's make a judgement on stuff we haven't put into practice! Yay smarts!

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                              • They need to shitcan Jon Weisnewski. If anyone was that bad at their job and failed so frequently they would be looking for a new line of work. He still hasn't learned in over a year, not counting the time developing the game. This titan nerf/buff looks good on paper. Jon Weisnewski showed us time and time again that numbers are not specific in his realm. The AR nerf, case in point. 14% is not 2.5%. I hope that the numbers released are real and actual, not lies to keep people placated. I spend most my time using a titan and obviously sunbreaker didn't need a pve nerf but bungie has yet to figure out how to separate pvp/pve so with that said, this looks pretty good all things considered. Cautiously optimistic. Sage, we're hoping you got this right

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                              • I still don't understand why Solar Titans get 5-9 Hammers, and Solar Hunters are still stuck at 3-4 when they are both usually one hit kills. Along with that, no overshield or health recharge for Hunters during Super Kills like Titans or Warlocks.

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                              • https://www.bungie.net/en/Forum/Post/157791615/0/0

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                              • I agree. I started reading it thinking "oh here we go, goodbye titans :C" But I left thinking "that's...actually fair for once! Direct without overcompensating!"

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                              • Check my Titan. Striker Titan down since day one. I can't wait to run toward other players with my soon to be functional Juggernaut shield (I'll be able to jump too b***hes!) to righteously hook them in the gabber...Ahh. An exotic armor piece to provide Juggernaut would be amazing. Imagine the Shoulder Charge abuse...

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                                • Maybe a slight PVE buff for Warlocks soon?

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                                  • I think the Sage guy is a sandbox designer. I don't think Jon works with subclasses.

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                                    • [quote]Lord Shaxx: "The Crucible is no place for mercy![/quote]

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                                      • Weapon tuning is a much, much harder task then balancing one class's sub-classes. How many weapons do they have to try and balance at once? And how many subclasses did they make changes on?

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                                      • Kind of afraid what storm fist is going to be like. It already does a ton of damage, might even be a one shot kill with the incoming buff.

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