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Edited by Hx: 10/17/2015 12:40:45 PM
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Life bearer healer subclass for Warlocks (earth element idea)

So here's is rough n excitedly written so sorry for grammar and spelling. Life bearer subclass. Class: warlock Element: earth Grenades: Thorn grenade - sticks to walls and detonates by proximity (like tripmine). When detonated grabs target and slows them constricting them with thorn ivy causing damage over time. Life giver grenade - earth based grenade similar to vortex and solar, heals team members stood inside it. (no damage to enemy) Rubble grenade - aoe grenade similar to storm grenade,  calls apon the earth to crush your enemies in Rubble. Jumps: Glide Focused control Focused burst Balanced Glide  (standard warlock jumps) Super: Natures trance - shoot life giving energy from your hands chaining and healing nearby alies over time. (earth/green version of stormtrance animation) Strength of roots - when casting Natures trance plant roots Into the ground gaining an oversheild and healing yourself over time. Natures embrace - reduced cast distance and time. call apon the embrace of earth to gain additional healing to friendly targets. Branch out - increases range of Natures trance chaining between more friendlies healing amounts overtime reduced. Melee: Life touch - melee friendlies with life giving earth kickstarting there health regeneration. Vine reach - extends the distance/reach of life touch Bark grasp - melee friendlies with life giving earth at an extended range instantly healing "X"% health.(no regeneration/heal over time) Ivy - melee enemies causing them to be poisoned taking damage over time, enemies killed by poison return health to caster. (no healing to friendlys) Armor/agility/recovery: Standard warlock perks. Additional perks: Support perk tree #1 Perk 1(needs name) - over healing done with life trance provides additional grenade and melee energy Perk 2 transcendence - life essence when cast with full melee and grenade energy creates a pulse wave of life giving energy instantly healing those in its area by "X" % Perk 3 (needs name) - enemies damaged/friendlys healed by your grenades reduce cool down on life essence. Support perk tree #2: Perk 1(needs name) - killing and enemy with ivy creates an ivy patch slowing additional near by enemies Perk 2 (needs name) - over healing friendly targets have a chance to create an additional orb Perk 3 (needs name) - gain an additional melee charge. Healing will be balanced for pvp like 7 HP ticks similar to thorn or any other damage burns we have in the game now.

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  • Since this is not a "rpg" type game but more a fps, the healing would not be too useful instead is should provide overall team buffs and have some sort of offensive and defensive buff for yourself

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