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Awesome, I love some insight into map creating. It made me feel pretty confident in my methods as many of the steps described are ones that I use. Now I just need some more play testing... Also: one question: How concerned do level designers have to be with the background/artistry of their level? Who decides that boardwalk is on a bridge? Do you just make a "boxey" level and hand it to artists? [Edited on 11.03.2010 4:45 PM PDT]