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Edited by Neon: 11/19/2015 3:31:26 AM
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Verëtis (RP)

*sits in a polished black leather chair* Setting: [spoiler]It is 127 the 5th Era, the month of Luna.The land of Verëtis spans in a wide expanse of land in the continent of Draskutān. There are many ruins, temples, ancient tombs, kingdoms, territories, guilds and more. Draskutān is mostly made up of snowy reaches and mountains of old and hides secret tropical paradise that proves dangerous for anyone to be within. Three main rivers course through, The Juio River, the Lotus River, and the Dunzmä River each holding civilization together with their flowing liquid. The most prominent feature in Draskutān is the Black Range, the tallest mountains in all of Draskutān that cut through the middle of the continent. Verëtis is one of the oldest parts of Draskutān and is located to the East of the Black Range and far to the South of the Lotus River. There you begin your great journey, you decide who you become, who you will be in the next day... For this is, Verëtis![/spoiler] Story so far: [spoiler]A single man named Jackal had made it to one of the quietest parts of Vëretis, the Ash forest South East near the wall of Draskutān. He had cleared out an area of thick iron wood trees next to a large frozen lake and created a sturdy mansion, and quite a large amount of wood and supplies were left over from the construction. Though he did not have enough energy to build any longer... The winter was too harsh and blew a freezing wind. He knew though there were others wanting to escape the common wealth of the world and he knew they would find him here... All he needed was to wait. Soon after a collective of new members had come to inhabit the mansion and with a few strange encounters one including the summoned Black Knight and the slaughtering of Shån. Tensions in the land dawn a civil war like event that could destroy everything in its path.[/spoiler] Joining the RP: [spoiler]Please PM me[/spoiler] Character Creation: [spoiler]Please Join the group: The RP Den and place your character's bio there, here is the link to the bio page if you already are in the group. https://www.bungie.net/en/Clan/Detail/1332174[/spoiler] [b]RULES:[/b] [spoiler]There is absolutely no IMMORTALITY If in a normal circumstance. If it is an unwanted and just plain random attack by another character or someone else I will review it and most likely you wont be dead. THERE ARE NO OP/GODLY POWERS THAT DESTROY/DEFEND EVERYTHING! EVERYTHING HAS A WEAKNESS AND A STRENGTH! You can be powerful but not invincible, now this doesn't mean you cant have mind reading powers :P but you cant dodge everything lol... Futuristic weapons... Within very limited reason please.... We want to keep this Medieval based but that doesn't mean old guns and gear powered armor cant exist. Please try to stick with the storyline, it will progress and I will edit the story line more as we become more active and into the main story of the RP. And please try to be respectful and not getting pissy at each other, also please try to use common sense and not be... Well stupid :P. If you want to officially fight with someone there is a chance it is going to end in someone's character dying and like I said before you cannot recover your character after an official death.[/spoiler] JOBS: [spoiler]Medic: Construction: General Chef: Blacksmith: Bartender: Potions Master/Magical Research: Rosalin Scout/Courier(messenger): (More jobs may come up later on) [/spoiler] Guilds: [spoiler]The Custan Guild: The Custan Guild is a collective of some of the best known warriors in the world who were sworn to the action of the founder Mêch, the most heroic and legendary warrior in Draskutān history. Anyone who believes they are of high warrior potential joins this guild in order to show their true strength and have a challenge against other warriors of their level. The Magune Guild: The collective of the most intelligent and mastered warlocks and mages in the world. The founder is unknown but the Magune college in Farsfroth is said to only allow the most adept mages. The ones rejected but still powerful created the guild located in the NorthEastern town of Locia. The Thiesen Guild: More of a secret group the individuals in this guild are said to be the best of robbers, thieves, and assassins to have ever lived. They have claimed to have assassinated the Jarl Frenkörh in the 4th Era year 984. The founder Unlôma was one of the first to betray the original travelers who migrated to Draskutān. You do not find them, they find you.[/spoiler] Territories(kingdoms) [spoiler]The SouthEastern Kingdom of Frankzu which is a snowy place that is mostly invested in lumber, fisheries and gold mining. The Eastern Kingdom of Iriad which is a kingdom situated at the main trade route to the West lands past the Black Range. They are mostly invested in trade, fine jewelry, and have mostly rich residents. The North Western Kingdom of Pulïnk which is a kingdom situated in a rare tropic area and is mostly invested in the workings of mines, smithery, and potions. The Western Kingdom of Gullia which is a kingdom situated on the edge of the Black Range and is mostly invested in warrior training, agriculture, and mining. The South Western Kingdom of Eolem is a kingdom situated in the underground reaches of the Onyx Mountains and is mostly invested in precious metal creations, rare magic, and extremely well grown ingredients of all rare assortments. [/spoiler] RACES: [spoiler] Shån: A mysterious race of shadowy figures who have four arms and are known to have access to dark magic and forbidden weaponry. Have jet black skin and seem to emit a light veil of black fog. The Humans: The invaders many call them for they were the last to populate the Draskutān lands and try to overthrow the peace and prosperity for their own control. Bazak: A race of reptilian peoples who are one of the first inhabitants of Draskutān and are usually honest and trustworthy among others. Kiln: A race of human like figures who have the natural art of creating golems and are adept at defending against mages and magical attacks. They wear large leather gloves and usually can create animated figures out of anything if they are skilled enough. Monts: A race of cat like creatures who are of the more dishonest and thieving end of the society due to the discrimination towards their kind. They have incredible speed, stealth, and vision. Elves: A race who are of the (usually) richest class and most adept of warriors in the society. They have incredible flexibility for learning weapons and are very keen at winning someone over. Milvont: A race who are of some of the wisest and most trained for historian status to keep track of the important past and are usually taken in as royal advisors for important decisions. They have pure white skin and pale yellow eyes and white hair. They are one of the rarest races. Dwarves: A race who thrive in mountain areas of the world and create some of the most talented blacksmiths. They usually brandish a heavy weapon and pack an extreme amount of strength.[/spoiler] Current Location: [spoiler]Jackal Mansion, Verëtis.[/spoiler] Buildings: [spoiler]Jackal Mansion Storage House Bar Forgery[/spoiler] [b]OTHER LOCATIONS, MAIN[/b] [spoiler]Lumet: The deep underground sanctuary littered with the spoils of ancient wars and pillages this subterranean universe of its own holds the larger training room and usually is a place of solitary meditation for those who enjoy the splendor of a deep underground adventure, the caverns are lit with a glowing Fungus that provides a soft calm lighting. Temple of Aom: A relic of an ancient temple kept alive by Dwarven workings this marble and clean cut temple suits those who wish to train their skill and wish to have a simple congregation with those outside of the Draskutan continent providing a packed home of ethnicity and lore of old. Gil Port: A newer discovery of ambition the Gil is a gigantic port and trade hub for the country and is a place to forge a new ship to traverse the Argon Seas to newer adventures. Merchants love to situate themselves around this area in order to sell many forms of trinkets and items. Court of Justice: The one hero who wishes to rule them all starts and ends in the Court for the most recent and largest to smallest bounties of bandits or any other evil casters are placed here and also the hub of the Court is a supreme training area for the ones who wish to sharpen their skill, other heroes gather here in the large castle like home. Ican: The Remnant of a civilization which parishes long ago now replaced with the gigantic ice sheets and glaciers covering an ironclad steampunk city. Treacherous the area is for the ice and windswept snow Cover everything creating a frozen world. [/spoiler] [b]WEATHER/SEASON[/b] [spoiler]Clear and chilly, Spring[/spoiler] [b]LINK TO THE CLAN/GROUP FORUM[/b] https://www.bungie.net/en/Clan/Post/1332174/168582637/0/0 [b][i][u]No posting on this thread unless you are part of the group or would like to join, please no trolling and advertising.[/u][/i][/b]

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  • Edited by Neon: 12/10/2015 10:39:41 PM
    [b]BOUNTIES: PM FOR DETAILS[/b] [spoiler][b]Oculists Mass:Reward: Fallen Star: Gemini Bounty [/b][b]GroundShaker: Dreg Bounty: Rewards- Helen's Gem, Black Witcher Soul [/b][b]Griffen Infestation: Gemini Bounty: Rewards- Ancient Wrappings [/b][b]The Inquisitor's Return: Dreg Bounty: Rewards- Glimmering Sword Hilt, Tal's Gem [/b] [/spoiler] [b][i]RANKS[/i][/b] [spoiler][b]Novice:[/b][i]New to the RP[/i] [b]Glim:[/b][i]Overall able to do missions, slightly active to active[/i] [b]Gemini:[/b][i]At a lower strength, has the power to do small tactical missions and smaller bounties, usually can't stand too well alone[/i] [b]Dreg:[/b][i]Medium to low strength, able to do higher tier missions and able to wield higher spells/skills than before, can stand with few others[/i] [b]Warrior[/b][i]Medium strength, able to do more difficult bounties alone or with a few others and can put up a small fight against high tier enemies[/i] [b]Lance Mason:[/b][i]Medium to higher strength and can do most bounties in general alone or with others, may be difficult to stand alone but can sometimes get by lone wolf [b]Steel:[/b][/i][i]Higher strength and can do all general bounties except gold bounties, can stand alone in most to all situations with high level encounters, easily can stand alone against most foes lower than the rank[/i] [b]Nebula:[/b][i]High strength, can do gold bounties with a difficult effort but can sometimes manage, can almost always go solo, and wields very high tier weapons and armor/skill[/i] [b]Oculus:[/b][i]Extremely high strength, can almost lone wolf gold tier bounties and can solo any other situation lower than it, has the high usage of powerful magic, weapons, and above all some great badassery[/i] [b]Damned:[/b][i]Extreme Strength and can lone wolf gold tier bounties and sometimes attempt Platinum tier bounties but does need assistance to survive, can destroy with ease and can now wield the Damned weapons and magic without difficulty[/i] [b]Ascendant:[/b][i]Highly mastered strength and can wield damned weapons perfectly, has an easier time attempting Platinum bounties and can solo any bounty gold down perfectly[/i] [b]Transcendent:[/b] The Final Rank, Mastery of strength, can wield the Stardust weapons and spells with more ease, and can attempt the Black Hole Bounties but does need assistance, Not even Jackal can reach this rank as of yet. [b]MORE RANKS MAY COME IN FUTURE UPDATES![/b] [/spoiler] [b]THE EDGE UPDATE[/b] [spoiler]from the book, understanding the edge By fenrich ablely introduction The edge is a eastern kingdom, far away It's known for the 2 mile high cliff, known as the edge, the steep end is called rock wall It has a high abundance of white steel, a tough metal [b]Races[/b] [b]Half Elves[/b], they look human, but with slight elf features, they comprise the majority of the edges race population. [b]Forrester[/b], based of regular half elves, but lighter and faster, lives in the vaor Forrest, descended from haor the green. [b]Hob Elf[/b], decrepit, small, are pets to the half elf masters, naturally magical. [b]Albino Orcs[/b], live in the tundra, and in small tribes, the snow wolves are the biggest tribe. [b]History[/b] The first half elf king was crowned 3000 years ago, named grogar the primordial, with over 143 kings and queens who ruled over the edge. The most recent was one of the longest raining kings broir XXIV the judge, over 213 years. His son was the shortest reigning king, Lego the selfless who ruled for 2 weeks after his coronation, his uncle, (future)king Arogir the fair. Lego realised what was at stake so he gave the crown to his uncle, and made him promise to be as fair as his farther, he became a lord, and fled for adventure. There are 3 rumours He died. (Most likely) He lives on the jagged isles with the dark mages, and he's going to take back the throne with dark magic and start a 500 year reign. (Just a tail to tarnish him and become feared) Or he's in verëtis. (No evidence, least likely) [b]Provinces[/b] [b]The Great Cliff[/b] Where the capital is, and surrounding areas are cities, full of rare ingredients. [b]Helglesh (Snow North[/b] An icy tundra, old legends say that 300 years before grogars birth, half elves and albino orcs lived together, but that's just a tale. [b]The Stretch[/b] A plain of Forrest and grass, a memorable place, it holds the largest magic school in all the world. [b]Vaor Reach[/b] Purely forested, domain of the foresters, created by the mage king vaor. [b]The Spine (Jagged Reach)[/b] A prime source of white steel, and bred fearsome warriors and made 100s of weapons. [b]The Dūn Isles (Dotted Isles)[/b] Small islands south of the mainland, a tropical wonder with a strong navy. [b][u]Main Locations and Cities[/u][/b] [b]Rockwall[/b] Capital of the edge kingdom. [b]Villerus[/b] A few miles down by rockwall, one major Kiln mage school [b]Gron[/b] A town Guarding the Forrest of Vaor and the realm of the Forrester's [b]Grey Shore[/b] Trading city, seated at the bottom of the edge near the Horl Sea connecting Draskutan and the Edge [b]Snow Point[/b] A massive fortress seated between Helglesh (snow north) and the rest of the realm. [b]Grogath's Landing[/b] Oldest city in the edge, too sacred for the Edge empire to control as a government [b]Filthal[/b] A place of scum of villainy, those who live in there know how to fight, the rest leave or die from gangs, like the Thesian Guild [b]Jagged City[/b] Center of The Spine's (jagged reach's) activities, home to galwins war guild, home to the creation of many fighting styles and weapons. [b]Plainsward Mage College[/b] Home of the edge's adept school for mages. Various towns, villages and castles dot the kingdom as well. [b]Temple of Vaor[/b] A temple apparently built in under an hour by the mage king vaor, said to be his final resting place. [b][u]Holds[/u][/b] [b]King's Steppes[/b] (ruled by the king, covers all of the great cliff, the smallest hold) [b]Hearth Heart[/b] (half of the stretch and a small bit of the great cliff, ruled by the red shogun) [b]White Star[/b] (the largest of the holds, the entirety of the jaged reach and snow north, ruled by the white shogun) [b]Halfar[/b] (controls some of the stretch, ruled by the green shogun) [b]Roqa[/b] (controls the entirety of the dotted isles, ruled by the blue shogun) [b]Hierarchy in Edge[/b] Monarchs Shoguns/advisors/high mages Lords Samurites/knights High bloods Citizens Workers [/spoiler]

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