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#feedback

Edited by Arman GT: 10/1/2015 9:54:11 PM
15

A very glaring problem with the new raid.

I have the spindle and 1000 yard stare before you talk me down but.. This raid needs a high-impact sniper to get it done quickly. [u]Warpriest[/u]: immobile with a huge crit spot and too far away to get close and damage [u]Golgoroth[/u]: immobile with a huge crit spot and too far for shotguns to not have damage fall-off [u]Daughters[/u]: immobile with huge crit spot and too far for other guns [u]Oryx[/u]: almost immobile (predicable movement) non-crit spot, but too far for other weapons except pulses/scouts to do work [u]Fusion rifles[/u]: only precision modifiers on non-majors, still not very good DPS wise [u]Shotguns[/u]: should at least be more viable on golgoroth..a dude who is right in front of you. [u]Sidearms[/u]: lol [u]Machine guns[/u]: not only does it use heavy ammo, but snipers still have more dps [u]Rocket launchers[/u]: unlike say atheon with a tiny crit spot, the crit spots are too big and immobile on these bosses to pass up for way more damage on easy-crit guns than a rocket launcher will put out [b][u]TL;DR[/u][/b] This raid made snipers way too good compared to the others and there is no weapon variety

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  • Yeah, this is nothing new. Snipers have been more or less a necessity in all of the raids. Not quite sure if you could (or should) build a raid where sniper rifles and rocket launchers are not valid in beating a boss. How tough would a boss be if you could get close enough where fusion rifles, shotguns, machine guns and swords become safe to use effectively? Also, primary weapons should never be a first choice when facing a raid boss. Sniper rifles are a solid tactical choice for difficult opponents and I don't see much wrong with that.

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