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Edited by Punch: 9/22/2015 7:31:54 PM
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Punch

Fix the Xbox 360 profile lockouts at the source!

Okay so I just got off a very long conversation with a Microsoft chat support person. After some confusion and digging around looking at licenses, as far as I can tell, she confirmed that [b]what we think Activision/Bungie is trying to do on Xbox 360 is real[/b].This is contrary to what the other support guy was telling me and likely due to semantics. [b]As far as the Microsoft customer support person could tell, the license for Destiny the game is sharable across profiles on the same Xbox 360 console. But "The Taken King Expansion" and "Expansions I & II" are showing up as account-based licenses for Xbox 360, which are not shareable across profiles on the same Xbox 360 console. This is the cause of our problem. [/b] So when Bungie responded that they do not support gamesharing? That was actually getting at the heart of the matter, but they didn't spell it out for us (as it would obviously be unpopular). They DONT HAVE TO support game sharing on the Xbox 360 platform, like they do on the Xbox One. So they aren't. The net result? This means families (or anyone sharing an Xbox 360 console) will have to have to pay for multiple copies of TTK for each famlily member if they want to keep playing on Xbox 360. The fact that you literally can only play Destiny one player at a time is even more of a slap in the face here. It's a greedy precendent that is trying to be set on that platform... because it is allowed. It's unclear if there's much we can do about this in the near-term, but if Xbox 360 had the same game sharing terms as Xbox One we would have been protected. The customer support person (who happens to be an Xbox 360 owner who shares with her brothers) urged me to post that suggestion in the Xbox Uservoice forum, where ideas actually get traction. Her and her Xbox 360-owning customer support co-workers are also going to try to throw their support in for it as well on the forum. Here's the link to upvote the idea: https://xbox.uservoice.com/forums/251647-gaming-achievements/suggestions/9845433-xbox-360-gamesharing-terms-should-be-the-same-as-x Not sure if it will help our immediate concerns of playing without workarounds, but it WILL give our issue some visibility and help curb this notion of pay-per-profile that Bungie and surely others in the gaming industry would love to have become the norm. With discs, licenses were essentially pay-per-console (with the disc the validation of ownership) and it's in families best interest to keep it this way. I know Xbox 360 as a platform is on its way out, but this is bigger than the platform. What we don't want is for what Bungie is trying to do to be accepted by the gaming community and give companies the fuel to justify carrying it over to the currently protected platforms. So please show your support and help keep our consoles family friendly! ---------- [b]Note:[/b] The actual Usage Restrictions shown in the Xbox marketplace (not on the site, actually on the Xbox) on the purchased items, actually conflicts with the above licensing. If they attempt to block our 2nd accounts, it very clearly states that any profile can use it on the console it was first downloaded on. Here's a video showing what it says: https://www.youtube.com/watch?v=FjqrgciGtX0

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  • Here is a way to get around it. Sign in the profile that has the original license and then sign in the profile you want to play ttk on and launch destiny. Sign out profile with license and enjoy it on your other profiles....

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